Red Dead Redemption 2
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WickedHorseman

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wickedhorseman

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61 comments

  1. VandestG
    VandestG
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    Great mod! Working perfectly. Now, catching 3 fish doesn't take up an entire afternoon. And if the night is too long, you just need to sleep.
    Being partly a very contemplative game, the ability to change the time scale should have been in the vanilla game. Thank you to make this possible!
    (Timescale1.7.5 is perfect for me)
  2. TheWrathRF
    TheWrathRF
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    Finally a mod that does not break the game. Thank you very much <3
  3. Insomniacxx
    Insomniacxx
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    Does this affect the train schedule?
    1. wickedhorseman
      wickedhorseman
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      No
    2. greedyglutsy
      greedyglutsy
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      personaly timescale+1899 firearm have huge impact on train because i have never seen once thats not from scenario campaign
    3. wickedhorseman
      wickedhorseman
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      It's not this mod, but most mods that stream lots of textures will have this effect.
    4. greedyglutsy
      greedyglutsy
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      To correct my last message, trains are there, but i have to stay for about 10 minute irl in the same area to see them, i had notice that when i chased snake between saint-denis and annesberg. Maybe thats just RDR2 and timescale is to well script, and finaly trains dont come every second because time is extend, but more often like we could see in real life in campain's train station.
      i didnt notice it when i afk near to emerald ranch (about 30minute to wait), but it seem to happen near to valentin, not very mush to be honest (1 train after 20 minute irl)
      So for me that seem pretty logic finaly, some train station are more used due to demography and other are less used due to campain.
  4. the7nightmare
    the7nightmare
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    Very cool! I found the sweet spot in a previous mod to be "1 real min = 7 in-game mins", where it's neither too slow nor too fast in my opinion. It'd be great if we get that option as well.
    Thank you!
    1. wickedhorseman
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      Probably 7 and half minutes is better since it's one-eighth of an hour. Maybe at some point
    2. ydamao
      ydamao
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      Your mod is very good, random tasks are normal, 1st floor, what my friend said, I have been experimenting for a long time, I feel that 1 minute = 7 minutes or 7 and a half minutes are good choices, and the memory is not too long, nor too short, and it is highly recommended to be able to come out with 7 and a half minutes
    3. ydamao
      ydamao
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      Your mod is very good, random tasks are normal, 1st floor, what my friend said, I have been experimenting for a long time, I feel that 1 minute = 7 minutes or 7 and a half minutes are good choices, and the memory is not too long, nor too short, and it is highly recommended to be able to come out with 7 and a half minutes 
    4. the7nightmare
      the7nightmare
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      Any chance for the 7.5m version 🙏
    5. D1Z4STR
      D1Z4STR
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      +1 for a 7 min version
    6. Azylacus
      Azylacus
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      +1 for 7 or 7 1/2 min version.
      And an option to have it disable during missions would be very nice, if possible :)
    7. wickedhorseman
      wickedhorseman
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      Alright, it's up.
    8. Azylacus
      Azylacus
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      Thank you so much :D
    9. D1Z4STR
      D1Z4STR
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      Yes thanks! I have noticed during story mode I have to turn the mod off in lml and when a mission is over, I can turn it back on to alleviate crashes during traveling on missions. When deactivating the mod no crash. Am I the only one experiencing this?
    10. barfcat
      barfcat
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      oop
  5. ButterBaskets
    ButterBaskets
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    f*#@ yeah, ur mods are fuckin great so happy u makin mods again
    1. mk906
      mk906
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      +1
  6. Purpleata
    Purpleata
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    I'm currently using consistent timeflow mod, does this do anything different? I assume consistent timeflow overwrites any sunrise/sunset rate of change values?
    1. wickedhorseman
      wickedhorseman
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      Well that's a script. Not sure what would happen if you use both at the same time. 

      I'm not sure if the mod author accounted for the changes
    2. SynicalCloud
      SynicalCloud
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      What are the advantages of it not being a script, sorry, I'm new to modding so lots to learn, if there's an advantage then I'm willing to switch out to try another solution.
    3. wickedhorseman
      wickedhorseman
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      Less bugs, hopefully.
    4. ibeatit
      ibeatit
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      how would it cause less bugs?
    5. Micha2500
      Micha2500
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      Less bugs because it's changed from the game files, you're not injecting any new code.
  7. Negroniditas
    Negroniditas
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    does this mod disable when starts a mission to prevent breaking anything like the other timescale do? Also, should this mod work with visual mods and not breaking the weather? (I have a problem with vestigia and longer days and the weather don't change)
    1. Negroniditas
      Negroniditas
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      Well, seems to lock the weather from visual mods like other timescalers, or that or the weather changes so much slow than the vanilla visual mod.

      I tried with vestigia, the mod changes the weather every 3-5 in game hours. I did free roam with the mod for around 1 irl hour (with the 1 minute = 30 minutes) and didn't saw any changes on the weather. It's true that this mod changed the weather when arthur sleeps, something that with Longer Days for example didn't happened. I will be making more tries to see if it works. 
    2. Negroniditas
      Negroniditas
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      In my case the mod, in conjoint to Vestigia, locks the weather to overcast type.

      Sometimes when I enter there is another weather but then, instantly changes to overcast . I tried both mods individualy and all work well, but when I use both at the same time this happens. I saw that it is a know issue with timescalers mods and weather mods (I saw on other pages that people get stuck on une weather type too), what a pity.
  8. vektor1941
    vektor1941
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    Hello wicked horseman. Thanks for your mods! Could you make the same mod for Days Gone? Time goes very fast in Days Gone.
  9. AKBLT
    AKBLT
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    Hello. I know this is another mod that is you made but Colored Loading's posts section disabled this why I wanted to share a 'problem' about it here so I use that mod but only this loading screen doesn't have colored pictures. Could you do this picture as colored aswell?

    PS: As far as I see there's no problem like non-colored loading screen for other screens.

  10. PlanKing33
    PlanKing33
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    It's great that you're returning to rdr2, a lot of your mods are great!
    1. wickedhorseman
      wickedhorseman
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      Thanks. I got a big one planned.
    2. MaGlas
      MaGlas
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      Any small hint what that mod might be? ;)
    3. wickedhorseman
      wickedhorseman
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      visual mod
    4. PlanKing33
      PlanKing33
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      Great, looking forward to your visual mod