This is NOT a literal mod that you download and drop into LML, it is a tool that you use to mod aspects of the game separately. Simply extract the folder in the Zip file, place it on your desktop, and then follow the steps in the mod description.
The link to CodeX is here, don’t complain about the payment to me because I do not have control over that AND it’s the only tool advanced enough for this script to work: https://www.patreon.com/dexyfex
If you have any issues with the script please let me know either here or on Discord (preferably in RDRMC) and I’ll try to get back to you as soon as possible.
if you’re trying to fix it yourself because of an error with the Script: export the ydd.xml from CodeX and open it through Notepad++. Scroll down to THE FIRST LIST where it says “Bonemapping” or something of the sort. From there, use the values in the Boneswapper.xml as a reference for what to replace. Once you replace the values (ONLY IN THE FIRST LIST IF IT’S MANUAL), you import it back into CodeX.
"Unable to import file, the method or operation is not implemented."
I exported player_zero_coat_009.ydd XML in CodeX, put it into the Boneswapper EXE, imported the edited ydd XML into the player_zero_coat_009.ydd, and I got the error. What did I do wrong?
Gotta contribute $3(literally just a beer) to CodeX Development in order to gain access to codeX and to export ydd to ydd.xml among many other things open iv cant do(lol openiv cmon man) like view models
If the script did not fix the model properly, for now you’ll have to try it manually or you can message me on discord so I can try fixing it myself for you (preferably through RDRMC if you’re part of it).
if you’re trying to fix it yourself: export the ydd.xml from CodeX and open it through Notepad++. Scroll down to THE FIRST LIST where it says “Bonemapping” or something of the sort. From there, use the values in the Boneswapper.xml as a reference for what to replace. Once you replace the values (ONLY IN THE FIRST LIST IF IT’S MANUAL), you import it back into CodeX.
The only ID from Boneswaps.xml that is in the model ydd.xml are NewID's, so i have no clue what to do. Also Why do you have screenshots of this model working perfectly? What did you do to fix it?
I’m saying to export the model without ANY edits to it (DON’T PUT IT THROUGH THE SCRIPT) then find the first list with “bonemapping” and manually switch the original values to the newid values. NOT TO EDIT THE ONE THAT YOU ALREADY PUT THROUGH THE SCRIPT. I did not get any issues when I put the model through the script which is why I put it there (obviously), but the above method is the only way you’ll be able to do it otherwise.
I did it both methods and editing the already boneswapped ydd.xml and the original ydd.xml and it has the same outcome as the screenshot, How exactly does it work for you and not for me? Did you upload an older version or something?
I should be able to copy your results in the screenshots and i cannot even following your directions something is obviously wrong with this.
I also did the high cut denim jacket (finley whatever) and it looks great standing still like in your screenshots i even used the same crossed arm animation you did. (this is mp_closecoat_mr1_002.ydd for anyone wondering)
this screenshot looks soooo good but its unplayable the collar wobbles as you walk. Did you just take screenshots at good looking angles and fail to mention it has unplayable clipping and warping?
No, I literally have not had any of the issues you are speaking of when putting those models into the script. I AM working on expanding the list used in the script and there will be an update in a few hours that should hopefully fix the issues you’re having, but there are some models that do just have to be done manually which is why I put the exact instructions up for it (NONE of the models you or I showcased required manual edits though).
If you’re really trying to accuse me of faking stuff, you can talk to one of the many people that helped me actually develop this and who tested those values out on the RDRMC discord instead of throwing out accusations on a Nexus Comment Section where I’m trying to help you out.
Try the new xml file I posted to see if that helps, contains more values that should hopefully make it work better. If the gauntlets don't work even if you try everything with what's here, then it is legit an issue with the expressions you're using for Arthur (?) and not with what I have put here. It should also fix the issue you're having with the Finley jacket.
Im sorry if i come off a certain way im just pissed it doesnt work for me, I trust it does work for you but thats just what i dont understand and it confuses me that i cant get it to work. Also i have no idea what the rdrmc discord is when i look it up RDR Minecraft comes up, and i dont even know what your discord is or i would have messaged you instead of posting on here.
and about expressions, i deleted the mod that had player_zero.ymt or player_three.ymt from my lml folder and it still has those issues? i have no knowledge about expressions i havent even tried changing anything regarding that, what file should i look for in lml that could be changing the expressions?
Ill try the new file and see what results i get thanks . sorry again for my regardation
My discord is kermitthememer, the RDRMC discord is just the general modding discord server for RDR2. No worries about it, if the new xml file still doesn’t work for the script or manual message me there and I’ll fix it for you directly. I should’ve put the username somewhere so that’s my bad lol
really impressive!!! my Arthur finally got the catilage gloves on.good job sir. hope that you will add support for more types of clothes. thanks a lot.you are a life saver.
true, true, I look on the mod site when I have nothing to do, when I'm bored lol, try to mock me all you want, wont work. Edit: getting rid of comments now.
54 comments
The link to CodeX is here, don’t complain about the payment to me because I do not have control over that AND it’s the only tool advanced enough for this script to work: https://www.patreon.com/dexyfex
If you have any issues with the script please let me know either here or on Discord (preferably in RDRMC) and I’ll try to get back to you as soon as possible.
if you’re trying to fix it yourself because of an error with the Script: export the ydd.xml from CodeX and open it through Notepad++. Scroll down to THE FIRST LIST where it says “Bonemapping” or something of the sort. From there, use the values in the Boneswapper.xml as a reference for what to replace. Once you replace the values (ONLY IN THE FIRST LIST IF IT’S MANUAL), you import it back into CodeX.
I exported player_zero_coat_009.ydd XML in CodeX, put it into the Boneswapper EXE, imported the edited ydd XML into the player_zero_coat_009.ydd, and I got the error. What did I do wrong?
Also, how did you get his vest to open up and split at the bottom? Whenever I wear a coat with that vest, the bottom closes.
if you’re trying to fix it yourself: export the ydd.xml from CodeX and open it through Notepad++. Scroll down to THE FIRST LIST where it says “Bonemapping” or something of the sort. From there, use the values in the Boneswapper.xml as a reference for what to replace. Once you replace the values (ONLY IN THE FIRST LIST IF IT’S MANUAL), you import it back into CodeX.
I should be able to copy your results in the screenshots and i cannot even following your directions something is obviously wrong with this.
I also did the high cut denim jacket (finley whatever) and it looks great standing still like in your screenshots i even used the same crossed arm animation you did. (this is mp_closecoat_mr1_002.ydd for anyone wondering)
this screenshot looks soooo good but its unplayable the collar wobbles as you walk. Did you just take screenshots at good looking angles and fail to mention it has unplayable clipping and warping?
If you’re really trying to accuse me of faking stuff, you can talk to one of the many people that helped me actually develop this and who tested those values out on the RDRMC discord instead of throwing out accusations on a Nexus Comment Section where I’m trying to help you out.
and about expressions, i deleted the mod that had player_zero.ymt or player_three.ymt from my lml folder and it still has those issues? i have no knowledge about expressions i havent even tried changing anything regarding that, what file should i look for in lml that could be changing the expressions?
Ill try the new file and see what results i get thanks . sorry again for my regardation
my Arthur finally got the catilage gloves on.good job sir.
hope that you will add support for more types of clothes.
thanks a lot.you are a life saver.
Please I want the links!!!
Edit: getting rid of comments now.
keep up the amazing work homie