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Created by

FaZe IlLuMiNaTi and achmadfhbw

Uploaded by

sickperson7

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Documentation

Readme

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Installation:

Copy and paste "Mod Enabler.bat" into the root of your RDR2 folder and double click it to get started!

Changelog:

Version 0.1:
Initial release

Version 1:
Fixed (in theory) launching the non-steam versions of the game

Version 1.1:
Fixed running as administrator (thanks to CronKz)

Version 1.2:
Added more precise file checking
Added support for DrDaxxy's FOV mod
Added support for moving .file's left behind by OpenIV packages
Added support for moving GTALua .dll files

Version 1.3:
Added launching the game with high priority as an option (experimental). If you just want a launcher that starts the game in high priority mode, check out GTA SRL by Ameria, I borrowed his idea and built upon it.
Added an option to the main menu to skip to launching the game, etc

Version 1.3.1:
Changed delay function to be slightly more efficient, and 100% less scary ;)

Version 1.3.2:
Changed delay function again, adding process detection to help people with slow PCs
Added comments to help people understand my script a little more

Version 1.3.3:
Changed mod enabling method slightly, making it faster
Removed some (now useless) lines from pre-release testing stage
Made mod enabling and disabling look cleaner by hiding scrolling text
Made desktop shortcut option launch itself after creation
Removed "Create a shortcut" option for people who already have a shortcut
Re-ordered some menu features
Added support for launching illegitimate versions of the game
Sacrificed colour coding in return for speed

Version 1.3.4:
Added support for RageHook, complete with launching the game through RageHook
The "scripts, plugins" and a few other folders will move (if they exist) when mods are disabled, giving the GTA 5 folder a cleaner look
Launching the game in high priority mode give's the user feedback and no longer has scrolling text

Version 1.3.5:
Added support for (most) SweetFX mods, primarily Ceanos SweetFX
Made OpenIV mods folder hidden when mods are disabled

Version 1.3.6:
Added very light support for ENBs, will be concentrating more on compatibility later

Version 1.4.0:
It's been a while (about a year!)
Added experimental support for moving all .exe files, apart from GTA5.exe, GTAVLauncher.exe and PlayGTAV.exe

Version 1.4.1:
Fixed some files not being moved in the ENB section
Thanks to TwixyUnleashed for making me aware of this. It's easy to miss stuff like this sometimes :)

Version 1.4.2:
Fixed some more enb related files (thanks again to TwixyUnleashed)
Added .xml support (TwixyUnleashed)
Added an update check feature

Version 1.4.3:
A temp file now deletes earlier to save users from accidentally leaving it in their temp folder
Users will only be alerted to updates if they are using a version < the one that is available for download
Changed version check source to this project's github repo, instead of my pages repo - I'll leave the version number on the pages repo so I don't break anything
Made update alert more informative

Version 1.4.4:
Just reworking for able to use in Red Dead Redemption 2
Removing the update tools that not work again any more and make tools cannot be used (because the creator was shutting down the repo on GitHub)
Added EasyHook support
Added Rampage Trainer support and removing Menyoo
Added ScriptHookRDR2 and removing ScriptHookV
Added ScriptHookRDRDotNet and removing ScriptHookVDotNet