File information
Last updated
Original upload
Created by
opsedarUploaded by
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Activity logs
This page was last updated on 27 February 2025, 4:51AM
- Changelogs
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Version 2.0.3
- Added .ini configuration for toggling hostile blips on mission
- Added .ini configuration for setting threshold for cold and hot.
- Fine tuned player clothing points and temperature points needed to have more flexibility.
- Added simple function to remove hats or gloves whenever horse is not with player by holding RADAR MODE and press the key modifier.
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Version 2.0.2
- Player no longer loses stamina while aiming in air.
- Player no longer gets cold effect during bathing sequence.
- Added .ini configuration for toggling debugging/logging function.
- Added and separated .ini configuration for temperature mechanics modifiers including fire, campfire, indoor, rain, snow and submerge.
- Code cleanup, optimization and made improved logging information to be more useful, human readable and also, added new optional add-on mod to the softcores experience.
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Version 2.0.1
- Added .ini configuration for lose exotic weapons toggle.
- Added .ini configuration for player headshot immunity toggle.
- Added .ini configuration for toggling sprite icon for temperature.
- Various stability and improvements on logging and overall mod function.
- Fixed some incorrect logic loops for detecting player is sleeping/camping/using non-weapon items, etc.
- When hot or cold, a small sized sprite is shown besides the compass if player reveal hud (fast tapping LEFT ALT on keyboard).
- Fixed incorrect temperature calculation for players that use non metric, and tweak some changes to temperature points threshold.
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Version 2.0
- Improved consistency on detecting player is in mission.
- Fixed incorrect blips getting tagged as hostile blips on map.
- Added .ini configuration for override all FX toggle-able functions
- Added more melee weapon checks so it would not get removed upon death.
- Fixed ammo removal of weapon on body and hand on death not working properly.
- Added more throwable weapons checks so it would get removed properly upon death.
- Removed logging for player temperature state being warm, only hot and cold state gets logged.
- Disabled the cores (drain, temperature etc) part of the mod whenever in certain special mission where player is in very dire state.
- Improved temperature mechanics by taking into account rain, snow, submerged level for coldness effect and campfires, fires, interior for warmness effect.
- Improved consistency on checking player just died for applying penalties only once upon respawn and implemented additional checks for unique items such as binoculars etc.
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Version 1.9
- Added minimal logging to ease troubleshooting purposes in the future.
- Improved overall temperature mechanics introducing penalties on its own while also amplify the main core drain mechanics.
- Improved overall mod boolean variable state detection and added sufficient redundancy to prevent unintended mod behaviors.
- Improved consistency on detecting player has died in mission or not in mission and the set the penalties behavior accordingly.
- Intertwined player accuracy value to player dead eye main core value to incentivize dead eye core management in a more organic way.
- Added .ini configuration for TEMPERATURE_FX to disable tints effect whenever the mod determine the player is not dressed for the weather.
- Improved consistency on detecting player has triggered sleep event from campfires, hotel beds, bedroll, tent etc and restore only stamina accordingly.
- Improved consistency on fading in and out of hostile ai blip markers whenever in line of sight and fixed bug where friendly ai blip marker is also affected.
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Version 1.8
- Fixed hostile blip to not affect certain friendly entities.
- Fixed eating while in player campfire not updating value correctly.
- Added more .ini configuration tweak for toggling functions on or off.
- Fixed ai shoot rate and accuracy only trigger when health is below 100.
- Fixed going to sleep from campfire not being hooked properly to restore stamina only.
- Respawning upon death now would not only with drain main core, but also outer core.
- Removed losing core rank on death as the native doesn't work properly as it should. (for now)
- Added new surrounding temperature mechanics which amplify core drain and penalty depending on equipped clothing.
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Version 1.7
- Fixed some incorrect dead eye no reload parameter values.
- Finally managed to hook all sleeping scenario properly to ensure only stamina is restored.
- Removed randomization of damage modifiers, ai accuracy and shoot rate for better consistency.
- Improved hostiles blip marker feature now the red dot will only appear whenever hostile in player's line of sight.
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Version 1.6.1
- Fixed HP outer core penalty calculation not handled correctly by the game's engine.
- Added .ini configuration for toggling Damage & AI tweaks functionality of the mod,
- Scrapped losing random amount of ammo, you now lose all ammo accordingly on death.
- Scrapped checks for named weapon, regardless, you now lose weapon based on .ini configuration file.
- Added .ini configuration for losing weapon on hand and losing weapon on body. Both can be enabled. Or vice versa.
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Version 1.6
- Code cleanup, optimization & removal of unnecessary functions.
- Fixed incorrect values for core drains of horses health and stamina.
- Fixed incorrect values for min max amount of ammo drop on death.
- Improved consistency on detecting hostiles to disable their blip markers on minimap/radar.
- Adjusted naming convention on .ini file and added some comment to clarify stuffs this mod does.
- Added .ini configuration for some new immersion effects and option to disable weapon drop on death.
- Adjusted weapon drop on death so that only weapon that can be bought will drop, named weapon will not drop.
- Taking normal or deluxe bath now no longer restores all cores, only deadeye core is restored, why? You know exactly why ;)
- Improved overall stamina and deadeye penalty when aiming mechanics, main core drains as well, throwable weapon no longer unaffected.
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Version 1.5.2
- Adjusted ini file and included verbose info.
- Added ability to toggle hostile blip on minimap.
- Adjusted hook for sleep much more this time around.
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Version 1.5
- Implemented much more correct timer and health regen for ai.
- Corrected .ini configuration settings to match the mod accordingly.
- Added stamina and deadeye core points drain whenever player is aiming with a gun, value can be adjusted in .ini file.
- Added one more check for when player has initiated sleep to find much more consistent result in not regaining health and deadeye core.
- Reduced main function overloaded memory heap by utilizing built in natives for getting randomized values of various min max values of modifier values.
- Corrected a lot of percentage based calculation as apparently the game's engine understand basic mathematical functions differently.
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Version 1.4.2
- Fixed some core drain logic.
- Player core now drains only by half the modifier amount when using mount.
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Version 1.4.1
- Fixed instant death on New Game.
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Version 1.4
- Code cleanup, optimization & removal of unnecessary functions
- Added .ini configuration for bunch of modifier values.
- Added min max range for AI health regen.
- Added min max range for losing money on death.
- Added bunch of toggle-able immersion effect settings.
- Adjusted some of the mod execution to be more consistent.
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Version 1.3
- Fixed various incorrect logic application
- Spice things up a bit with AI combat behavior
- Fixed horse core depletion even happen when player not in mount
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Version 1.2
- Fixed inability to duel properly only hooking player triggered dead eye.
- Hopefully fixed the consistency of death and sleep affects to trigger properly.
- AI now have probability to headshot player whenever they at their highest HP or lowest.
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Version 1.1b
- Fixed yellow cores that still drain main cores.
- Adjusted time from 48000 ms to 120000 ms
- Stamina no longer regenerates when stamina core reaches zero.
- Added depletion of outer health points when health core reaches zero.
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Version 1.01b
- Slowed healing rate for NPC whenever in melee combat.
- Optimized script execution to run only when certain are conditions met.
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Version 1.0b
- Initial version
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Version 1.0
- Introducing SoftGuns, an add-on to the SoftCores mod that offers a customizable weapon degradation experience, which amplifies the vanilla guns degradation rate with whatever you've set it to be.
- Plus added a Wheel of Fortune modifier which at random when shooting, guns can degrade fully.
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- Author's activity
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February 2025
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27 Feb 2025, 4:51AM | Action by: opsedar
Attribute change
'Description changed.'
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27 Feb 2025, 4:50AM | Action by: opsedar
Attribute change
'Description changed.'
January 2021
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06 Jan 2021, 4:00PM | Action by: opsedar
Attribute change
File 'SoftCores' category changed to Main Files.
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06 Jan 2021, 5:20AM | Action by: opsedar
Changelog added
Change log added for version 2.0.3
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06 Jan 2021, 5:16AM | Action by: opsedar
File added
SoftCores [version 2.0.3]
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06 Jan 2021, 5:13AM | Action by: opsedar
File added
SoftCores [version 2.0.3]
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04 Jan 2021, 5:55AM | Action by: opsedar
Attribute change
Description changed.
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04 Jan 2021, 5:48AM | Action by: opsedar
Changelog added
Change log added for version 1.0
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04 Jan 2021, 5:44AM | Action by: opsedar
Changelog added
Change log added for version 1.0
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04 Jan 2021, 5:44AM | Action by: opsedar
Attribute change
File 'SoftGuns' description changed.
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04 Jan 2021, 5:43AM | Action by: opsedar
File added
SoftGuns [version 1.0]
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04 Jan 2021, 4:25AM | Action by: opsedar
Changelog added
Change log added for version 2.0.2
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04 Jan 2021, 4:18AM | Action by: opsedar
File added
SoftCores [version 2.0.2]
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02 Jan 2021, 9:35AM | Action by: opsedar
Attribute change
File 'SoftCores' description changed.
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02 Jan 2021, 9:34AM | Action by: opsedar
Attribute change
File 'SoftCores' description changed.
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02 Jan 2021, 9:31AM | Action by: opsedar
Changelog added
Change log added for version 2.0.1
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02 Jan 2021, 9:30AM | Action by: opsedar
Changelog added
Change log added for version 2.0.1
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02 Jan 2021, 9:24AM | Action by: opsedar
File added
SoftCores [version 2.0.1]
December 2020
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30 Dec 2020, 9:21AM | Action by: opsedar
Attribute change
Description changed.
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30 Dec 2020, 9:18AM | Action by: opsedar
Attribute change
Description changed.
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- Mod page activity
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May 2025
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11 May 2025, 7:01PM | Action by: Damselett
Untracked
'SoftCores'
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11 May 2025, 6:24PM | Action by: Damselett
Tracked
'SoftCores'
April 2025
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27 Apr 2025, 8:51AM | Action by: Gaping3rdEye
Tracked
SoftCores
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23 Apr 2025, 11:24PM | Action by: RumBakats
Endorsed
'SoftCores'
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14 Apr 2025, 2:08PM | Action by: fishcakez77
Endorsed
'SoftCores'
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12 Apr 2025, 9:24AM | Action by: bargainsale
Untracked
'SoftCores'
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07 Apr 2025, 2:17AM | Action by: Chimp726
Endorsed
'SoftCores'
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06 Apr 2025, 5:23AM | Action by: RollingOriginals
Endorsed
'SoftCores'
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02 Apr 2025, 2:15AM | Action by: shockster67
Tracked
'SoftCores'
March 2025
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28 Mar 2025, 3:42PM | Action by: Alphie9
Tracked
'SoftCores'
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27 Mar 2025, 1:02PM | Action by: getnik
Tracked
'SoftCores'
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26 Mar 2025, 2:44AM | Action by: Sosino
Untracked
'SoftCores'
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17 Mar 2025, 11:25PM | Action by: EF180501
Tracked
'SoftCores'
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03 Mar 2025, 7:44PM | Action by: enclavesucks
Untracked
'SoftCores'
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01 Mar 2025, 3:57AM | Action by: xxXXXXawsomanXXXXxx
Endorsed
'SoftCores'
February 2025
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26 Feb 2025, 4:20PM | Action by: ThermosGrande
Tracked
'SoftCores'
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24 Feb 2025, 6:47AM | Action by: Bu11ittproof
Untracked
'SoftCores'
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14 Feb 2025, 7:42PM | Action by: SgX12345
Untracked
'SoftCores'
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09 Feb 2025, 7:55PM | Action by: SgX12345
Tracked
'SoftCores'
January 2025
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26 Jan 2025, 11:54PM | Action by: buggerofgrubs
Tracked
'SoftCores'
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