Here I'd like to say thank you to Shtivi and Opsedar since I learnt RDR2 modding from their open sources with no C++ experience at all. Not only you provided cool creative mods, but guaranteed the growth of RDR2 modding community.
Thank you again!
P.S Thanks for the feedbacks guys, there is a new mod upcoming
Omg yes, this. I constantly worry about missing out on these when I play with HUD off, so sometimes I just don't because of said concern, and it sucks to have to deal with that.
Edit: Oh snap, nevermind. Apparently the mod "Immersive Minimap II" does exactly this! (will unhide the minimap when a blip pops up)
Thanks for the mod i thought the sound only work you might want to mention that the will appear icon at the bottom right side of the radar and it’s so little i thought it didn’t work just some sounds at first
Thanks for the mod! How about plant gathering and loot in a certain range? That way you wouldn't need to collect plants one by one or loot them one by one. I work and study, I can't waste time with these time-consuming and repetitive animations.
I'm hoping you can find a way to hide the ones that are already discovered. I'm definitely no developer, but perhaps you could base it on that golden glitter effect in eagle eye? That effect always goes away immediately after the player "collects" the object. Maybe you could figure out how that gets flagged and apply the same argument to your script?
This works as described, but gives my framerates a gutpunch in cities and other populated areas. The reason for that is not at all clear to me, but it's not worth the fps drop/stuttering in busy areas.
The simple way to get around this would be the toggle... But how do the toggles work? What key are they, by default? It is not clear to me.
I have not installed Lenny's Simple Trainer. It was a problem with this mod, and it has been remedied after being cited in the bugs log (hence the new version released a day or so ago).
Hey, bones don't disappear from the world upon getting collected immediately. You collect a bone on spot #20; You save the game; You load the game; You come back to the spot #20 = there'll be no bone, no hud icon either
Nice mod, nice icons, nice work, thanks133. Endorsed ofc. Its really usefull for me cuz i like to find such things but i miss tons of it time to time lol.
31 comments
Thank you again!
P.S Thanks for the feedbacks guys, there is a new mod upcoming
It'd be great if you could add the Question mark blips that show up on the radar, for people that play with HUD off.
Edit: Oh snap, nevermind. Apparently the mod "Immersive Minimap II" does exactly this! (will unhide the minimap when a blip pops up)
From my experience Immersive minimap II doesn't behave like that. It only unhides the minimap when you start interacting with the NPC.
I'm hoping you can find a way to hide the ones that are already discovered. I'm definitely no developer, but perhaps you could base it on that golden glitter effect in eagle eye? That effect always goes away immediately after the player "collects" the object. Maybe you could figure out how that gets flagged and apply the same argument to your script?
The simple way to get around this would be the toggle... But how do the toggles work? What key are they, by default? It is not clear to me.