Hi, by any chance, would you happen to know why there is no sound coming from my Navy Revolver, whether this mod is installed or not? I'm using RWS, but even if I remove the REV_NAVY .awc file, and replace it with yours - the audio isn't there. The audio hash is correct. I'm not sure what could be causing it
Idk why, but for some reason I noticed the audio stopped working after an update Rockstar released around January to February, so I think something inside the code messed up the audio files for the Navy Revolver when modded in game, I wish I had an explanation as to why.
Nice work! I mainly use the cattleman revolver but im using this mod to change it to look like a Navy revolver https://www.nexusmods.com/reddeadredemption2/mods/1215 then i use another mod that gives about the same amount of damage as the Navy revolver. What would i need to do to enable the sound file to work for the cattleman?
In Weapons.ymt file for whatever mod you use for example 1899 Firearms you would to find the CWeaponInfo for the Cattleman. Then find a line that looks this: <Audio>0xBE4EF5D7</Audio> It wont be the exact same hash but replace the original hash of the cattleman with the one I pasted above, that should work!
Hi, I love the mod, especially the cartridge conversion sound. However it comes through very loudly in game, louder than the other guns. Not sure why, but I was wondering if there was a way to edit the awc file to lower the volume just a bit. This might not be the right place to ask though I understand that.
Absolutely fantastic sound mate. Cartridge conversion really does sound immersive. I want to ask you something. I use trifecta merge of eee + whyems + 1899. Your compatibility patch replaces weapons ymt. Is there any way I could merge the changes with it?
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I mainly use the cattleman revolver but im using this mod to change it to look like a Navy revolver
https://www.nexusmods.com/reddeadredemption2/mods/1215
then i use another mod that gives about the same amount of damage as the Navy revolver.
What would i need to do to enable the sound file to work for the cattleman?
It wont be the exact same hash but replace the original hash of the cattleman with the one I pasted above, that should work!
i use all 3.