Red Dead Redemption 2
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U31inked

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U31inked

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9 comments

  1. lisaxowhen
    lisaxowhen
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    exactly which line do we replace in the document? or do you just place the section in that ymt file? sorry for the oblivious question
    1. U31inked
      U31inked
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      The start of <Item key="0x452E058B"> to the last line of <Item key="CLOTHING_WINTER_OUTFIT">
    2. Sanek333
      Sanek333
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      Hello! I have a mod from whyem dlc, I replaced the lines and the clothes still look standard. Can you help please?
    3. Sanek333
      Sanek333
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      Hi lisaxowhen! Did you manage to do this? I know this discussion is old, but maybe you can help me?
  2. Sanek333
    Sanek333
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    Hello U31inked! I really want to use this mod, but I can't get it to work. I replaced lines from 18371 to 18484, that is, starting from the file <Item key="0x452E058B"> to <Item key="CLOTHING_WINTER_OUTFIT"> and the clothes are displayed as standard. Next, I tried replacing the same lines from 18371 to 18484 with half the same lines from the downloaded file, leaving the <Item key="CLOTHING_WINTER_OUTFIT"> file untouched and then replacing the entire section with the second section from the downloaded file up to the file <Item key="0x4798B2A3" ">
                  <Rows>
                 <Item>
                   <Columns>
                     <Item key="0x7A2CA2F2" type="0x1F3DE612">
                       <Data>MPC_SYSTEM_TAG_INFO_ALL</Data>
                     </Item>
                     <Item key="PARTIAL" type="0x9365FE87">
                       <Data value="false"/>
                     </Item>
                     <Item key="PLAYER_TYPE" type="0x1F3DE612">
                       <Data>MPC_PLAYER_TYPE_SP_ARTHUR</Data>
                     </Item>
                   </Columns>
                 </Item>
                 <Item>
                   <Columns>
                     <Item key="COMPONENT" type="0x1F3DE612">
                       <Data>CLOTHING_ITEM_BOOTS_PZERO_000</Data>
                     </Item>
                     <Item key="COMPONENT_TYPE" type="0x1F3DE612">
                       <Data>MP_COMPONENT_TYPE_FOOTWEAR_1</Data>
                     </Item>
                   </Columns>
                 </Item>
                 <Item>
                   <Columns>
                     <Item key="COMPONENT" type="0x1F3DE612">
                       <Data>CLOTHING_ITEM_GLOVES_PZERO_000</Data>
                     </Item>
                     <Item key="COMPONENT_TYPE" type="0x1F3DE612">
                       <Data>MP_COMPONENT_TYPE_HAND_ATTIRE</Data>
                     </Item>
                   </Columns>
                 </Item>
                 <Item>
                   <Columns>
                     <Item key="COMPONENT" type="0x1F3DE612">
                       <Data>CLOTHING_ITEM_HAT_PZERO_000</Data>
                     </Item>
                     <Item key="COMPONENT_TYPE" type="0x1F3DE612">
                       <Data>MP_COMPONENT_TYPE_HEADWEAR</Data>
                     </Item>
                   </Columns>
                 </Item>
                 <Item>
                   <Columns>
                     <Item key="COMPONENT" type="0x1F3DE612">
                       <Data>CLOTHING_SP_COAT_WINTER01_VARIATION_01</Data>
                     </Item>
                     <Item key="COMPONENT_TYPE" type="0x1F3DE612">
                       <Data>MP_COMPONENT_TYPE_UPPER_LAYER_6</Data>
                     </Item>
                   </Columns>
                 </Item>
                 <Item>
                   <Columns>
                     <Item key="COMPONENT" type="0x1F3DE612">
                       <Data>CLOTHING_SP_PANTS_RANCHER01_VARIATION_01</Data>
                     </Item>
                     <Item key="COMPONENT_TYPE" type="0x1F3DE612">
                       <Data>MP_COMPONENT_TYPE_LOWER_LAYER_1</Data>
                     </Item>
                   </Columns>
                 </Item>
                 <Item>
                   <Columns>
                     <Item key="COMPONENT" type="0x1F3DE612">
                       <Data>CLOTHING_HL_PLAYER_SPURS_000_3</Data>
                     </Item>
                     <Item key="COMPONENT_TYPE" type="0x1F3DE612">
                       <Data>MP_COMPONENT_TYPE_FOOTWEAR_2</Data>
                     </Item>
                   </Columns>
                 </Item>
               </Rows>
             </Item>
    Almost everything from the whyem dlc mod appeared here, but I don’t have chaps like in the photo and Arthur starts out completely bare-chested:(
  3. Slaventiycr1985
    Slaventiycr1985
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    Author, hello! Please tell me which line you need to delete to remove John's satchel. Thank you.
  4. kaine853
    kaine853
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    Not sure if I did it right. Followed your instruction from Lisaxowhen's comment and I managed to buy the closed outfit from Trapper->Whyem's Wardrobe->Closed Coats with John Marston and it went as well as expected, save for the fact that when I buy the Ch1 belt from the trapper, it sinks underneath the coat so you have this weird clipping problem. Did I buy it right or is your mod a buyable full outfit in another trapper menu that I missed? Or does the outfit only work flawlessly with Arthur since his body is different from John?
  5. S1nonim
    S1nonim
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    this just whyem dlc clothes...
    1. U31inked
      U31inked
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      Obviously