Red Dead Redemption 2

File information

Last updated

Original upload

Created by

Wazy955

Uploaded by

wazy955

Virus scan

Safe to use

78 comments

  1. wazy955
    wazy955
    • member
    • 5 kudos
    Sticky
    SHOWCASE VIDEO IS OUT! Take a look, I had a lot of fun putting it together - showing off the Mauser and……. 🧐? 
  2. wazy955
    wazy955
    • member
    • 5 kudos
    Locked
    Sticky
    MOD MERGE/CUSTOMIZE INSTUCTIONS:
    Step 1.) Make sure you have Notepad++. You CAN just use Windows' built in Notepad app, but it's almost impossible due to the limited searching tools. Open the weapons.ymt file with Notepad++.

    Step 2.) CTRL + F and find "WEAPON_PISTOL_MAUSER". (Use the Find All in Current Document option rather than just simply the Find Next tool. The former allows you to just double click from the list and find what you need much faster.) The one in this picture where "CWeaponInfo" is above. NOT the one with "CSectionedReloadInfo" above it.


    Step 3.) At this point, don't CTRL + F anymore because it will jump you past what you need to find. Slowly scroll past all the ammo types and you'll find the clip size capacity value.

    Change it to whatever you like. Make sure you change both Size Value=BulletsPerAnimLoop value= and ensure they are the same number.

    If you are just simply customizing the clip size capacity of my mod, skip straight to Step 5.). If you are merging with another mod's weapons.ymt file, continue through Step 4.).

    Step 4.) Quickly scroll down looking for WeaponFlags (You will scroll past some camera stuff, then finally grips and sights). Slow down when you start seeing sights because immediately after that are the WeaponFlags.

    Scroll right across the single line list of WeaponFlags until you find these 2:

    Delete both of them while ensuring you leave just one single space between 0x6F3B1D01 and NoLeftHandIK.

    Step 5.) CTRL + F again, click Find All in Current Document. Search Mauser again and find "WEAPON_PISTOL_MAUSER_DRUNK". Again, with "CWeaponInfo" above it.
     

    We change these values as well so that the Mauser still has 15-rounds (or whatever you put in there) in the clip even if you're drunk.
    REPEAT Step 3.) ONLY, you don't need to remove the 2 things from WeaponFlags again for some reason, it'll still fire full-auto without removing those 2 again in this DRUNK section.

    That's it! Thanks for downloading my mod, enjoy!
  3. divandanuyasa
    divandanuyasa
    • member
    • 0 kudos
    How to decrease the fire rate in the config?
  4. 570416048
    570416048
    • member
    • 0 kudos
    How to convert a revolver to fire automatically?
  5. sorsson
    sorsson
    • member
    • 0 kudos
    Great mod idea, I'll have to edit the whyem+ typewriter weapons to make it happen
    Id rather like this mod to be present on Billy Midnights mauser instead, so my questions are - as i have to make same changes as yours in other weapon - would it work?
    The second one - havent found any "PISTOL_MAUSER_MIDNIGHT" Weapon in the ymt, but apart from calloways revolver there arent any other gunslingers weapon per name either -
    Ive found "REVOLVER_CATTLEMAN_PIG" which should refer to Grangers revolver
    and "REVOLVER_CATTLEMAN_MEXICAN" again propably reffering to Flacos revolver
    But I've found "PISTOL_MAUSER_DRUNK" - as in game aswell as on the net Billy Midnight is being called "the drunk gunslinger" - is it possible its his model as no other mauser pistol is present in the ymt file? (Apart for the coded ones)

    Thanks again for this cool mod and sorry for the long post!
    1. sorsson
      sorsson
      • member
      • 0 kudos
      Found it, WEAPON_PISTOL_MAUSER_DRUNK is Billy Midnight's pistol, 
      so modifying stats only on Midnight's mauser (WEAPON_PISTOL_MAUSER_DRUNK) makes the  weapon a full auto with 15 clip size - which is preffered by me as this is a single pistol present in the game and it's in midnight's hands - but the regular mauser (WEAPON_PISTOL_MAUSER) to remain semiauto, which is handy, cuz there is a chance you can stumble across an npc with a fullauto mauser. Instead  
  6. johnmorgan65
    johnmorgan65
    • member
    • 0 kudos
    This is kinda like the modes for the mauser in RDR1
  7. Schloumpft
    Schloumpft
    • member
    • 0 kudos
    Hey feller, my DL gave me an empty compressed folder, but y'all'd've's instructions was better than a boy could hope for in an imaginary folder. I bumbled my way into somebody's ymt, and I'd just like to point out my biggest mistake is why I've returnt here. Maybe 25rds a magazine was too aggressive of an adjustment, maybe not. Perhaps, a second mauser that has the strip-loader forever erect above the chamber was a red flag, but I tehl you hhhwhut...you best have a waggon on your horse, and that waggon best feed a full auto lube tube. I went looking yonder for degradation things to fiddle-fondle but, in the end, Arthur is screaming angry things in german, and I cain't even find no place he learnt it. Shoot. StrauB ran out of his tent the other day after an argument, and nobody's seent him for months- I ain't too sure what he's up to, but them spicy shooters is got Arthur on alt story arch. Thanks buddy. I will ruin this game in no time.
  8. henneybach
    henneybach
    • member
    • 0 kudos
    How do you make the mauser automatic?
  9. daibangom271
    daibangom271
    • member
    • 0 kudos
    If I follow your instructions in step 4, can I run 2 weapons.ymt files at the same time without replace them?
  10. KawaiiDestro
    KawaiiDestro
    • premium
    • 3 kudos
    bruh its empty
    1. wazy955
      wazy955
      • member
      • 5 kudos
      wdym?
  11. daibangom271
    daibangom271
    • member
    • 0 kudos
    I changed all the weapons files as you said. It works very well. but I don't have the quickdraw ability of fastest gun in the west mod anymore haha its okay i fcking love your mod bro. thank you alot!
    1. krazerO7
      krazerO7
      • supporter
      • 0 kudos
      im pretty sure fastest of the west is a mod that uses the same file, weapons.ymt, which overlaps. if so its a quick change where you just have to follow his pinned post with the weapons file inside of fastest in the west. best of luck.
    2. wazy955
      wazy955
      • member
      • 5 kudos
      thanks man! very glad you like it bro
  12. g1Razor
    g1Razor
    • member
    • 0 kudos
    great mod, anybody know how i can dual wield them?
    1. wazy955
      wazy955
      • member
      • 5 kudos
      as mentioned in the description, unfortunately when u dual wield them, they shoot one at a time :(