Can confirm what some others posted here - after the first cutscenes of Chapter 1, Arthur is missing his hat, which prevents progressing the mission a bit later. Removing this mod and starting a new game made him have his hat again.
This is definitely not caused by this mod alone, or at least it didn't used to, I have started many many new games with this mod on, there is simply no way this mod by itself causes that or should I say caused it in the past. It only triggers on ragdolling and water, Do you have Bolmin's injury mod? The head injury triggers hats to fall off, that's more than likely it.
It is possible that the code base changed which causes a weird interaction when starting the game, I will see if what's going on but a fix is super easy
Nice mod! It could be better if somehow you add an animation of holding your hat with the hand using a hotkey making the hat to dont fall off (Like vanilla vaules)
Hi, I know this mod has been out for ages; but I've experienced a bug. After installing this mod, Arthur physically cannot wear any hat; they always fall off, even if I don't fall etc. I uninstalled the mod, and this still happens. What should I do?
the way the mod functions it literally can not have an affect after its been removed its not based on any toggles its using the standard "knock hat off character" function that R* uses
I figured it out after combing through my unhealthy collection of mods, the issue is from the injuries overhaul mod, if you get punched in the face enough you cannot wear a hat until you see a doctor hahaha.
60 comments
It is possible that the code base changed which causes a weird interaction when starting the game, I will see if what's going on but a fix is super easy
Hope that helps anyone else sorry.