As of the latest version I have fixed numerous issues with the mod, all of which were cosmetic or not really an issue but still would have impacted your experience.
That being said, if you find any issues with the latest version of the mod that are able to be replicated, please let me know so I can address the issue and fix it.
So the mod adds all these new horses and new coats roaming around, but when you steal or tame one to save as your own it reverts to another standard colour? Because i want my Raven black shire in the stable and the Braithwaithe Branded Turkoman ( glitch steal ) I am very impressed by your mod, love checking out the different colours and uniqueness among them all. But might end up removing if i cannot steal and own particular horses without modding them in with renaming files etc.
Stable horses like the arabians and turkomans, and special horses like the raven black shire do not revert in this mod, the only ones that revert are wild horses, wagon horses, and the 15 or so ambient horses typically ridden by NPCs (basically the morgans, kentucky saddlers, etc.)
J'aimerai la version légère de votre mod. Doit-on le prendre seul, ou avec les autres fichiers principaux ? Et dernière question. Vos corrections de selles sont-elles incluses dans la version légère ?
All you do is rename the YMT file, so for instance if it's a_c_horse_eagleflies.ymt that you want, you could rename that YMT to a_c_horse_tennesseewalker_mahoganybay.ymt for example or whatever horse you want
Yep, you can change the names back to the Vanilla names by deleting HorseText.gxt2 if you want to do so.
I did this for a couple reasons, the first of which is that the info shown in the stables can't be edited on a horse-by-horse basis because it's defined in the scripts which are impossible to edit. The other reason is that my mod uses outfit variations and there's no way to assign coat colors or breed names to outfit variations, and also even if I could, in order to change the discoverable name and compendium info I'd need to edit metapeds.ymt and compendium.meta which would make the mod conflict with a bunch of other mods. I also personally love it because it adds some realism to the mod because in real life you typically wouldn't know the breed name or coat color of a horse without taking a good look at them and figuring it out for yourself, and this also allows people to change around the YMT names of the horses as much as they want without having the coat and breed information be incorrect.
Yep, that's all you need to do. I could've sworn there was an install instructions area at one point in the description, but I must've taken it out lol. I'll add it back to the description
You'd need to edit the material maps if you want them shinier than vanilla. If you're using the Shine Fix from this mod you can make them a bit shinier just by deleting that entire folder
Hi, I hope you are ok, I have a question please, do you know how to make a horse completely invisible like it is not there at all? I tried to edit the ymt, but sometimes the game crashes to desktop, so I guess my edit is wrong.
Do you know what to change to hide the whole horse with saddle and everything?
It depends on which horse we're talking about. The player's horse's saddle is defined inside of shop_items so you'd have to go through and remove a *ton* of entries or just make all the models themselves invisible (it would be extremely tedious to do). If we're talking about NPC horses, those are set either via the ymt or settings.ymt so you'd have to blank out those areas from those files but then no NPC horses would have saddles..
If we're talking about wild horses, pasture horses or horses you've spawned in with a trainer, however, all you need to do is delete nearly all of the entries from the <explicitassets> section of the ymt but leave one of them in and for the last one you want to delete its drawable section and replace it with </Drawable>. If the game crashes you probably have an invalid XML, so run the file through an XML validator to try and verify that you did everything right (you may have to change the top and bottom tags depending on which validator you're using).
When you mount the horse there will be a bridle that gets applied, in order to fix this you'll need to find either bridle_hr1_004.ydd or p_c_horse_01_uppr_001.ydd and make those models invisible. In order to do this you'll need to replace them with an invisible ydd which you can get via a mod like Remove Satchel or whatever. In order to remove the reins, you'll have to edit reinsdefinitions.ymt and simply delete the entry for whichever horse you're trying to make invisible, this will make the reins stop showing up and is the only way to do it afaik.
I appreciate the detailed and informative response, thank you.. will this be same case if the horse I am trying to make invisible, is one of the gang members horses?
The Van der Linde gang's horses saddle's will be applied the same way as any other NPC horse in the game if they don't have a saddle set in their ymt (via settings.ymt) so if you remove the saddles from them you'd likely also be removing saddles from every other NPC horse in the game. I'm not sure if you know how to script (I personally don't) but if you did you could make a script that overrides and deletes the saddles used by the specific horses, although this would take a lot of coding knowledge to pull off.
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That being said, if you find any issues with the latest version of the mod that are able to be replicated, please let me know so I can address the issue and fix it.
I'm too stupid to understand.
Edit: I see now that it states that in the mod description
I did this for a couple reasons, the first of which is that the info shown in the stables can't be edited on a horse-by-horse basis because it's defined in the scripts which are impossible to edit. The other reason is that my mod uses outfit variations and there's no way to assign coat colors or breed names to outfit variations, and also even if I could, in order to change the discoverable name and compendium info I'd need to edit metapeds.ymt and compendium.meta which would make the mod conflict with a bunch of other mods. I also personally love it because it adds some realism to the mod because in real life you typically wouldn't know the breed name or coat color of a horse without taking a good look at them and figuring it out for yourself, and this also allows people to change around the YMT names of the horses as much as they want without having the coat and breed information be incorrect.
Do you know what to change to hide the whole horse with saddle and everything?
Thank you in advance!
If we're talking about wild horses, pasture horses or horses you've spawned in with a trainer, however, all you need to do is delete nearly all of the entries from the <explicitassets> section of the ymt but leave one of them in and for the last one you want to delete its drawable section and replace it with </Drawable>. If the game crashes you probably have an invalid XML, so run the file through an XML validator to try and verify that you did everything right (you may have to change the top and bottom tags depending on which validator you're using).
When you mount the horse there will be a bridle that gets applied, in order to fix this you'll need to find either bridle_hr1_004.ydd or p_c_horse_01_uppr_001.ydd and make those models invisible. In order to do this you'll need to replace them with an invisible ydd which you can get via a mod like Remove Satchel or whatever. In order to remove the reins, you'll have to edit reinsdefinitions.ymt and simply delete the entry for whichever horse you're trying to make invisible, this will make the reins stop showing up and is the only way to do it afaik.
thank you so much, I always look forward to your mods by the way, such a talented person, thank you!!