Red Dead Redemption 2

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goldenplaysterraria

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goldenplaysterraria

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About this mod

Adds over a hundred ambient horse coats to the game and features various quality of life improvements

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I really like my ambient horses mod but I wanted to make improvements to it in areas that it fell short in before. Here's some of the changes below:

- Stables now have unique horse coats again. This part of the mod is optional, so feel free to use other horses in their place.

- I got permission to add in the mod "No More Horse Breeds" to my mod so now the stat cards, compendium, and inspect prompt won't display incorrect information

- Foals now spawn in the wild and in pastures; rarely. If you don't wish to use foals, delete ambientpedmodelsets and metapeds.

- Van der Linde gang members and other special characters now ride unique horses again. This part of the mod is optional, so feel free to use other horses in their place

- More draft horses, including a Friesian with a model provided by bolju (used with permission).

- Fifty or so more ambient horse coats with custom textures, these ones should serve to be unique but also shouldn't stand out too much while playing

- I have bigger plans for the future of this mod, so as always: stay tuned

- Removed the shine effect applied to horses, if for some reason you prefer the shine delete the files for p_c_horse_01_merge. Thanks to KristianD3 for making this part of the mod, go check out some of the mods made by them.



The "metapeds" file in the non-lightweight file is only for the foal portion of the mod, if you wish to use this there is a very simple tutorial to merge this file inside! Also includes a merge tutorial for ambientpedmodelsets
 
Once it's merged this mod should be compatible with every mod except some that edit horse textures. (Though, let me know if you have issues with manifest conflicts)



Known Bugs:

- Most horses ridden or driven by NPCs as well as wild horses will default to a beautiful Bay when saved as your own. There is currently no way around this, if you wish to save a specific coat you will need to download the individual file for said horse and replace a different horse with the coat you want

- On very rare occasions, a man will be seen brushing the air. This can be fixed by removing the ambientpedmodelsets file, though foals will no longer spawn and non-wild horses will appear in the wild.

-This is significantly larger than any other mod I've made so there's bound to be some errors, if you find any: let me know. Do try to make sure that you are able to replicate any bugs you find and ensure that it isn't due to another mod, otherwise, I appreciate any constructive feedback.


Fixed Bugs:
- Fixed a foal being ridden during "No, No, and Thrice No" as well as the one being used by Pinkertons in Blackwater. Also fixed a random encounter not appearing that previously involved a foal
-Fixed horses appearing invisible in the intro to "My Last Boy"

Version History:
Version 1.01: Removed shine from the horses and fixed a Vanilla issue with Arthur's Horse's tail being white
Version 1.02: Reworked foals to fix a few bugs with them, they now spawn in pastures rarely.
Version 1.03: Reworked various coats that didn't look good enough; removed three for similar reasons, removed shine from two horses that
still had it, and reworked wild horses to stop as many non-wild horses
from spawning in the wild and vice versa.
Version 1.03.13: Fixed an issue with invisible horses in the intro to "My Last Boy". 
Version 1.03.2: Improved a few coats I was unsatisfied with.
Version 1.03.21: I realized Arthur calls the White Arabian 'the white one' in a mission so changed the horse to reflect that, and fixed a few other horse textures I wasn't satisfied with.
Version 1.03.22: Fixed pruning effect caused by the shine removal and made some of the horse textures higher quality.