Is it like going into the files and editing the mag capacity or something to be the 21 its meant to be? I'd like to have the mag capacity as intended, as well.
removed my glock 18 mod and replaced it with this. Sure it worked but it removed my m1899(previously moded into a glock18) from my inventory. also locked the m1899 pistol in the gunsmith catalogue. great.
its a sick idea and model and everything but when i holster it spawns another STI 2011 and it just looks goofy like you tied to of the, together and i have already downloaded and redownloaded the mod again (its properly installed) also i tried to merge it with 1899 firearms mod and when i changed its name it stopped being able to be spawned also the stat change process is very confusing so can i have some help with both of these
Can you explain a bit more detail on this "To Add accurate weapon stats to the gun, you're gonna need to find the weapons.ymt in your 1899 firearms folder and then search for the "CWeaponInfo" for "weapon_pistol_m1899" and replace the whole entry with". I couldn't find the CWeaponInfo. Or may be at least you can provide the ymt file for the pistol, Thanks.
I downloaded this mod, but I don't know how to apply it.Can you explain in detail how to apply it?This is my first time installing a Red Dead Redemption 2 mod.
Looks fantastic, however I'm using RDOffline and Onlinecontentunlocker, which I think has conflicted with this mod. The model flickers every second unless you unload it from the scripthook menu. This makes the flickering stop and leaving the rest of the functionality. Thank you for this mod
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Edit: NVM I got it to work
I have the same problem