In RDR1, the player will mark their targets and John will fire off the rounds at lightning speed once the trigger is pulled. However, in RDR2, both time and the shooting animations are slowed down. Is there a way/code to modify the speed that Arthur/John shoots after the trigger is pulled in Dead Eye?
Any help or knowledge shared would be appreciated!
Really great and simple mod. Easy install, easy configuration. I really appreciate that, so thank you for this. Works fine for me with the rampage trainer, no bugs, nothing. Makes life easier in early chapters, especially if you wanna stay in chapter 2 and not proceed the main story. 10/10 can recommend.
So I REALLY need to put this here as I was having problems like everyone else, but couldn't figure out what in the nine circles was going on when I first installed this mod as it did not work. Turns out it is because of the native trainer that came with the script hook. No matter what I did the mod never worked so long as it was in there, but as soon as I take it out, this mod works just fine. Probably will happen with all trainers, so I've just come to let everyone know. Anyways have fun with that information.
Thanks for putting that out, I can confirm this. I only used two mods, Red Dead Trainer, because the constant rain was bugging me :D and Ped damage overhaul. Removed the trainer and this mod works fine. Although PDO and Dead Eye master in parts use the same Button, they work together.
38 comments
Great mod, it works great!
In RDR1, the player will mark their targets and John will fire off the rounds at lightning speed once the trigger is pulled. However, in RDR2, both time and the shooting animations are slowed down.
Is there a way/code to modify the speed that Arthur/John shoots after the trigger is pulled in Dead Eye?
Any help or knowledge shared would be appreciated!