Hey, I doubt anyone is still supporting this mod, but if anyone knows, could somone just help me out with merging the caralogue.ymt, scriptpardata.ymt, shop_items.ymt? Thank you!
I know this is quite old now but I recently bought the game again to replay and try on some mods. I followed the instructions exactly, but I can't have the outfit show up in the outfit list like intended.
*fixed* I was using the mod manager outside the root folder. Works now!
How to get ymt file that readable, like your player zero we can see which file is for hat, eyes, holster ect. With open iv all is number. Where I can get file like yours?
Glad you liked it! I've been waiting for this mod for many years, but in the end I had to make it myself. Not perfect, but it works almost the way I want it to.
As I pointed out in the description, it works the same way as the Gunslinger outfit. By applying any other clothing component to a suit from the list, the appearance is reset. If you don't understand what I'm talking about, then just look at how the Gunslinger outfit changes when you put on gloves and you won't have any questions.
First search CLOTHING_SP_SHIRT_BOUNTY01_VARIATION_01 or 0x87AA97FB in the shop_items.ymt, find the first state below named 0xF8366274, replace its assets with: <Item> <drawable>PLAYER_ZERO_SHIRT_000_O_B_CO_SHORT_CUSTOM</drawable> <albedo>PLAYER_ZERO_SHIRT_000_O_B_FULL_CUSTOM_C0_000_AB</albedo> <normal>PLAYER_ZERO_SHIRT_000_O_B_FULL_CUSTOM_C0_000_NM</normal> <material>0xFAC3F710</material> <palette/> <tint0 value="255"/> <tint1 value="255"/> <tint2 value="255"/> <probability value="255"/> </Item> Then search CLOTHING_SP_COAT_DUSTER01_VARIATION_01 or 0x8CA97E08, find the first state below named OPEN_FULL, replace its assets with: <Item> <drawable>PLAYER_ZERO_COAT_001_OPEN_FULL_CUSTOM</drawable> <albedo/> <normal/> <material/> <palette/> <tint0 value="255"/> <tint1 value="255"/> <tint2 value="255"/> <probability value="255"/> </Item> i figure thats all the changes hope its helpful for u
Does this only work with black one? Also, is this only part of a complete outfit, or can you change the scarf by modifying the shirt to be buttoned or unbuttoned after you put on a duster coat?
In the new version, all the colors of duster coat have a new model. As for the shirt, it can be unfastened completely to the chest or unfastened only to the neck. I removed the ability to fasten the collar completely. You can apply this coat with any other components as usual.
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*fixed* I was using the mod manager outside the root folder. Works now!
With open iv all is number.
Where I can get file like yours?
thank you for your great work! I'm gonna stick in chapter 3 with your mod ;)
If you don't understand what I'm talking about, then just look at how the Gunslinger outfit changes when you put on gloves and you won't have any questions.
<Item>
<drawable>PLAYER_ZERO_SHIRT_000_O_B_CO_SHORT_CUSTOM</drawable>
<albedo>PLAYER_ZERO_SHIRT_000_O_B_FULL_CUSTOM_C0_000_AB</albedo>
<normal>PLAYER_ZERO_SHIRT_000_O_B_FULL_CUSTOM_C0_000_NM</normal>
<material>0xFAC3F710</material>
<palette/>
<tint0 value="255"/>
<tint1 value="255"/>
<tint2 value="255"/>
<probability value="255"/>
</Item>
Then search CLOTHING_SP_COAT_DUSTER01_VARIATION_01 or 0x8CA97E08, find the first state below named OPEN_FULL, replace its assets with:
<Item>
<drawable>PLAYER_ZERO_COAT_001_OPEN_FULL_CUSTOM</drawable>
<albedo/>
<normal/>
<material/>
<palette/>
<tint0 value="255"/>
<tint1 value="255"/>
<tint2 value="255"/>
<probability value="255"/>
</Item>
i figure thats all the changes hope its helpful for u
1) PLAYER_ZERO_COAT_001_OPEN_FULL;
2) PLAYER_ZERO_COAT_001_OPEN;
3) PLAYER_ZERO_SCARF_002_SHIRT_COAT_OPEN;
4) PLAYER_ZERO_SHIRT_000_C_B_CO_SHORT.