Red Dead Redemption 2

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CharScarlet

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CharScarlet

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  1. CharScarlet
    CharScarlet
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    1.Files in mp006 and mp007 folder from this mod conflict with Online Content Unlocker. Remove those 2 folders if you are also using Online Content Unlocker.
    2.To get John's Lancaster, go to Rampage -> Weapons-> Manage Weapons -> Give Custom and type "WEAPON_REPEATER_WINCHESTER_JOHN".

    3.John's Cattleman shares the same model with Common Cattleman, meaning it has also become Navy now.
    4.Navy might look broken in cutscenes. It has something to do with cutscene animations and can not be fixed so far. It's just a visual glitch and doesn't affect Navy in normal gameplay.
  2. CharScarlet
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    Frequently asked questions:

    Q: Strange stick appears on Navy.
    A: You would also notice that the reload animation is incorrect. There might be another mod that uses weapons.ymt as well. Currently this mod is compatible with WhyEm's DLC. Compatibility with other mods that uses weapons.ymt is planned.

    Q: Cattleman is not changed. It doesn't become Navy.
    A: Open the Stream_Files folder from this mod. Check your stream folder and remove the files with the same names from files in Stream_Files folder.
    1. antmagnificent
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      I am sorry, I do not understand how to get rid of the stick bug.
  3. sandfyadbas
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    Hello, may I ask if it is possible to add a method of using dead eye and marking during aiming with a sniper rifle? Or there may be some way to be compatible with the No Forced Scope module, but I have tried many methods but cannot merge them
    1. CharScarlet
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      Okay, I'll make snipers use deadeye marking if possible.
  4. FL1XZ1x
    FL1XZ1x
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    Great mod! maybe add reinforced lasso if possible?
    1. CharScarlet
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      It might not be necessary but I'll try.
  5. phantomshotgun
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    So i just want to ask one question just to be clear. this mode is going to replace ALL cattlemen revolvers including the one we start with?
    1. CharScarlet
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      It only replaces common cattleman. Special ones like Flaco and Granger's are not changed.
  6. JohnnoirAtlas619
    JohnnoirAtlas619
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    Not sure if this has already been asked, but anyway you can make an optional file to replace the Navy with Remington 1858 Revolver?
  7. XxCRYPT1CxGAM3RxX
    XxCRYPT1CxGAM3RxX
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    merge for whyem + gfa + eee?
  8. dnagfaifegf
    dnagfaifegf
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    hehe "stick bug"
  9. johngrammaticus89
    johngrammaticus89
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    OP how to make LeMat to be default LeMat?
  10. efetik
    efetik
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    midnight pistol calour is all balck???
  11. 19363936
    19363936
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    How to get navy revolver
  12. JohnnoirAtlas619
    JohnnoirAtlas619
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    How do you merge the weapons.ymt with Maverick? Because in this specific case, the Maverick mod's weapons.ymt has nul symbol instead of the usual code, so I can't use your tutorial to merge your mod with Maverick.
    1. CharScarlet
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      That mod's author might not want us to edit his mod files. Currently I can do nothing about this, sorry. I might make a merge for it when I find a way to decrypt those encoded files.
    2. JohnnoirAtlas619
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      I saw he made multiple patches, so I commented on his page about a patch with your mod. I highly doubt it would come to pass, but at least the message is out there.
    3. JohnnoirAtlas619
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      Another question, I noticed the sound on the Navy is using the Cattleman revolver, is it because the sound comes from the weapons.ymt, and since it gets overwritten, reverts to Cattleman sound instead?
    4. CharScarlet
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      Yes, weapon sounds are in weapons.ymt.