This mod just does not work. I installed script hook from nexus, and LML correctly, followed installation, but the mod still just doesnt work. I dont know why.I am not even going to try the pinned comment because it is impossible to understand.
the guy killed by a bear in the mountains is floating in air. this guy removed the rock he was supposed to be laying on, suspending the body in air, making the whole encounter feel broken. ive also seen way to many birds perched in mid air above the ground. I can only guess that he moved the terrain, but didnt move the triggers for the animals. some areas actually look worse, like the area were arthur and charles meet that danish family near the dried creek. Thats a main story area and it looks like dog trash lol the hubris of this guy to think that this was worth posting smh 0/10
You could provide some material of these. I simply don't have time to cover every single area, if you know how rdr2 textures work you would know it takes sooo much time. I'm pretty sure I covered that area and it looked just fine. Edit: those bugs you mention is not from this mod, this literally only changes textures. Not terrain mesh itself.
I don't know why, but when I move, I see textures loading few meters in front of me. Is there any way to fix this? I already tried better LOD mod, but it didn't help. In the picture you can see, that there's no depth further away, it's just a flat texture without details. Thanks you for your help.
Hi, perfect mod, I’ve been using it for a long time, but this is not the correct way to load it. Maybe you wanted to check out this installation file - and if you want, use it <streaming file>. It’s not the right technology, especially for the entire terrain… I’ve and no body discussed this topic here: Upscaled Animal AIO at Red Dead Redemption 2 Nexus - Mods and community (nexusmods.com) and Upscaled All-In-One MegaPack at Red Dead Redemption 2 Nexus - Mods and community (nexusmods.com). The files need to be replaced like this, and this should be WIDELY SPRED. Because this is the solution to the problem for the entire internet community...im first talking about this ... Too many streaming files lead to no spawns, because of loading method witch using different approach to load files(currently, I have about 50GB of properly loaded mods), and everything feels even better :) - here’s the(down goggle drive) installation. I’ve written quite a bit…’” +hi textures must load in +hi -The system allocates more resources for + high textures and use file replacement method-the code is with more elements but you can redact it (at first i write this for this mod) File Replacement:
Process: In file replacement, the entire file is loaded into memory at once. This means that all of the data in the file is readily available, but it can also use more memory.
Advantages:
Fast access: Allows for fast and random access to the entire file.
File Streaming:
Process: In file streaming, the file is loaded into memory in chunks rather than the entire file at once. This means that only the parts of the file that are needed at a given time are loaded into memory
This can be taxing for SSDs, as they are not as efficient at handling small files
Frequent Random Access: If rapplication constantly jumps around to different small files on the SSD, then it can be less efficient.
Many Temporary Files: If streaming creates a large number of temporary small files that are constantly written and deleted, it can impact SSD lifespan over time.
and engine use resources for dinamicly render files on fly(this resources are use for spawns) Just to mention now that I'm in the second camp of Red Dead 2 I even see trains passing by up the line, birds, fighting animals.,all all all-from camp to valentine i see at minimum 15 25 animals on ground-when come to there there is train with people
--------------------------- https://drive.google.com/file/d/1b3i-_rO2GbWgC0k7zz9qL3uK3IGtsfBD/view?usp=drive_link -------------------- but after that you must correct some pools --------------- after around 50gig mod properly load no frame drop all spawn ,perfect graphics- weather mod is mine, which we are making with the help of experienced meteorologist.... 1month to write code to all mods i have- a have absolutly all biggest mods for everything from here-- here tarins animals all at one
lowfps
middle fps
verihifps
hi fps
my system for comparison i-7X 15mb cache 4.5ghz x79- costum bios-support above 4g and rebar 64gb-36bit (maximum payload 4096 maximum read request 512) 16gb quad channel (70k+ mb read write-49ns) rtx3080, 4*ssd samsung pro raid0
!!!!! IMportant!!!!also suggest raising the following pools in gameconfig.xml:>> <PoolName>TxdStore</PoolName> , <PoolName>DrawableStore</PoolName>--- 180000 (220) 92000 (110) Please note that the files are not streamed and almost all of this will go into memory (if you see an error that ends in ffffff, know that it is not from the mod but from the pools ("blowing up") big valley1+hi for comparison the original is 13mb) here are much more massive than the original files. and for strong comps gameconfig.xml <MaxLoadedParsedDataFiles value="2500"/> <CacheLoaderBufferSizeKB value="32768"/> <EntityDrawDataCacheBufferSizeKB value="12288"/> <EntityDrawDataCacheGPUBufferSizeKB value="36864"/> <AdditionalBankEntityDrawDataCacheBufferSizeKB value="0"/> <AdditionalBankEntityDrawDataCacheGPUBufferSizeKB value="2048"/> <PoolName>fwMtUpdateSchedulerOperation</PoolName> <PoolSize value="?"/>(52-86+)but after 52(fast processor-ram) --------------------- <!-- crmtNodeFactoryPool --> <Item> <PoolName>crmtNodeFactoryPool</PoolName> <PoolSize value="380"/> <!-- In pages of 8K bytes --> !!380-760)start with 400 420 </Item> very cerfuly with last two... !!!!!don`t touch anything around <!-- crmtNodeFactoryPool -->!!!!! without don`t know __________________________________
In this case, you need to know exactly which section to place these values in. I have a heavily edited gameconfig and I have only 2 sections and only put them in one place. ------------ and in visual.bat can try --------------- # Entity batch # NB: min/max instancescale is deprecated! entitybatch.mininstancescale0.5 entitybatch.maxinstancescale1.0 entitybatch.mininstancesize1.0 entitybatch.maxinstancesize5.0 entitybatch.minlodbias1.0 entitybatch.maxlodbias1.0 entitybatch.minPreallocatedAppendXLCount5.0 entitybatch.maxPreallocatedAppendXLCount15.0 entitybatch.minPreallocatedAppendCount8500.0 entitybatch.maxPreallocatedAppendCount10000.0 entitybatch.minPreallocatedIndirectCount8500.0 entitybatch.maxPreallocatedIndirectCount10000.0 entitybatch.LodFade.Range 0.03 entitybatch.LodFade.Power4.0 entitybatch.UseAoAsTintMask1 ----- There are other settings in gameconfig.xml that have not been touched by any game config, but are very important for ... for everything that unlocks the system directly... .Please note that if you are using the code for other files and only changing the paths, it will lead to a performance drop. Just here we have 27,000 symbols and the files are not that many. Imagine my the characters directory which has 486 files :))
In TxdStore Pool do i need to change its value to 180000 or how do i need to put it? U wrote something about a 180000 (220) but I dont know if thats the value for the pool and if i need to put the (220) too. The same for DrawableStore
can you please update/edit the install.xml AND the gameconfig.xml files and upload it? What you have written is very confusing and I'm not sure if I'm changing all the right things.
I came across TWO LOCATIONS that give me FFFFFF error - near Butcher Creek and near Bear Claw (Tall Trees). Whenever I approach that area it gives me that error.
I have the "Stutter Fix" mod which has the gameconfig.xml but I'm not sure what to change exactly.
I also have NO TRAINS spawning and wildfile also seems scarce - I have "Improved Wildlife" mod etc. but the trains not spawning is what concerns me.
Please upload your edited/updated files and list what mods they are for so that we can use them.
180000 is good to 220000 max...sorry now I can't do anything I'm out of home for 5 6 month and now i dont legaly use comersial divice for comunication...this install xml is good you just must do delete and rename process this is wright structure for this mod..Read cearfuly my second long post there is install xml to this mod on Google drive nothing hard to do..but there not good game configuration I see people type zeroes without mutch understanding..May be ai can translate it better for you .there a lot of people witch did it well on my instructions
Sorry for my bad language yes u must change it in my case 180000 and 98000 was got to not have ffff https://www.nexusmods.com/reddeadredemption2/mods/3948?tab=posts. More tweaks witch can eventually help with spawns... but if you have a lot of streaming mods maybe this is your case
hey so there are THREE (3) lines that have "txdstore" and TWO (2) lines that have "drawablestore" - which ones do we change to 180,000 and 98,000? All of them?
1: Take files from other upscaled mods (upscaled terrain) and add them to the correct directories as shown in the second screenshot. 2: Sort by size, and delete any files that are 1kb 3: Rename every single file to add "+hi" to the end except for heartlands1.ytd and heartlandmain.ytd 4: Use the install XML in the first post Bonus: The second post screenshot also shows the directories for other upscale mods like upscaled jails. (these don't need to be renamed)
This mod seems great but with the 2nd comment and other comments... This is all very uh confusing to go through; I'd really like to try it out and endorse it. But I am afraid I cannot with the way things are as it is way too much.
But I will say the photos show some insane improvements, and I wish I could use this!
Check this comments section, there AbdelrahmanMahmoud has provided install.xml for this mod and explained everything in detail. I will also point out that it is not necessary to dramatize. The old streaming method is fine and doesn't has any critical issues. I personally haven't noticed any problems with spawning and my fps is the same.
Vulkan is best for this at first place... and for stutters if you read cearfuly here what I write and other links you understand it well all what happening to you...dx12 have very Conservative programmers and they closed few doors limmitations ...in vulkan if there write 100words maybe we wanna can't use big mods at all
I followed every steps to install the mod, but the mod doesn't work at all, I see no changes in texture, what's wrong? (I'm using vulkan, used lml to install the mod)
345 comments
ive also seen way to many birds perched in mid air above the ground. I can only guess that he moved the terrain, but didnt move the triggers for the animals.
some areas actually look worse, like the area were arthur and charles meet that danish family near the dried creek. Thats a main story area and it looks like dog trash lol
the hubris of this guy to think that this was worth posting smh
0/10
Edit: those bugs you mention is not from this mod, this literally only changes textures. Not terrain mesh itself.
File Replacement:
- Process: In file replacement, the entire file is loaded into memory at once. This means that all of the data in the file is readily available, but it can also use more memory.
- Advantages:
- Fast access: Allows for fast and random access to the entire file.
File Streaming:
- Process: In file streaming, the file is loaded into memory in chunks rather than the entire file at once. This means that only the parts of the file that are needed at a given time are loaded into memory
- This can be taxing for SSDs, as they are not as efficient at handling small files
- Frequent Random Access: If rapplication constantly jumps around to different small files on the SSD, then it can be less efficient.
- Many Temporary Files: If streaming creates a large number of temporary small files that are constantly written and deleted, it can impact SSD lifespan over time.
and engine use resources for dinamicly render files on fly(this resources are use for spawns)Just to mention now that I'm in the second camp of Red Dead 2 I even see trains passing by up the line, birds, fighting animals.,all all all-from camp to valentine i see at minimum 15 25 animals on ground-when come to there there is train with people
---------------------------
https://drive.google.com/file/d/1b3i-_rO2GbWgC0k7zz9qL3uK3IGtsfBD/view?usp=drive_link
--------------------
but after that you must correct some pools
---------------
after around 50gig mod properly load no frame drop all spawn ,perfect graphics- weather mod is mine, which we are making with the help of experienced meteorologist.... 1month to write code to all mods i have- a have absolutly all biggest mods for everything from here--
here tarins animals all at one
lowfps
middle fps
verihifps
hi fps
my system for comparison
i-7X 15mb cache 4.5ghz
x79- costum bios-support above 4g and rebar 64gb-36bit (maximum payload 4096 maximum read request 512)
16gb quad channel (70k+ mb read write-49ns)
rtx3080, 4*ssd samsung pro raid0
yes you can-download these mods (Terrain Textures Overhaul at Red Dead Redemption 2 Nexus - Mods and community (nexusmods.com , Upscaled Terrain at Red Dead Redemption 2 Nexus - Mods and community (nexusmods.com) , Upscaled Registers at Red Dead Redemption 2 Nexus - Mods and community (nexusmods.com) , Upscaled Jails at Red Dead Redemption 2 Nexus - Mods and community (nexusmods.com) , UpscaledProps Windows at Red Dead Redemption 2 Nexus - Mods and community (nexusmods.com)) add the missing files from the 2k mod to the terrain textures in the first mod...!!! Delete everything that is 1kb and everything in every directory except heartlands1.ytd and heartlandmain.ytd(and Jailcell UpscaledRegisters p_window don`t rename anything) should be renamed to +hi.ytd..in city textures add Jailcell UpscaledRegisters p_window(I don't know what the original mod was called but the install file leads to (CityTextures,MainTextures,TerrainTextures) as these directories should be in their files, there should be no path from several directories your directories should also be named as I have written)....
---------
Overall, I've tested it (not just this mod, but a whole big complex I had on 4 machines, and it had excellent results). don’t you think that even before i change this was not running at 48-55 fps for me and bird trains not missing for me?(at that time a not open instal.hml to se what hapend) I just did what I explained - you can see the graphics and fps spawns trains bird people fighting animals and A lot of the everywhere>>>> some other info this Upscaled Animal AIO at Red Dead Redemption 2 Nexus - Mods and community (nexusmods.com)
!!!!! IMportant!!!!also suggest raising the following pools in gameconfig.xml:>>
<PoolName>TxdStore</PoolName> , <PoolName>DrawableStore</PoolName>---
180000 (220) 92000 (110)
Please note that the files are not streamed and almost all of this will go into memory (if you see an error that ends in ffffff, know that it is not from the mod but from the pools ("blowing up") big valley1+hi for comparison the original is 13mb) here are much more massive than the original files.
and for strong comps gameconfig.xml
<MaxLoadedParsedDataFiles value="2500"/>
<CacheLoaderBufferSizeKB value="32768"/>
<EntityDrawDataCacheBufferSizeKB value="12288"/>
<EntityDrawDataCacheGPUBufferSizeKB value="36864"/>
<AdditionalBankEntityDrawDataCacheBufferSizeKB value="0"/>
<AdditionalBankEntityDrawDataCacheGPUBufferSizeKB value="2048"/>
<PoolName>fwMtUpdateSchedulerOperation</PoolName>
<PoolSize value="?"/>(52-86+)but after 52(fast processor-ram)
---------------------
<!-- crmtNodeFactoryPool -->
<Item>
<PoolName>crmtNodeFactoryPool</PoolName>
<PoolSize value="380"/> <!-- In pages of 8K bytes --> !!380-760)start with 400 420
</Item>
very cerfuly with last two...
!!!!!don`t touch anything around <!-- crmtNodeFactoryPool -->!!!!! without don`t know
__________________________________
In this case, you need to know exactly which section to place these values in. I have a heavily edited gameconfig and I have only 2 sections and only put them in one place.
------------
and in visual.bat can try
---------------
# Entity batch
# NB: min/max instancescale is deprecated!
entitybatch.mininstancescale0.5
entitybatch.maxinstancescale1.0
entitybatch.mininstancesize1.0
entitybatch.maxinstancesize5.0
entitybatch.minlodbias1.0
entitybatch.maxlodbias1.0
entitybatch.minPreallocatedAppendXLCount5.0
entitybatch.maxPreallocatedAppendXLCount15.0
entitybatch.minPreallocatedAppendCount8500.0
entitybatch.maxPreallocatedAppendCount10000.0
entitybatch.minPreallocatedIndirectCount8500.0
entitybatch.maxPreallocatedIndirectCount10000.0
entitybatch.LodFade.Range 0.03
entitybatch.LodFade.Power4.0
entitybatch.UseAoAsTintMask1
-----
There are other settings in gameconfig.xml that have not been touched by any game config, but are very important for ... for everything that unlocks the system directly...
.Please note that if you are using the code for other files and only changing the paths, it will lead to a performance drop. Just here we have 27,000 symbols and the files are not that many. Imagine my the characters directory which has 486 files :))
I came across TWO LOCATIONS that give me FFFFFF error - near Butcher Creek and near Bear Claw (Tall Trees). Whenever I approach that area it gives me that error.
I have the "Stutter Fix" mod which has the gameconfig.xml but I'm not sure what to change exactly.
I also have NO TRAINS spawning and wildfile also seems scarce - I have "Improved Wildlife" mod etc. but the trains not spawning is what concerns me.
Please upload your edited/updated files and list what mods they are for so that we can use them.
Thanks in advance.
.there a lot of people witch did it well on my instructions
1: Take files from other upscaled mods (upscaled terrain) and add them to the correct directories as shown in the second screenshot.
2: Sort by size, and delete any files that are 1kb
3: Rename every single file to add "+hi" to the end except for heartlands1.ytd and heartlandmain.ytd
4: Use the install XML in the first post
Bonus: The second post screenshot also shows the directories for other upscale mods like upscaled jails. (these don't need to be renamed)
But I will say the photos show some insane improvements, and I wish I could use this!
Thanks for the mod, now RDR2 looks even better!