I found a fix, overrwrite catalog_sp from this mod with the one in red dead offline, if your using whyems dlc with it too then your better off creating a whyems red dead offline and going into the red dead offline folder replace the catalog_sp and then load it back in and it will work
I think I may be able to help. If you have red dead offline, do what KeeganKraft said and use Lenny's mod loader (LML) to overwrite the catalog.sp file from this mod with the one in red dead offline. RDO is a vastly bigger mod, but the two don't modify the same things, so you can overwrite this much smaller mod with that one while maintaining the functionality of both. If you have WhyEm's DLC, same thing goes: install both mods, then use LML to overwrite the catalog.sp file from the shop horse's unlocker mod with the same file from WhyEm's mod.
As for "creating" a WhyEm's RDO and replacing the catalog.sp file, I'm not sure. The first part may be referring to using "WhyEm's DLC Red Dead Offline Edition" in the optional files of the WhyEm's DLC mod page instead of the standard edition, but you should have been doing that already if you have been using both mods. The latter part of KeeganKraft's instructions I have no idea on; I would try overwriting with LML as described above first before replacing a required file (?) in a much more massive mod with a file from this one, but that could be me misunderstanding the first part about "creating" a combination of the two mods. (If by 'combining' them it makes having the catlog.sp file in both WhyEm's and RDO redundant then it might work to replace the file in RDO with the one from this mod, but I don't know what they meant or how to do it if it isn't just using the merger from WhyEm's optional files, so I'm hesitant to suggest trying it.)
Either way, I'd experiment with it and see if you can make it work *without allowing the game to save while you experiment*. Dependent on what part of the story you're in and what you're doing, the game might autosave for you, so if you haven't completed the game yet, check that it hasn't made any new saves before you close the game. Hope this helps, good luck!
@MHWboio I just cant get this to work. I've tried every variation in the mod loader, i've tried overwriting each file, but only one or the other works. Do you have red dead offline or shop unlocker lower in the order? and which file is marked with overwrite?
Rose grey bay Arabian in Blackwater is closed in chapter 3, is it by design, or I've messed up with the installation? (Lenny mod loader was used, new game wasn't started)
Well, that surely is strange. What do you mean with "closed"? Is it NOT in the stables at all or is the purchase option greyed out? Please provide more information about your issue so I can actually look into it and verity if it's my mod causing issues :)
There's no option to buy any horse in Blackwater, Saint-Denis. Also, you mentioned Brindle Thoroughbred is closed in Strawbery until chapter 4, but I'm in ch.3 (Clemen's, Rhodes), and it's unlocked. So I don't understand what is going on.
All horses should be available for purchase in early Ch2 and onwards. I have never seen that error in my life. I suggest reinstalling making sure you follow the instructions carefully. If you still have issues, please use my support mail to receive personal assistance ^^
[Edit: I did a quick test, I loaded an old Ch3 save and the mod was working as expected]
Maybe it could be caused, because of .rar file? When I downloaded it and tried to unpack, the message was that the archive was corrupted, I thought that the problem was on my side, and unpacked it with an online unpacker.
You are a miracle! I was just starting a new game and was wondering if it is possible to someway force horses to spawn at stables before having to wait for chapter 4 or the epilogue, when I ran into this magnificent mod that does exactly what I wanted. Nothing intrusive, just a mod that unlocks horses to buy early, not messing with anything else in the game ( I hope). I would have paid 2000 in game dollars for a gold or dark bay turkoman lol and was even trying starting bounties to get lawmen to spawn with these horses, but that was patched long ago. Thank you so much for this amazing mod, you deserve kudos and high praise, man!
Hello! Can you do a video how to download this mod? Ive done all the instructions like placing the folder with the catalogue files in the file downloader and it still wont work (yes i have all requirements and none of the mods i have interfere)
Installation process is rather easy if followed right, are you sure you followed all the steps correctly? If the answer is yes, then you can contact my support mail and send screenshots of your lml folder, stream folder and main directory ^^
I downloaded the mod, and i unzipped the folder keeping the folder that has all the coding for the mod and i put it in downloader, i go over to a stable and its still not working (i also tried using the modmanager lml but that doesnt work either) and i know none of the mods I have interfere with this mod as none of them have the catalog.sp
I did still doesnt work, I also seaerched up catalog.sp and i found a few mods in there that used the same file and deleted that file and the mod still wont work.
Let's not clog the comments, please send me a message to the support mail (you can find it in the description) with the screenshots that I said in the first answer
Sorry for cluttering up chat but I found out I had to make a new save, anyways thank you for helping (you dont need to respond and ill be deleting this post shortly after)
This mod unlocks shops early in the game, basically avoiding the locks on horses based on the chapter (for example, you could go to Strawberry and buy a Brindle Thoroughbred right after the mission with Hosea in Ch. 2, so no need to wait until Ch. 4). It doesn't modify the horses themselves, so, yes, every horse you shouldn't be able to get early in the game will be available for purchase.
I failed to load mods for hours and finally figured out why. If you put the file in the stream folder inside the lml folder, it doesn't work. You should put the mod folder inside the lml folder, not the stream folder. I hope my failure helps someone :)
Additionally, there is no way to get into the black water stable by Arthur, but you can go inside by using the script hook to leave the WRAP IN SPAWNED option on and summoning the vehicle.
The description clearly states to place "Shop Horses Unlocker" folder inside lml.
There are multiple ways to enter Blackwater stables with Arthur. Just using Rampage Trainer and enabling the "everyone ignore" option should work. I posted a video here in which I enter Blackwater and Tumbleweed stables without issues just by using the said Trainer :)
Do the horses respawn after you've bought them and if you sell the one you bought?
I've been trying to get a female dark bay Turkoman but the one I bought in Blackwater was male. If I sell it back, wait some time, will I be able to buy another dark bay Turkoman?
58 comments
But thank you all the same 🍕
Thanks but no thanks.
If you have red dead offline, do what KeeganKraft said and use Lenny's mod loader (LML) to overwrite the catalog.sp file from this mod with the one in red dead offline. RDO is a vastly bigger mod, but the two don't modify the same things, so you can overwrite this much smaller mod with that one while maintaining the functionality of both.
If you have WhyEm's DLC, same thing goes: install both mods, then use LML to overwrite the catalog.sp file from the shop horse's unlocker mod with the same file from WhyEm's mod.
As for "creating" a WhyEm's RDO and replacing the catalog.sp file, I'm not sure. The first part may be referring to using "WhyEm's DLC Red Dead Offline Edition" in the optional files of the WhyEm's DLC mod page instead of the standard edition, but you should have been doing that already if you have been using both mods. The latter part of KeeganKraft's instructions I have no idea on; I would try overwriting with LML as described above first before replacing a required file (?) in a much more massive mod with a file from this one, but that could be me misunderstanding the first part about "creating" a combination of the two mods. (If by 'combining' them it makes having the catlog.sp file in both WhyEm's and RDO redundant then it might work to replace the file in RDO with the one from this mod, but I don't know what they meant or how to do it if it isn't just using the merger from WhyEm's optional files, so I'm hesitant to suggest trying it.)
Either way, I'd experiment with it and see if you can make it work *without allowing the game to save while you experiment*. Dependent on what part of the story you're in and what you're doing, the game might autosave for you, so if you haven't completed the game yet, check that it hasn't made any new saves before you close the game. Hope this helps, good luck!
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I have never seen that error in my life. I suggest reinstalling making sure you follow the instructions carefully. If you still have issues, please use my support mail to receive personal assistance ^^
[Edit: I did a quick test, I loaded an old Ch3 save and the mod was working as expected]
Wait so this only works on a new game? This can't work if installed mid-playthrough?
If you put the file in the stream folder inside the lml folder, it doesn't work. You should put the mod folder inside the lml folder, not the stream folder. I hope my failure helps someone :)
Additionally, there is no way to get into the black water stable by Arthur, but you can go inside by using the script hook to leave the WRAP IN SPAWNED option on and summoning the vehicle.
There are multiple ways to enter Blackwater stables with Arthur. Just using Rampage Trainer and enabling the "everyone ignore" option should work. I posted a video here in which I enter Blackwater and Tumbleweed stables without issues just by using the said Trainer :)
I've been trying to get a female dark bay Turkoman but the one I bought in Blackwater was male. If I sell it back, wait some time, will I be able to buy another dark bay Turkoman?
This mod is incredible, btw.
Yes, sure ^^ This doesn't affect how the stables work, only the time you can access to them. All their vanilla functionalities are kept.