For merging weapons.ymt: In Notepad++ search for: PlayerDamagedByAIModifier or UNK_MEMBER_0x32895176 Make sure that you click Find All In Current Document. For Companion Weapons I had to change line 86581: Line 86581: <PlayerDamagedByAIModifier value="0.00000000" /> Line 86903: <PlayerDamagedByAIModifier value="1.00000000" /> Line 87225: <PlayerDamagedByAIModifier value="1.00000000" /> Line 87519: <PlayerDamagedByAIModifier value="1.00000000" /> Line 87841: <PlayerDamagedByAIModifier value="1.00000000" /> Line 88163: <PlayerDamagedByAIModifier value="1.00000000" />If you open up the original mod it should look like this: Line 84626: <UNK_MEMBER_0x32895176 value="0.00000000"/> Line 84948: <UNK_MEMBER_0x32895176 value="1.00000000"/> Line 85270: <UNK_MEMBER_0x32895176 value="1.00000000"/> Line 85564: <UNK_MEMBER_0x32895176 value="1.00000000"/> Line 85886: <UNK_MEMBER_0x32895176 value="1.00000000"/> Line 86208: <UNK_MEMBER_0x32895176 value="1.00000000"/> I just counted up from the bottom lol.
Thanks, I think I will check this out since 90% of my deaths from falls are because of some twitchy movement or running into phantom "you can't keep climbing/moving up" spots.
I think one of the best mods this game could ever have would be to eliminate those invisible areas where you can't keep climbing up. It's one thing when an entire surface is like that as it usually has the stretched look so you know. But sometimes you are climbing up a side of something and then you magically fall down because of this invisible area and you had to be 2 inches to the left or right for it to still allow you to walk/ride up. Frustrating. Happens on some rock paths as well, one specifically near a rock engraving and the path to a treasure gold bar where you hav to be in a specific spot on the upwards wangled path or else you will slip.
I don't even know if this can be changed yet if so, I sure hope a modder does it one of these days.
https://www.nexusmods.com/reddeadredemption2/mods/1461 is a mod that disables sliding on steep surfaces. There is also a link on that page to another mod which disables invisible walls!
I know this is unrelated to this mod, but I wanted to request something.
Is it possible you could make an animation longer? Specifically when you are behind cover and tap left click to jump out and start fanning someone, if you don't immediately start and keep shooting then the animation forces you back behind cover. It's really aggravating and annoying being basically forced to waste both my sawed off shells on the first of two dudes charging out of a door I'm covering.
Thanks MaVeRicK! Awesome. I don't use God mode, but love me some no fall damage! In vanilla, you die just jumping off a roof lol.
To those already using Tunables from Maverick Weapons, just find the following line in the weapons_mp.meta file you already have: <Name>WEAPON_FALL</Name> <WeaponDamageModifiers> <PlayerDamagedByAIModifier value="1.00000000" />
and change value="1.00000000" to value="0.00000000" (which is what one version of this mod does.)
10 comments
In Notepad++ search for:
PlayerDamagedByAIModifier
orUNK_MEMBER_0x32895176
Make sure that you click Find All In Current Document.For Companion Weapons I had to change line 86581:
Line 86581: <PlayerDamagedByAIModifier value="0.00000000" />
If you open up the original mod it should look like this:Line 86903: <PlayerDamagedByAIModifier value="1.00000000" />
Line 87225: <PlayerDamagedByAIModifier value="1.00000000" />
Line 87519: <PlayerDamagedByAIModifier value="1.00000000" />
Line 87841: <PlayerDamagedByAIModifier value="1.00000000" />
Line 88163: <PlayerDamagedByAIModifier value="1.00000000" />
Line 84626: <UNK_MEMBER_0x32895176 value="0.00000000"/>
I just counted up from the bottom lol.Line 84948: <UNK_MEMBER_0x32895176 value="1.00000000"/>
Line 85270: <UNK_MEMBER_0x32895176 value="1.00000000"/>
Line 85564: <UNK_MEMBER_0x32895176 value="1.00000000"/>
Line 85886: <UNK_MEMBER_0x32895176 value="1.00000000"/>
Line 86208: <UNK_MEMBER_0x32895176 value="1.00000000"/>
Btw I fail to understand how a fall damage mod would be incompatible with mods that modify the weapons.ymt files
Why: because this game especially is a nightmare to mod.
I think one of the best mods this game could ever have would be to eliminate those invisible areas where you can't keep climbing up. It's one thing when an entire surface is like that as it usually has the stretched look so you know. But sometimes you are climbing up a side of something and then you magically fall down because of this invisible area and you had to be 2 inches to the left or right for it to still allow you to walk/ride up. Frustrating. Happens on some rock paths as well, one specifically near a rock engraving and the path to a treasure gold bar where you hav to be in a specific spot on the upwards wangled path or else you will slip.
I don't even know if this can be changed yet if so, I sure hope a modder does it one of these days.
Is it possible you could make an animation longer? Specifically when you are behind cover and tap left click to jump out and start fanning someone, if you don't immediately start and keep shooting then the animation forces you back behind cover. It's really aggravating and annoying being basically forced to waste both my sawed off shells on the first of two dudes charging out of a door I'm covering.
To those already using Tunables from Maverick Weapons, just find the following line in the weapons_mp.meta file you already have:
<Name>WEAPON_FALL</Name>
<WeaponDamageModifiers>
<PlayerDamagedByAIModifier value="1.00000000" />
and change value="1.00000000"
to value="0.00000000" (which is what one version of this mod does.)