0 of 0

File information

Last updated

Original upload

Created by

alfabravozapa

Uploaded by

alfabravozapa

Virus scan

Safe to use

243 comments

  1. SkyrimOakley
    SkyrimOakley
    • member
    • 0 kudos
    Using the Back Rifle Holstering Animation makes it so I have to avoid picking up any rifles with the TAB key, because Arthur will "hold" a invisible rifle and then can't interact with anything, open weapon wheel or pull out a different weapon. I can walk around but otherwise it softlocks my game where I have to reload a save.
  2. SkyrimOakley
    SkyrimOakley
    • member
    • 0 kudos
    I have a question just out of curiosity, why does this mod have a custom "holster to back" key when this already exists in the base game by hitting either the keybind for "Unarmed" or the actual "Holster/Unholster" keybind?

    Also is there a way to make Arthur pull new weapons up from his horse rather than summoning them from his back?
  3. manda222
    manda222
    • member
    • 2 kudos
    It works so perfect with rifle holster.  must have mod!
  4. Alex707123
    Alex707123
    • member
    • 0 kudos
    This mod seems to cause a glitch where I can't use the main weapon wheel unless I cycle through the other wheels back around to the first one. This only happens when accessing weapons on my horse, not when on foot alone. I have many other mods that may have an incompatibility but it could be an issue of its own with any new versions of the game or other mods requiring it.
    1. lucatelli26
      lucatelli26
      • supporter
      • 0 kudos
      did you get it to work?
  5. thazer
    thazer
    • supporter
    • 3 kudos
    The lantern cannot be equipped when on horse back but I can go on foot, pull it out, then go on the horse and now the latern is there and I can stash it away again and pull it out again too. Its like it has to be added to the inventory when on foot only first. This problem goes away if I disable this mod, OR if i keep this mod enabled but i disable 1899 firearms. Probably some kind of conflict with the slots changes in 1899 firearms or something.
  6. ChunkLeChuck
    ChunkLeChuck
    • supporter
    • 33 kudos
    btw I love your mods

    1. saintshepard
      saintshepard
      • supporter
      • 3 kudos
      How do you have that smooth holstering/unholstering animation? I just get the weapon basically teleported into my hands.
    2. ChunkLeChuck
      ChunkLeChuck
      • supporter
      • 33 kudos
      its one of the optional downloads on the mod page. Just be aware that it's not compatible with Extended player animations, if you are using that.
    3. saintshepard
      saintshepard
      • supporter
      • 3 kudos
      Thanks, it's no good for me.
    4. AlexsandrSeleznev
      AlexsandrSeleznev
      • supporter
      • 1 kudos
      You can merge changes from this optional to Extended Player Animations clip_sets. There's three or so lines to change for longarms anims, just compare game original clip_sets, this optional download clip_sets and clip_sets from Extended Weapons Animations.
    5. ChunkLeChuck
      ChunkLeChuck
      • supporter
      • 33 kudos
      yes you can do a merge but something conflicts because when you pick up longarm guns from the ground the player softlocks and the guns become invisible, I already experimented with this,  that's why I said that they are not compatible. Not because they use the same files.
      But if you made it work without this bug I would be interested to know
    6. AlexsandrSeleznev
      AlexsandrSeleznev
      • supporter
      • 1 kudos
      You must change only these hashes inside clip_sets.ymt from Extended Weapons Animations with <Item> from Back Rifle Holstering Animation addon:
      0xE760703A
      0xE9047368
      Others values leave as they are. If you only use Extended Player Animations clip sets, try it yourself, but I don't think it will be different, because Extended Weapons animations change mostly stuff for John's particular animations, as well as remove gesture animations for weapons, and this two hashes related to seated anims. You still need to use one of the provided ASI files as well as quickselectitems.ymt related to the auto-reposition picked up longarm weapon in the corresponding slot, if you want to limit slots for a particular weapon type.
    7. ChunkLeChuck
      ChunkLeChuck
      • supporter
      • 33 kudos
      and you tested this with weapons picked up from the ground, no issues?
    8. AlexsandrSeleznev
      AlexsandrSeleznev
      • supporter
      • 1 kudos
      Yes and yes. Although I am not happy with the implementation of the auto-swap slot for the picked weapon with asi. I would rather have a way to change some configuration lines in a few files so that I could drop my current longarm in the slot even if it is not currently in hands. But that's just how it is, I guess. Perhaps there is some way to do this without ASI.
    9. ChunkLeChuck
      ChunkLeChuck
      • supporter
      • 33 kudos
      Thank you,this is great. And yes I agree its a bit jarring how pickup up guns just teleport into your hand and your currently equippend disappears but it is what it is
    10. fishFvcker69
      fishFvcker69
      • member
      • 1 kudos
      @AlexsandrSeleznev You are awesome for this! Thank you for sharing man
    11. Dangassassin410
      Dangassassin410
      • premium
      • 1 kudos
      Yo I know its been a month but How do you do this exactly? @AlexsandrSeleznev
    12. jaredluera96
      jaredluera96
      • member
      • 0 kudos
      curious on how to make this work as well
    13. mozekad
      mozekad
      • member
      • 1 kudos
      I want to have what you do in this gif, can you please tell me which files exactly from this mod page did you download? Their description is rather unclear for me.
    14. Marcel0Skowronski
      Marcel0Skowronski
      • member
      • 0 kudos
      Você pode me dizer como posso resolver o problema de não poder trocar a arma que tenho pela que está no chão? Eu uso o rifle do lado esquerdo e o arco nas costas, não sei se é só por causa do .asi ou se tem algo mais que eu possa fazer
    15. marchenkko
      marchenkko
      • member
      • 0 kudos
      Не мог бы ты по подробней объяснить как это сделать?
  7. osher324
    osher324
    • member
    • 0 kudos
    can you make the ambi beta holster work with the back holster ?
  8. Marcel0Skowronski
    Marcel0Skowronski
    • member
    • 0 kudos
    would it be possible to fix the fact that when I'm using the "Rifle Left Bow Back" mod I can't switch a weapon I have in my hands for the one on the ground. I use the "Rifle Left Bow Back" because it seems to fix problems with the game giving weapons in campaign mode, as if the game was made to be like that but then they changed it to make it easier, it works perfectly with auto equip.
  9. goldenplaysterraria
    goldenplaysterraria
    • premium
    • 36 kudos
    I figure if anybody would know the answer it'd be you, for whatever reason Arthur still uses the regular horse holstering animations in First Person. Do you know how to fix this?
  10. PixieV
    PixieV
    • supporter
    • 257 kudos
    which native do you use to holster the weapon back on the ped, I am trying to develop something and I need to know, thanks!