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alfabravozapa

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alfabravozapa

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25 comments

  1. pulmonnegro23111
    pulmonnegro23111
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    didn't work
  2. OmdeHoek
    OmdeHoek
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    cool mod, is it possible to merge this mod with other motions.ymt? if so what are the edits you've made so i can merge them myself!
    1. alfabravozapa
      alfabravozapa
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      I do not really remember but you can easily find what was changed by using https://www.diffchecker.com/
    2. glizygobla
      glizygobla
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      The files are too large and cause the site to stop working, have tried several others aswell. Are you sure you don't just remember what you changed?
    3. DeathWrench
      DeathWrench
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      Use WinMerge then
  3. AllahSnackbar2001
    AllahSnackbar2001
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    Is it compatible with John Marston Animation Overhaul?
    1. P3PT0B1SM0L
      P3PT0B1SM0L
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      Nope - nor the Extended Player Animations. CTD everytime I tried to load into the game unless I picked just one.
    2. AllahSnackbar2001
      AllahSnackbar2001
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      Thanks
  4. RebelInBlack
    RebelInBlack
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    yo actually pog this mods sick!
    1. MicahBellThe4th
      MicahBellThe4th
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      So the letter "I" is right next to the "U" on the keyboard I think you mis typed 
    2. RebelInBlack
      RebelInBlack
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      good one, squirt!
  5. katosecret
    katosecret
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    men please no combat stand for pedestrian version 
  6. djsefru
    djsefru
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    Hey guys, so with the combat stance mod, I’ve noticed that the mod kind of comes on and off. He will sometimes slip back into combat stance. Its mainly noticeable when you first get wanted. It seems to be worse for Arthur. It’s only the idle animation that plays up, the walking animation is fine. Does anyone have any ideas to fix this?
    1. alfabravozapa
      alfabravozapa
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      Arthur was working fine for me when idle, John was not but that should be fixed in 1.1.  
    2. KazunobuHagiwara
      KazunobuHagiwara
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      If you can make a mod toggle between combat stance and normal stance (instead of just turning off) with a special keybind (also it would be better to let user change that key in .ini file), I think that problem might be solved. Even if it doesn't work sometimes the user can just toggle the stance with their keybind
  7. Stubbornx
    Stubbornx
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    I'm curious. How does this mod handle when in fist fight/melee combat?  if you're not in combat stance during melee combat, how are you going to guard/dodge/deflect incoming melee attacks?  if not in combat stance during melee combat, the character will just perform the jump animation when pressing the Square button (I'm using a DS controller).  Or perhaps i missed something here?
    1. alfabravozapa
      alfabravozapa
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      Idk, seems to be working ok to me. 
  8. biscautism
    biscautism
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    Hey bro! would it be possible to replace the default shooting animation (or at least hipfire) with johns npc one?
    https://youtu.be/53vTrOVbWwQ
    1. alfabravozapa
      alfabravozapa
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      It's probably possible, it's just time consuming to find the right animations...
    2. biscautism
      biscautism
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      oh okay damn. would u be up for it?
    3. alfabravozapa
      alfabravozapa
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      Nope, do not have time for that.
  9. biscautism
    biscautism
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    sick bro! could you make a version that is a ASI mod instead?
    1. alfabravozapa
      alfabravozapa
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      Not possible...
  10. pogman123
    pogman123
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    fuckin great mod, combat stance always annoyed the s#*! out of me