Hey guys, so with the combat stance mod, I’ve noticed that the mod kind of comes on and off. He will sometimes slip back into combat stance. Its mainly noticeable when you first get wanted. It seems to be worse for Arthur. It’s only the idle animation that plays up, the walking animation is fine. Does anyone have any ideas to fix this?
If you can make a mod toggle between combat stance and normal stance (instead of just turning off) with a special keybind (also it would be better to let user change that key in .ini file), I think that problem might be solved. Even if it doesn't work sometimes the user can just toggle the stance with their keybind
I'm curious. How does this mod handle when in fist fight/melee combat? if you're not in combat stance during melee combat, how are you going to guard/dodge/deflect incoming melee attacks? if not in combat stance during melee combat, the character will just perform the jump animation when pressing the Square button (I'm using a DS controller). Or perhaps i missed something here?
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https://youtu.be/53vTrOVbWwQ