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Changelogs
Version V0.5
Ragdoll Balancing and reaction changes (Official Release To Page)
Version 2.0.0
NPC's will now grab objects when in the ragdoll state (EXPIREMENTAL)
Finally after a long time! headshot states! FULL LIMP UPON DEATH! (CUSTOMIZABLE IF YOU WANT IT STIFFER, NOTES WILL BE ADDED FOR CUSTOMIZATION)
unneeded forces for ragdolling near stairs, and or slopes, have been turned off and should look more natural,
balancing is now indefinite instead of the "Max Steps" until abort stage,
bodies are a wee wee bit heavier by 13(ISH)kilos-28lb
bleedout animations are most likely to kill NPC's if this is not liked please request for me to remove it.
Version 1.5.0
i finally fixed the horse bug, im now going to rework the headshot system, after that, i will finally think that this mod is complete, until then have fun with the fixed version
BUGS: some ammo types are still broken, still unsure of why.
Version 1.0.0
FULL SECOND REWORK OF HOW LLRO WORKS
instead of using RDR2's ragdoll config i decided to use the documentation's ymt and modified it to be my own mod, i have changed almost everything so a changelog is really hard to produce at the moment
Headshots now make characters limp with a random chance to go stiff if hit in the right place, ragdolls are more weighted, the players ragdoll has been slightly changed, and keeps most of the features
BUGS: some ammo types do not work, i will hopefully get around to fixing this soon.
Brand new changes to LLRO, instead of using RDR's main ymt file i decided to use the file that i can read easier, not only that it is also much more customizable
Headshots feel much more limp, they will react differently to where they are shot, and will sometimes becomes stiff when shot in the head.
stumbling has changed quite a bit, becoming a slight bit more reactive and attentive if still alive,
last stand has better performance while falling down stairs and high places
falling off horse changes (mainly velocity and friction changes)
melee combat is much better when knocking people out, ( they are quite a bit stiff and i will fix it in the next update please work with it for now)
highfall has been reverted back to normal thanks to me breaking it.
BUGS: some ammo types do not work as intended, i will fix in the next update.
NPC's will no longer curl up when falling over railings.
Version 0.6.0
Completely Overhaul to my ragdoll mod, behaviors had been remastered and headshots feel a little more limp,
the function <UseRelaxBehaviour value="true"/> is a beautiful thing but sadly doesn't work with most physics tasks like last stand, or headshots etc, death works great though
max steps have been increased from 5-10, max angle for ai to fall over is somewhere between 10-15 degrees, Npc's will now walk away when shot (or try to not consistant), blind firing is now a high possibility for people with guns when in a ragdolled state so they don't just "Stand Around", due to people's requests some changes have been made to how balancing works, hopefully this works for you, (IF YOU DO NOT LIKE THIS VERSION TELL ME EXACTLY WHY I WILL REVERT AND REDO)
Version 0.5.1
changed shot reaction time from 1550 - 550 (may change)
When Balancing blind firing is more likely
Shotguns will make NPC's now react better to your shots
Impulses can now be triggered while in sustained balance (reactions to gunwounds i pressume?)
Scale Head Shot impluse With Spine Orientation has been set to false
Minimal HeadShot Impulse Multiplier decreased "0.25000000" to "0.2000000
Final Shot Reclamp 300 - 100
changed shot reaction time from 1550 - 550 (may change)
When Balancing blind firing is more likely
Shotguns will make NPC's now react better to your shots
Impulses can now be triggered while in sustained balance (reactions to gunwounds i pressume?)
Scale Head Shot impluse With Spine Orientation has been set to false
Minimal HeadShot Impulse Multiplier decreased "0.25000000" to "0.2000000
Final Shot Reclamp 300 - 100
COME JOIN MY DISCORD! please note that this isn't just for my mod, it's for everything i do! https://discord.gg/ePugyKSA9Y
(UPDATE V2.0.0 RELEASED) WOOHOO! Finally got what i wanted, i have finally got NPC's to grab objects! Be Fully limp upon death! Sometimes headshots! i will eventually make more balancing changes once i tune more on my headshot states! there is now notes on how to customize it if it is too limp for you! check the PLEASE READ.txt for information!
INFO ABOUT THE MOD ============================================================================================================================= Changes Balancing to be a little more soft and less reactive, Attentiveness has been increased for falling, Grab wounds are increased more to make it seem like it hurts (Duh)
Ragdolling AI's now have a faster response to they're surroundings, (if falling near a movable object the will try to grab it and catch themselves)
explosions act as they should dynamite will blow them a little farther than before, (planning on adding some gore changes to make this better)
No longer just applies to humanoid AI Animals will also have this ragdoll stuff applied
Please Be Nice This Is My First Proper Mod, But Please Give Feedback I Would Really Appreciate It!
PDO RECOMMENDED!
(FOR INSTALLATION)
Make Sure You Have LML Or OpenIV Installed!
(lml) Open the .ZIP and Drag it to lml/Downloader Open The lml Mod Manager To See If It Is Installed
(OpenIV Manual Installation)
Turn On Edit Mode And Drag And Drop Here update:/x64/data/tune/ it will replace physicstasks.ymt
KNOWN ISSUES
Ragdolls will be a bit stiff upon Instant deaths like headshots etc (stumble will still happen, planning on fixing this a bit)
ragdolls will sometimes freak out if killed while lying on the ground ( i am unsure why this happens)