High resolution and clearly blank center - core icons! It was so beautiful and revolutionary that I almost lost my breath.
It didn't work at first, but it worked very well when I overwritten the rpg_****.ydt files in this mod with another UI mod I use. Thank you so much for your hard work in creating the mod that I only imagined. You're so amazing INNXCENCE.
This mod is an absolute subtle beauty, great job on it :D
If you could clarify something for me though; in the image you posted the hud placement is slightly different than mine (and imo looks better) plus your player arrow is filled and mine is not, could you check the image in the link and tell me if that's how is suppose to look? i might've done something wrong but enough of the mod works that i'm not sure of it.
I’d appreciate it! looks a bit top busy with all the icons the way it is, i can look at your .ini and edit myself if necessary. Thanks in advance dude, you’re cool :^)
bro i can't find the .ini files, any chances that you change sth in your 4.0 update, mine only contain .ytd files and also the hud_textures makes the game freezes, i deleted the hud_textures and it works perfectly
Also having the same problem as Karsashi. Finding it rather difficult to find a good hud config for Bolmin's mod in 4k res as well. Just decided to deactivate his mods and kept this one for the time being
For normal map. Its tight tho PISS_CORE_X = 12 DRINK_CORE_X = 60 SLEEP_CORE_X = 95 FOOD_CORE_X = 131 to get them spaced better you can move them by increments of 1 or 2
Well from people that say it doesnt work or crashes, I have been back on rdr2 with this mod since then and it does work! but I've been back as of yesterday so ill be checking up on all my gameplay mods and see if I spot anything. + some new things coming lol
Do you know if there's a way to change how the minimap behaves once the weapon/item wheel is opened? There's no option in-game to change the behaviour of the minimap inside menus. So if one has the compass enabled, it still shows the large variant once you open up the wheel.
It's a fantastic mod. After playing for so long, it's refreshing to have a change, especially with one that looks so good. I have no problem with it except for one complaint. It isn't completely compatible with Bolmin's Injuries Overhaul.(https://www.nexusmods.com/reddeadredemption2/mods/422) The 'hand' icon still has a black background, but other than that, I'm quite happy with the mod. :)
69 comments
It was so beautiful and revolutionary that I almost lost my breath.
It didn't work at first, but it worked very well when I overwritten the rpg_****.ydt files in this mod with another UI mod I use.
Thank you so much for your hard work in creating the mod that I only imagined.
You're so amazing INNXCENCE.
comes out.....when it's ready. 0_o
EDIT: Update 5 is no longer this, however update 7 may or may not have some of these soon :)
If you could clarify something for me though; in the image you posted the hud placement is slightly different than mine (and imo looks better) plus your player arrow is filled and mine is not, could you check the image in the link and tell me if that's how is suppose to look? i might've done something wrong but enough of the mod works that i'm not sure of it.
NEGATIVE_FOOD_CORE_X = 0
FOOD_CORE_Y = 263
NEGATIVE_FOOD_CORE_Y = 0
DRINK_CORE_X = 93
NEGATIVE_DRINK_CORE_X = 0
; 28
DRINK_CORE_Y = 260
NEGATIVE_DRINK_CORE_Y = 0
PISS_CORE_X = 44
NEGATIVE_PISS_CORE_X = 0
; 24
PISS_CORE_Y = 247
NEGATIVE_PISS_CORE_Y = 0
; 13
CANTEEN_CORE_X = 0
NEGATIVE_CANTEEN_CORE_X = 19
CANTEEN_CORE_Y = 0
NEGATIVE_CANTEEN_CORE_Y = 6
SLEEP_CORE_X = 129
NEGATIVE_SLEEP_CORE_X = 0
SLEEP_CORE_Y = 292
NEGATIVE_SLEEP_CORE_Y = 0
here you go
Needs.ini
CANTEEN_CORE_X = 0
NEGATIVE_CANTEEN_CORE_X = 6
CANTEEN_CORE_Y = 0
NEGATIVE_CANTEEN_CORE_Y = 33
WEIGHT_CORE_X = 0
NEGATIVE_WEIGHT_CORE_X = 98
WEIGHT_CORE_Y = 0
NEGATIVE_WEIGHT_CORE_Y = 45
Wet.ini
NEGATIVE_WET_CORE_X = 0
WET_CORE_X = 3
NEGATIVE_WET_CORE_Y = 0
WET_CORE_Y = 252
it'll look like this, just make sure to properly substitute Innxcence Canteen bit, the rest is just as posted. Thanks again bud, great work.
PISS_CORE_X = 12
DRINK_CORE_X = 60
SLEEP_CORE_X = 95
FOOD_CORE_X = 131
to get them spaced better you can move them by increments of 1 or 2
Do you know if there's a way to change how the minimap behaves once the weapon/item wheel is opened? There's no option in-game to change the behaviour of the minimap inside menus. So if one has the compass enabled, it still shows the large variant once you open up the wheel.
Cheers