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14N001st

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14N001st

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60 comments

  1. Sentinel3209
    Sentinel3209
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    I don't understand what any of these values mean or what numbers to put for my desired outcome. Can you please tell me how to make it so the NPC's are basically punching bags and don't block/dodge any of my attacks? Thank you.
    1. 14N001st
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      You can set the values of MCD_AI_DEFAULT to mostly zero for that.
  2. DespairFlower
    DespairFlower
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    Updated in January? For one thing - I'm glad to see you're still around - for another, what exactly did you change with the file, out of curiosity?
    1. 14N001st
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      I didn't change anything in the file itself, I just updated the install.xml as someone messaged me saying that the changes they did wasn't changing anything. I'm still around and updating my mods as much as I can, especially Enhanced Brawling.
  3. jcg1998
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    I want to be able to make the AI block or dodge almost every attack, be more aggressive in fights, and not be vulnerable to counters or being stunned. I've tried editing the stats and testing it, but it doesn't seem to make much of a difference to the AI. Any advice would be appreciated.
    1. 14N001st
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      There's actually a special brawling style that avoids every attack. Also, make sure to change BS_AI's settings.
    2. jcg1998
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      Really? Which brawling style is that? Also, what is BS_AI? I'm really new to this. I changed the blocking, dodging and parry chance probability for MCD_AI_MICAH_FINALE in order to test it with the native trainer, but like i said, it doesn't seem to making any change in how much he blocks / dodges / parries attacks.
    3. jcg1998
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      Would i need the enhanced brawling mod as well in order to make it work?
    4. 14N001st
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      You don't need Enhanced Brawling for it. Also, BS_AI is AI's default brawling style in the game. So what you need to change in the pedbrawlingref.meta is "MCD_AI_DEFAULT".
    5. jcg1998
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      I tried that. I still can't really see much of a difference. Just to test it, i set Block, Dodge and Parry to 1.000000 for X and Y, which, based on the disarm probability, i assumed means they should be able to block/dodge/parry 100 percent of the time, but they still get pummeled pretty easily, still vulnerable to being countered and being stunned, even though i also set probabilitytobedazzed to 0.000000. Am i missing something still or are they're certain hardcoded limits that i just have to deal with? 
    6. 14N001st
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      Maybe try to change them something different than 1. If you want I can send my file to you to test. It seems to me like it's making a difference.
    7. jcg1998
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      I'd appreciate that, thanks. Can you send a link through a private message here, or email?
    8. 14N001st
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      I guess email or Discord will be easier.
    9. 14N001st
      14N001st
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      Here's my Discord tag if you want me to send it to you by Discord. 14-N001st#0642
    10. kakaroto20naruto
      kakaroto20naruto
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      Did you manage to help him? I'm looking for the same thing as him
      Is your discord still the same? Can I add it?
    11. 14N001st
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      It's been a while so I can't remember. Of course you can add me.
  4. FouN213
    FouN213
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    What would I need to change to allow NPC's to escape from me when I tackle them to ground? (Like 50% of the time or the longer I tackled them the higher the chance gets for them to fight back)
  5. Sankoesi
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    Just want to say thank you for the great mods!  Question for you regarding regarding a specific attribute I'm trying to locate.  Do you know what parameter and in what file there would be something that controls the counter attack timing window?  For example, you can counter attack by pressing the punch button just as the opponent throws a punch.  Its super difficult to pull off and I was just wondering if there was a way to make counters easier to pull off by increasing the timing window or something...  kinda like how easy it is to counter attack in arkham knight.
    1. 14N001st
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      Sorry for the late reply, I don't know whether what you want is possible or not, but you can counter attack easily by holding R and then pressing F when they punch you.
  6. maishouk
    maishouk
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    can you teach me how to make Arthur punch faster?
    1. James1899
      James1899
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      yo didyou figure this out?
  7. Jayden13021
    Jayden13021
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    Controls?
    1. 14N001st
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      There are no controls. You edit values inside of that file to change the way melee combat works.
  8. futurerfun
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    @14N001st  can i make player can choke people and never get counter ? 
  9. mulliganplummer
    mulliganplummer
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    Ok I am a dummy, but I need some advice. The lines in the main mod page, how to I lower or increase values. Is the x value what it is set at and the y: value the total value? I have found brawling uninteresting for me. I just want to make it so the NPC blocks and grapples less.
  10. zizokuno
    zizokuno
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    is there any chance that you can make an in-game menu option that we can edit during the game in real time either through slides or number modifiers instead of having to manually edit the file via notepad and having to restart the game for every single edit...it is so taxing and annoying....I will pay for such a mod lol