This page was last updated on 25 January 2025, 9:33PM
Changelogs
Version V1.6
V1.6 changelog:
- Improved gunshot reactions
- Improved death reactions. Now it's more exaggerated and more various
- Added a bit of variety to headshots
- Improved falling reactions
And more!
Version V1.5
V1.5 changelog:
• Updated falling & rolling reactions to be more flexible and varied. Also allowing more self preservation like eg. balancing/stumbling, protecting their head
• Updated bleeding out reactions
• Improved headshot reactions
• Reverted the Instant Fall On Headshots alternative back to V1.4 and improved it further to be more realistic
• Fixed an issue with arm posing when shooting an unarmed NPC
• Fixed an issue with behaviours freezing when falling in a wrong angle
• Fixed an audio issue(?) where some sound effects wouldn't play if the character hit a cliff/slope/hill etc
• Improved melee reactions. When an NPC gets punched in the face and NaturalMotion gets executed (in common words, NPC ragdolls), they will now put arms in front of their face
And more changes
Version V1.4.5
V1.4.5 Changelog:
- Hopefully fixed the issue where the NPC rolls around when getting headshotted (Occured on the Instant Fall On Headshots alternative version)
- Extended balancing for unarmed NPC's
- General gunshot improvements
- Shotgun reaction improvements
Version V1.4
V1.4 Changelog:
-Rolling and falling is much more unique and better now. No flapping arms and rigid rolling
-Fixed an issue on 1899 Firearms side where the NPC would insanely glitch out when being shot by a shotgun. On top of that, it also improved shotgun reactions without using 1899 firearms
-Replaced PDO's injured state with the new injured state that was mentioned in the previous V1.3 update
Version V1.3
V1.3 Changelog:
-Had to change rolling and falling animations again due to the fact that the behaviour that was causing NPC's to never get up after pushed by a horse or being released from being lassoed, the removal of the behaviour caused falling and rolling to look very unpleasing and unsatisfying
-Finally, when NPC's bleed out, they will fall to their knees and stay upright way less than usual which is just stumbling.
-Made InjuredOnGround (The death behaviour that occurs sometimes) more flexible and short lasting. When the death behaviour occurs, the NPC's body is weak and they will roll to their side, ending in an almost sleeping type pose sometimes.
-Shotgun reactions feel a lot weaker.
-NPC's body impulse during a shot and death state has been increased
-Headshot balancing time has been shortened to be more balanced between stumbling and falling down faster. I didn't want to make it that NPC's fall down without stumbling
-The force of the headshot has been increased.
-Fixed all the issues mentioned like the bug where NPC's feet would glitch sometimes, the jacket would disappear, NPC and player sometimes teleporting under the map, freezing etc etc
And more (maybe, i don't remember)
A.E.M (Instant Fall On Headshots) changes:
-When NPC's get shot in the head, they go completely lifeless. No reaction.
-Throwing Knives don't cause NPC's to stumble anymore, since the lifeless reaction also applies to throwing knives now
Version V1.2
V1.2 Changelog: -Overhauled falling and rolling animations entirely with more authentic behaviours
-NPC's will move their arms when they get shot in the head (only on some weapons + non armed NPC's)