- Added new mounted struggle breakout animation. - 2 front and 2 rear blunt execution animations added for hatchet, machete, and pistols. - 1 left and 1 right blunt execution animation added for hatchet, machete, and knife. - 1 blunt grapple execution and 1 knockout animation added for pistol and knife. Knockout animation also works with hatchet and machete. - New front execution animation added for blades and machetes. - Front and rear takedowns are now possible with Molotov. - You can kick with blades by pressing G or by performing counter attacks. - If an NPC is leaning against a wall, crouch and perform a takedown to trigger a head slam finisher.
[Stream File] - The stream folder is essential for lasso struggle animations (loads update_0.ycds). - Includes blunt animations from online, moonshiner drunk animations, and unarmed mounted animations. - Also loads the online window throw animation. - Avoid using version.dll as it may prevent some animations from loading. It generally works fine, but let me know if you encounter major issues. [Grapple Attack Blocking & Changes] - Intimidated NPCs can be punched without player throwing them to the ground automatically if you press LMB or R2. - There's a chance for intimidated back grapple throws to trigger. - When grappled or grounded, a Block prompt appears. Blocking resets the reversal sequence and gives another chance to counter. - Performing a stab with a blade now knocks out enemies (front, back, mounted) rather than executing. Using version.dll might prevent these animations from loading so it's not recommended to use version.dll with this mod. However, if you do there shouldn't be any big problems. If you face any game breaking issues let me know.
[New Struggle Animations] - Struggles work similarly to online PvP, excluding lasso and ground knife. - Spamming F results in a knockout; F + LMB/R2 leads to execution. - All animations are unique, some with escape or KO variants. - New struggle additions: - Fixed broken lasso struggle – enemy must be subdued to tie now. Works from regular tackle and facedown grapple. It also includes ability to exit the struggle. - New struggle idle animation for blade struggles. - New sequences: front rifle grapple, pistol (front and ground), blade (front and back).
[AI Improvements] - AI can now perform grapple reversals. - AI can execute front/back armed executions and grapple or tackle during close combat. - AI may grapple/tackle in melee if you're not blocking. - AI can use new struggle animations and block grapple attacks.
[New Configs & Abilities] - Enable dragging intimidated peds via .ini. - Change back grapple (hostage) movement style in the same file. - Removed NoTexts folder; toggle prompts and voice lines from .ini. - Disable kick function on controllers from .ini. - Added tougher AI file: "MCD_AI_DEFAULT_TOUGHER" — values are nearly 2x harder. - This data is currently used for BS_AI, but you can create and apply your own by editing pedbrawlingstyle.meta. - Optional files folder includes these tougher AI files for easy install.
[Fixes and Tweaks] - Fixed front choke knockout ending with a regular choke. - New pain sounds added to various melee moves. - Adjusted animation blend speeds. - Enhanced blood particle size and visibility. - Fixed armed ground grapples not working properly with guns. - Knife dodge now works with bs_micah_finale.
[DONATIONS]
These mods take a lot of time to develop and test to make sure that every function is working properly. So, I'd appreciate donations if you would like to support what I do. Here's my Patreon if you want to support me.
[INSTALLATION] Always make sure to have latest versions of both Lenny's Mod Loader and Alexander Blade's Script Hook or Script Hook V2. Drop Enhanced Brawling.asi and EnhancedBrawling.ini to your Red Dead Redemption 2 folder. Drop "Enhanced Brawling" folder inside of "lml" folder to your own lml folder. [YouTube] You can follow my channel for more content related to melee combat and Red Dead Redemption 2.
Right Mouse Click / Aim Button = Standing Grapple Switch N / Left D-PAD = Subdue Animations and Grapple Sequences G / RB = Kick [Combo] Up Arrow / RB = Kick to the chest Left Arrow / RB = Kick [No Ragdoll] Right Arrow / RB = Kick [Ragdoll] Down Arrow / RB = Kick to the leg Z = Trough drowning animation (This feature doesn't work as it should, don't worry if it's not working in your game. I'll try to fix it later) Left Mouse Click / R2 = Shove NPCs (Run and press the button) X + WASD / RB + Directions = Defenestration, window throw animations
All of the keys are configurable to your liking by editing Enhanced Brawling.ini. You can also download Function keys version. Numpad and Function keys versions are just preset layouts I created for convenience.
I normally don't comment on mods a lot, But this is one of the best Red Dead 2 mods i've ever used thank you so much for it and thank you for the updates!
NexusMods doesn't seem to have an option for not sending update notifications. I just fix the bugs I find. Some of the changes I made: - Fixed seated takedown homings - Fixed Micah Finale Wall Grapple Sequence not killing the enemy - Fixed Pistol Mounted Grapple Subdue animation - Added missing grapple entry animations - Removed some leftover things I left - Removed one grapple attack parry move and did few more stuff like that.
why does google hate you? everytime i try to download the no GTA V animations it says google blocked it and it is not commonly downloaded i don't know how to fix the problem
Is there some kind of issue with the mod where NPC's get unresponsive and don't react to the player anymore? It seemed to me that after disabling the mod, everything worked fine again.
I don't experience that issue myself right now, but this issue was there but I fixed it by reducing the amount of clip_sets are loaded in the previous updates. I actually didn't increase it that much but latest update but I change the way the animations are loaded and that might be the issue. I'll send you a file that loads them the old way and if you'd like to you can give me a feedback whether it fixes the issue or not.
You can disable the kicks by opening Enhanced Brawling.ini and writing 0 instead of the existing numbers. For example change KickToChest=38 to KickToChest=0.
1969 comments
Showcase of New Struggle and Takedown Animations
[New Animations and Changes]
- Added new mounted struggle breakout animation.
- 2 front and 2 rear blunt execution animations added for hatchet, machete, and pistols.
- 1 left and 1 right blunt execution animation added for hatchet, machete, and knife.
- 1 blunt grapple execution and 1 knockout animation added for pistol and knife. Knockout animation also works with hatchet and machete.
- New front execution animation added for blades and machetes.
- Front and rear takedowns are now possible with Molotov.
- You can kick with blades by pressing G or by performing counter attacks.
- If an NPC is leaning against a wall, crouch and perform a takedown to trigger a head slam finisher.
[Stream File]
- The stream folder is essential for lasso struggle animations (loads update_0.ycds).
- Includes blunt animations from online, moonshiner drunk animations, and unarmed mounted animations.
- Also loads the online window throw animation.
- Avoid using version.dll as it may prevent some animations from loading. It generally works fine, but let me know if you encounter major issues.
[Grapple Attack Blocking & Changes]
- Intimidated NPCs can be punched without player throwing them to the ground automatically if you press LMB or R2.
- There's a chance for intimidated back grapple throws to trigger.
- When grappled or grounded, a Block prompt appears. Blocking resets the reversal sequence and gives another chance to counter.
- Performing a stab with a blade now knocks out enemies (front, back, mounted) rather than executing.
Using version.dll might prevent these animations from loading so it's not recommended to use version.dll with this mod. However, if you do there shouldn't be any big problems. If you face any game breaking issues let me know.
[New Struggle Animations]
- Struggles work similarly to online PvP, excluding lasso and ground knife.
- Spamming F results in a knockout; F + LMB/R2 leads to execution.
- All animations are unique, some with escape or KO variants.
- New struggle additions:
- Fixed broken lasso struggle – enemy must be subdued to tie now. Works from regular tackle and facedown grapple. It also includes ability to exit the struggle.
- New struggle idle animation for blade struggles.
- New sequences: front rifle grapple, pistol (front and ground), blade (front and back).
[AI Improvements]
- AI can now perform grapple reversals.
- AI can execute front/back armed executions and grapple or tackle during close combat.
- AI may grapple/tackle in melee if you're not blocking.
- AI can use new struggle animations and block grapple attacks.
[New Configs & Abilities]
- Enable dragging intimidated peds via .ini.
- Change back grapple (hostage) movement style in the same file.
- Removed NoTexts folder; toggle prompts and voice lines from .ini.
- Disable kick function on controllers from .ini.
- Added tougher AI file: "MCD_AI_DEFAULT_TOUGHER" — values are nearly 2x harder.
- This data is currently used for BS_AI, but you can create and apply your own by editing pedbrawlingstyle.meta.
- Optional files folder includes these tougher AI files for easy install.
[Fixes and Tweaks]
- Fixed front choke knockout ending with a regular choke.
- New pain sounds added to various melee moves.
- Adjusted animation blend speeds.
- Enhanced blood particle size and visibility.
- Fixed armed ground grapples not working properly with guns.
- Knife dodge now works with bs_micah_finale.
[DONATIONS]
So, I'd appreciate donations if you would like to support what I do.
Here's my Patreon if you want to support me.
Always make sure to have latest versions of both Lenny's Mod Loader and Alexander Blade's Script Hook or Script Hook V2.
Drop Enhanced Brawling.asi and EnhancedBrawling.ini to your Red Dead Redemption 2 folder.
Drop "Enhanced Brawling" folder inside of "lml" folder to your own lml folder.
[YouTube]
You can follow my channel for more content related to melee combat and Red Dead Redemption 2.
[CONTROLS]
Numpad1 / F1 = bs_player
Numpad2 / F2 = bs_player_winter1
Numpad3 / F3 = bs_bruiser
Numpad4 / F7 = bs_micah_finale
Numpad5 / F8 = bs_player_finale
Numpad6 / F9 = bs_mixed
Numpad8 / F11 = Struggle challenge
Numpad0 / Z = Resets grapple animations if you're stuck or can't grapple anyone
Right Mouse Click / Aim Button = Standing Grapple Switch
N / Left D-PAD = Subdue Animations and Grapple Sequences
G / RB = Kick [Combo]
Up Arrow / RB = Kick to the chest
Left Arrow / RB = Kick [No Ragdoll]
Right Arrow / RB = Kick [Ragdoll]
Down Arrow / RB = Kick to the leg
Z = Trough drowning animation (This feature doesn't work as it should, don't worry if it's not working in your game. I'll try to fix it later)
Left Mouse Click / R2 = Shove NPCs (Run and press the button)
X + WASD / RB + Directions = Defenestration, window throw animations
- Fixed seated takedown homings
- Fixed Micah Finale Wall Grapple Sequence not killing the enemy
- Fixed Pistol Mounted Grapple Subdue animation
- Added missing grapple entry animations
- Removed some leftover things I left
- Removed one grapple attack parry move and did few more stuff like that.