Woah, I didnt think i'd really notice or care but this is a noticeable improvment and should definitly be in vanilla! Before i specifically felt that the setting menu etc was kinda low quality or something eugh, and now i no longer sense that, and the pause menu paint is so visceral it blows my mind. This mod surely needs before/after images to let the public know what their missing out on.
Lovely stuff! Always nice to see resolution improvements. Even though I'm on a simple 1080 screen, I see a noticeable quality increase! However, I must ask if you increased the half-circle bars when looking into the binoculars—the "reticles". I can not say for certain if it's post-installing this mod or not, but I've noticed that there's a problem with the transparency on that HUD element. There's now a faint rectangle encompassing those reticle half-circles. It's visible only if you look at something uniform and bright, such as the sky. If you hadn't done any manual improvement on that texture using some AI upscaling perhaps, then I suppose Rockstar forgot to ensure complete transparency on their higher res textures.
Aside from all that though, kudos on a lovely mod!
90% of the mod is unused stuff, the only things i upscaled myself were the weapon icons from RDO and the ones added later to story mode so its likely a rockstar issue
also just letting you know a 1080p screen has nothing to do with upscales as Texture resolution is different from Screen resolution, this seems to be an absurdly common misconception lol but still im glad you like the mod
Nice find! Why on earth would Rockstar leave the high-res stuff in the game files but not use it? Makes no sense. Anyway, makes a noticeable difference!
also the M1899, the Navy revolver and Elephant rifle from the Red Dead Offline mod is missing some too but there is a reason why. they arent really meant to be in story mode
if theres any other missing textures tell me and ill add my own upscaled versions (since these missing icons dont have unused higher res versions) im making a updated version as we speak with the proper icons
edit: im also going to be upscaling other MP icons for if you manage to get them in SP
77 comments
I didnt think i'd really notice or care but this is a noticeable improvment and should definitly be in vanilla!
Before i specifically felt that the setting menu etc was kinda low quality or something eugh, and now i no longer sense that, and the pause menu paint is so visceral it blows my mind.
This mod surely needs before/after images to let the public know what their missing out on.
or maybe [deleted]
From testing, the mod is quite GPU intensive, so you'll need a decent graphics card, because I'm using 4090 and still get a pretty 10-20 FPS drop.
Readme in Folder you write to put the file in LML , but in the comment you tell me how to install You have it installed via LML/stream.
Hmmm, I don't understand where to put it exactly.
However, I must ask if you increased the half-circle bars when looking into the binoculars—the "reticles". I can not say for certain if it's post-installing this mod or not, but I've noticed that there's a problem with the transparency on that HUD element. There's now a faint rectangle encompassing those reticle half-circles. It's visible only if you look at something uniform and bright, such as the sky.
If you hadn't done any manual improvement on that texture using some AI upscaling perhaps, then I suppose Rockstar forgot to ensure complete transparency on their higher res textures.
Aside from all that though, kudos on a lovely mod!
also just letting you know a 1080p screen has nothing to do with upscales as Texture resolution is different from Screen resolution, this seems to be an absurdly common misconception lol but still im glad you like the mod
edit: im also going to be upscaling other MP icons for if you manage to get them in SP