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HCL

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hcl20061218

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21 comments

  1. dipilodopacopter
    dipilodopacopter
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    IT KEEPS SAYING THERE IS NO NEED TO IMMOBILIZE A DEAD BODY BUT THEYRE ALIVE AND AWAKE
  2. Fe4n0r
    Fe4n0r
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    Nice mod!! Thanks!!

    I have one question. I'd like to do this Immobilizing from longer distance. How should I change the value in cs file for to do like that?
    1. HCLHCLHCLHCL
      HCLHCLHCLHCL
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      I am the author of this mod. I am really sorry that I forget my password of Nexus. Another thing I feel sorry is that it is not safe to increase the distace for now. The mod used the "raycast" function to capture the victim. However, unlike in GTA5, in RDR2 this function may crash the game. Of course you don't need to worry about the CDT because I only use the safe way to find the target. But to increase the distace, you either need to take the risk of occasional game crash or possible failure of the power. If you must do this, find
      Vector3 RaySpace = new Vector3(RotToDir(NC_Get_Cam_Rotation()).X * 100.0f, RotToDir(NC_Get_Cam_Rotation()).Y * 100.0f, RotToDir(NC_Get_Cam_Rotation()).Z * 100.0f)
      this line and change all the 100.0f into whatever number you like, this is the maxiumun range of the capturing.
      and you also need to find
      if (World.GetDistance(playerPed.Position, IMEntity.Position) > 200 || (Function.Call<bool>(Hash.IS_ENTITY_A_PED, IMEntity) && IMEntity.IsDead))
      and
      if (Game.IsKeyPressed(PushKey) && !Game.IsKeyPressed(PullKey) && World.GetDistance(playerPed.Position, IMEntity.Position) < 200)
      these two lines and change the 200 into whatever number you like. This is the maximun range that if the distance between you and your target exist this range, the power will automatically end.
      These changes have no risk to crash the game but the power may not work sometime, especially when you want to pickup a target beneath you.
      Sorry that I am not a native English speaker. I hope you can understand what I am saying.
    2. Fe4n0r
      Fe4n0r
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      Thank you very much!! I'll try modify that values as twice :)
    3. deleted96075283
      deleted96075283
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      ohhhhhhh! I also Encountered this problem??
      i am use C# ScriptHookRDRNetAPI.dll when i use World.CrosshairRaycast and Look at the sky, Game crash!!

      I wonder if you have solved this problem now. Thank you
  3. son94
    son94
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    I aimed a gun at the target then it says "Statis Off". What should I do to activate it? Thanks.
  4. Leogarg
    Leogarg
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    Beware. I'm not sure if this mod, ScripthookRDR2.NET or the Blink mod is to blame, but one of the three introduced insane keyboard lag. As in, you walk forward, stop hitting W and hit A and he walks for another 3-4 seconds before deciding to value A. Seems to be worse in towns.
    After uninstalling this, the Blink mod and the .net hook, keyboard was responsive again.
  5. Eugen992
    Eugen992
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    This mod is for those who are tired of hunting. I liked the mod. This mod + trainer Rampage.asi (animal challenge), will be easier 
  6. roancrous1234
    roancrous1234
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    No hat losing mod please super glue super sticky hat mod please
  7. Rexsa
    Rexsa
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    Hi,
    Thanks for the mod, it's working great!
    I use a PS4 controller to play the game, how can I set the mod to work with one of it's buttons (like R3 for example)?
    1. hcl20061218
      hcl20061218
      • member
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      I don't use controller so I didn't make a version for controller, but there is certainly a way to make it compatibale with controller. I will study about that and make a version for controller as soon as possible.
    2. Rexsa
      Rexsa
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      Ok, thanks in advance!
    3. kilroy1100
      kilroy1100
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      Any chance you've been able to find a controller solution? I'd guess it's probably just figuring out the keybinding name, but I'm not big on RDR2's coding so I didn't want to break anything by trying XD
  8. emmettomeara7
    emmettomeara7
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    In the code, where do I change it so I can use Stasis while I'm another model (Lenny's Simple Trainer's model swap)?
  9. KYLAT
    KYLAT
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    the best part of this mod is that you can actually kill those damn kids in Saint Denis
  10. romelegion
    romelegion
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    Very nice ! ..is it possible to make a version that just make the npc stay at the same place ? ...npc can't not move ,only shoot back ! ,is it possible to do something like this ?

    Thx
    1. hcl20061218
      hcl20061218
      • member
      • 8 kudos
      I think it is not difficult to make such a mod.
      In the current mod, if you find the following lines:
      if (Function.Call<bool>(Hash.IS_ENTITY_A_PED, IMEntity))
      Function.Call(Hash.SET_PED_TO_RAGDOLL, IMEntity, 10, 10, 1, true, true, true);
      and delete them. The target will move very slowly and can do anything else normally. But to make them absolutely stay at the same place but can do other things like shooting back is also not difficult. I will soon upload a version to do that.
    2. hcl20061218
      hcl20061218
      • member
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      I have made the mod. it can be found in the "Optional files". There is no push or pull effect in this version for now but I will add them soon.
    3. romelegion
      romelegion
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      WOW thank you so much !!!!!