Red Dead Redemption 2

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saravaksa2

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saravaksa2

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195 comments

  1. K4js0n
    K4js0n
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    Are the Lemat and Navy really impossible to add? Cause the gun diversity mod makes npcs use them and it works fine
    1. saravaksa2
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      Did you see them by yourself on npcs or just trust the description? 
    2. K4js0n
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      Nah sorry I'm stupid it doesn't work I just tested, it only worked with 1899 firearms
  2. averageSE
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    hey there has been this guy recently and he has been going around stealing everybody's mods and messing up the insides of the files to change the sizes to make it seem not stolen but its still very obvious as the stolen mods have very similar descriptions to the original, and this person has stolen 3 mods of yours:
    Realistic Hunting Rebalance, Realistic Weapon Rebalance, and this mod. he has gotten a lot of downloads from these stolen mods. i just wanted to tell you so if you end up seeing this and reporting it nexus may review the mods and delete them.
    1. saravaksa2
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      Hello. Thank you for report. I will check and do something. 
    2. averageSE
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      👍
  3. saravaksa2
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    FAQ

    If you have some technical problem, please, put this mod to the bottom of the load order to resolve possible conflicts with another mods. 

    "Can you add X weapon to X npc?" - Navy and Lemat are impossible to add. Volcanic is not added because the most npcs reload it with wrong animation and too fast. Almost no one is able to use the Semiauto pistol (C-93).

    "Will you add dualwield?" -No. Npcs are already reload most of their weapons abnormally fast. Dualwielding will make the game combat even more unbalanced.
    Almost always NPCs carry just one longarm on themselves (game choose them from list by certain chance).
    Weapons on NPCs are still in permanently worn condition. But on some types of npcs they are less worn (police, lemoynes, brontes). 
  4. ShadowQAZ
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    I'm getting the bug where two guards endlessly spawn from the back of moving trains. I see this bug has been closed and fixed as of patch 2.2 in April last year. But maybe its back now in 2.3?
    1. saravaksa2
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      After quick check this bug is not confirmed - trainguards are ok.
      Place this mod at the bottom of load order to avoid possible conflicts with another mods. If it will not help, try version 2.2 and report your results.  
    2. ShadowQAZ
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      Putting this mod to the bottom of the load order resolved this issue. Thanks!
  5. phol13
    phol13
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    hello, could you tell me what you changed in the ambientpedmodelsets.meta file? It's just that I feel that when hunting, a bad shot rarely gives me a good skin, I have the amulet/talisman that gives an imperfect kill a chance of a bad skin becoming a good skin or a good skin becoming a perfect one, I feel like now this bonus has disappeared. If your modifications to this file are not very important to me, I would like to exclude it from the mod in my game.
    1. saravaksa2
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      Ambientpedmodelsets.meta does not responsible for pelts. Why do you think this file is responsible? Maybe you have my Realistic hunting rebalance? (in that mod players reported about such bug when using shotgun)
    2. phol13
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      yes i have hunting rebalance, but this bug did not happen when using a shotgun, but weapons such as revolvers and pistols
    3. saravaksa2
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      Then it must be feature of talisman itself, not a mod.
  6. Peter4Master
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    good work
    1. saravaksa2
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      Thank you!
  7. geniusmfk
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    somehow can i make this compatible with Smoaks Mega Arsenal mod?(https://www.nexusmods.com/reddeadredemption2/mods/3254?tab=files).
    really like this mod but idk what smoaks's does with loadouts.meta
    1. saravaksa2
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      loadouts.meta is the file for npc loadouts.
      You can delete loadouts.meta from that mod, so that mod will be functional except its changes of npc loadouts.
  8. Sadekatos431
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    Is there a way to change it so that litchfields and repeating shotguns wont turn into worn after going on a horse? I'd really like to be able to use those guns before late game, without them being worn.
    1. saravaksa2
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      Open loadouts.meta file and search for litchfield. Then set degradation rate to 0
    2. Sadekatos431
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      Thank you so much for your quick reply, and for the great mod! :)
    3. Sadekatos431
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      Just to make sure: so if there reads:

      <Item>
            <Name>LO_GANG_BND_REPEATER_HENRY</Name>
            <Items>
      <Item type="CLoadOutWeapon">
        <WeaponName>WEAPON_REPEATER_HENRY</WeaponName>
        <Ammo value="75" />
        <Flags />
        <PermanentDegradationMin value="0.200000" />
                <PermanentDegradationMax value="0.350000" />"

      and I change it to:

      <Item>
            <Name>LO_GANG_BND_REPEATER_HENRY</Name>
            <Items>
      <Item type="CLoadOutWeapon">
        <WeaponName>WEAPON_REPEATER_HENRY</WeaponName>
        <Ammo value="75" />
        <Flags />
        <PermanentDegradationMin value="0.000000" />
                <PermanentDegradationMax value="0.350000" />

      Then the guns shouldnt automatically turn to worn when I mount my horse?
    4. saravaksa2
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      <PermanentDegradationMax value="0.350000" /> - better set it to 0 too.

      Then the guns shouldnt automatically turn to worn when I mount my horse?
      Probably
    5. Sadekatos431
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      Well I did this, but so far I haven't found any Litchfields or Repeating shotguns after the changes.. But this probably shouldn't affect that, right?
    6. saravaksa2
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      Look at Annesburg guards. If their weapons are missed then you broke something.
    7. Sadekatos431
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      Yup, Annesburg guards still had their Litchfields and Repeating Shotguns. And apparently the bug with losing the pristine guns was because my horse already had worn variants of those guns. I used a trainer to remove those guns and now the guns didnt disappear or turn into worn after picking them up, like I said earlier.

      Thanks a lot for your help mate, love the mod :)
  9. Pnubs
    Pnubs
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    Hey @saravaksa2, I'm trying to make some changes to my games so that perfect condition weapons are less likely to come by. I was looking in loadouts.meta for weapons that had the permanentdegradation min/max values at 0.00. However, I only saw some unique characters had these. I know I've gotten perfect weapons from gang members before but didn't see anywhere that they would spawn with them. I'm using AG but I do have this mod overwriting it. Is there another file that edits this? Thanks for your mod!
    1. saravaksa2
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      Should not be so. Looks like this mod does not overwriting AG... For overwriting place this mod at the bottom of your load order (after AG, not before).
    2. Pnubs
      Pnubs
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      Ok I have your mod overwriting AG, on the bottom. Yea, I don't see any other of my mods that affect the loadouts.meta file so not sure why I'm seeing a lot of perfect weapons. Must be hard coded somewhere else. Anyways, thanks again!
  10. Styphoryte
    Styphoryte
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    Any reason why it would crash in Annesburgh mining town? I got ambushed while I was there and then all of a sudden I died of course and then my game dropped huge fps and then so I quit and restarted but my save wouldn't load, stuck loading my save infinitely. Narrowed it down to this mod, now I also have Ambient Gang installed so I shall try reinstalling tomorrow, maybe I forogt to delete my old installation and just overwrote the old mod possibly. Idk... Should I set this mod to overwrite as well right, so it overwrites Ambient Gang?
    1. saravaksa2
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      Yes, set this mod to overwrite AG.
    2. Styphoryte
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      Okay, I will try again right now an see. I do have other mods installed but will check for other conflicting files, even though I have a lot doesn't matter. I've figured out with this game bugs will happen any time any where as soon as you think you fixed everything you find something else that needs fixed... Lmao. Maybe I have too many mods installed and need to stop adding, I'm going for kind of a "realism" but not too realistic kind of gameplay. Still have deadeye, etc. I may soon make a collections or a simple list of mods and screenshots, etc took me awhile since this game has never ran right despite my efforts of doing everything and everything to eliminate GPU throttling..... Like 30 mins even 15 mins in, sometimes it's when I start shooting at the law or a group of bandits then utilization right to 1 percent. Not sure if it's fixed, its like it comes and goes, and only for this game. I may start trying each ASI and then LML individually to narrow it down, but that would take a long time quite a few lol. Are the 4k upscaled texture packs causing VRAM to hit max and then cause throttling? I hit max in plenty of other games and don't have this issue. Sorry probably not the place to ask this but honestly at this point I've given up on help I may just try Win 10 or something I have a weird feeling it's Win 11. (Sorry I start to type and sometimes think out loud lmao. If anyone has any very different suggestions I'm up for it. I've tried everything, BIOS update, newest drivers, disabled rebar, disabled RTSS FPS cap, closed MSI and RTSS, I've tried lots of things, too many.) As you can see I do have a few texture upscales. Lol. Do you think these could cause throttling? I really don't think it's a hardware issue at this point. I've checked my scripthook is up-to-date as well as version.dll.


      ASI mod list:
      Spoiler:  
      Show
      AmbientMoneyWagons.asi
      Bandit_Hideouts.asi
      CutDialogueEnhanced.asi
      DisableHorseHolstering.asi
      Drown.asi
      Duels.asi

      loader.asi (I have no idea where this is from?) Edit: It took me awhile to track this down I had to use "Related files" section in virustotal and uploaded this file there and tracked it down to be Red_dead_offline mod. So I shall remove that definitely unnecessary for my mod setup.)

      Houses.asi
      NoWaterFallDamage.asi
      OpenAllInteriors.asi
      Rage-LowPriorityPropsRestore.asi
      Rampage.asi
      Seasons.asi
      SgtJoeBankRobbery.asi
      SmokingComplete.asi
      StashThatLatern2.8.asi
      UnlimitedHorseWhistlingDistance.asi
      vfs.asi (From lml)
    3. saravaksa2
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      That's weird. I had huge performance problems on win7, switched to win10 - problems gone. Also try switch to another graphic API (DX12\Vulkan) , and turn off reshades if you have them.
    4. Styphoryte
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      Bet, I haven't tried turning off reshade yet, I do appreciate the reply and even reading all that. ;) I do have an odd problem specific with reshade where once in awhile my screen goes black and reshade looks like it's reloading shaders for some reason. It almost seems random, but I know ever since I've installed reshade any kind of version with this game running in Vulkan does this no matter what. It reloads goes black and goes out of fullscreen back into fullscreen then I can see the game again, definitely interrupting gameplay sometimes.... I've just dealt with it cuz I couldn't figure it out no matter what I did it still did this weird bug. Doesn't seem like anyone else has had this specific issue either with reshade for rdr2 so idk. Rn I have it installed setup using OpenGL/Vulkan I believe.