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HCL

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hcl20061218

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59 comments

  1. deadshot5654
    deadshot5654
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    • 0 kudos
    2024 this mod does not seem to work at all. either incompatable with my other working mods or is just not updated with the new scripthook.  please update
    or send a fix. i have a bunch of mods on lml and this one is the only script mod i have but it wont work
  2. wpkisaqt
    wpkisaqt
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    i know this is kinda old but how can you make it to where everything but the player is effected??
  3. starmarys
    starmarys
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    • 0 kudos
    It doesn't work anymore
  4. akashmehta15
    akashmehta15
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    • 0 kudos
    Can We Remove the Bar That Appears On Our Screen At left Side?
  5. JohnRederr
    JohnRederr
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    • 0 kudos
    Just installed it last nigh. Got the the both scripthooks and it doesnt work. Every mod works for me but this one. What going on? am I missing something?
  6. ullaullaullaulla
    ullaullaullaulla
    • member
    • 1 kudos
    what line/lines in the code do i need to remove for the "slowmo bar" on the left side of the screen to disappear?
  7. ullaullaullaulla
    ullaullaullaulla
    • member
    • 1 kudos
    hey, thank for the mod! is there any way to remove the bar on the left side when slowmo is enabled?
  8. Editz07
    Editz07
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    • 0 kudos
    i need help i use different mods and require different script hooks does that mean i cant use them ?
  9. sethweb01
    sethweb01
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    Is there a way to make this mod activate only when aiming your gun and deactivate when you stop aiming?
    1. hcl20061218
      hcl20061218
      • member
      • 8 kudos
      Yes, that is not difficult. You can simply duplicate a ".cs" file, delete all contents in it and add the following lines:
      using System;
      using System.Windows.Forms;
      using RDR2;
      using RDR2.UI;
      using RDR2.Native;
      using RDR2.Math;

      namespace HCL_Superpower_00
      {
      public class Main : Script
      {
      Player player = Game.Player;
      public Main()
      {
      Tick += OnTick;
      Interval = 1;
      }

      private void OnTick(object sender, EventArgs e)
      {
      if (Function.Call<bool>(Hash.IS_PLAYER_FREE_AIMING, player))
      {
      Function.Call(Hash.SET_TIME_SCALE, 0.2f);
      }
      else
      {
      Function.Call(Hash.SET_TIME_SCALE, 1.0f);
      }
      }
      }
      }

      Since after the last game update the scripthook is not functional and all mods depending on it stop working, we have to wait untill the scripthook is updated. But I have replace the first six lines with
      using System;
      using System.Windows.Forms;
      using GTA;
      using GTA.Native;
      using GTA.Math;
      and tested the script with GTA5, it works fine. The "0.2f" can be set to any value you like.
    2. hcl20061218
      hcl20061218
      • member
      • 8 kudos
      Oh, of course these lines will make you always slow time when you aim a gun. If you want a switchable function like this mod, I can make it but it will work only after the scripthook gets updated.
    3. hcl20061218
      hcl20061218
      • member
      • 8 kudos
      Actually to make the current mod to only slow time when aiming a gun, you just need to open the file with a notepad and find this line:
      Function.Call(Hash.SET_TIME_SCALE, STMutiply);
      replace it into
      if (Function.Call<bool>(Hash.IS_PLAYER_FREE_AIMING, player))
      {
      Function.Call(Hash.SET_TIME_SCALE, STMutiply);
      }
      else
      {
      Function.Call(Hash.SET_TIME_SCALE, 1.0f);
      }

      I think that will work. But again, we need the scripthook updat to see that.
    4. Enigma1776
      Enigma1776
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      • 5 kudos
      Dude you are awesome and way smarter than me, your brain is appreciated.
    5. N1ghtRush
      N1ghtRush
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      • 0 kudos
      I really like the simplicity of this, how would you make it so it only activates when you press a key, instead of it checking for when the player is aiming: if (Function.Call<bool>(Hash.IS_PLAYER_FREE_AIMING, player)) 

      I tried to make it so the if function checks for a key press but I'm not that experienced so any ideas on how to make it work??
    6. Simbrave
      Simbrave
      • member
      • 1 kudos
      This works very well, press C to activate the function. Thanks. 
    7. Simbrave
      Simbrave
      • member
      • 1 kudos
      This works very well, press C to activate the function. Thanks. 
  10. IGORMSH
    IGORMSH
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    • 0 kudos
    We need someone to create a new slow motion mod, both mods don't work anymore