Red Dead Redemption 2
0 of 0

File information

Last updated

Original upload

Created by

WickedHorseMan

Uploaded by

wickedhorseman

Virus scan

Safe to use

Tags for this mod

20 comments

  1. Bravado2020
    Bravado2020
    • member
    • 0 kudos
    The Deceleration and Acceleration of the trains is working but speed of trains seems to still be vanilla any help for this?
  2. Gavinsdasd
    Gavinsdasd
    • member
    • 0 kudos
    Hello, I want to customize and modify the speed of the train. Which line of code do I need to change?
    1. Bravado2020
      Bravado2020
      • member
      • 0 kudos
      I would also like to know this 
  3. SniperLocke56
    SniperLocke56
    • member
    • 0 kudos
    This mod wont work for me, I am putting it in the lennys mod loader file . The trains are still going at their normal pace, have I done anything wrong?
    1. TheTypicalHam
      TheTypicalHam
      • member
      • 0 kudos
      I have same issue......IDK
    2. Bravado2020
      Bravado2020
      • member
      • 0 kudos
      Me too..
  4. DoctorFontaine
    DoctorFontaine
    • member
    • 0 kudos
    This is my kind of mod! I always hated how quickly the trains stopped and pulled away as well.

    Not sure if you're still actively working on it but I've noticed a potential bug where the trains keeps spawning a guard at the rear of the caboose every 100 metres or so (on top of the guard who's already on there), and it causes the spawned guard to plop off the back of the train. It's not game-breaking (it's quite an amusing sight really) but it just means that whenever a train passes by, there's a line of slightly bewildered NPCs stood on the track in its wake. 
    1. wickedhorseman
      wickedhorseman
      • premium
      • 270 kudos
      Glad you like it. 

      That's not caused by this mod, I would know. What other lml mods/scripts do you have running? 
    2. wickedhorseman
      wickedhorseman
      • premium
      • 270 kudos
      Ok, I figured it out. If you're using my other mod Gun Diversity or any other mod that changes the ped loadout (for train guards) it will cause this bug.
    3. Voimics
      Voimics
      • supporter
      • 0 kudos
      If someone else have this bug- try "Realistic Loadouts" v2.2 from saravaksa2, he fixed it in his mod so u can use "Locomotive Power" and custom loadouts
  5. theawesomeseb
    theawesomeseb
    • member
    • 5 kudos
    I understand if you're not taking requests but I'd really love a mod that makes it so trains don't stop when you start robbing or fighting on them, I always love having gunfights on a moving train (especially so now with your mod) but they rarely last more than a few minutes.

    But of course I'm not a modder so I don't know how hard it would be to make something like that, or if it's even possible.
    1. MythRaw
      MythRaw
      • member
      • 0 kudos
      that would be the greatest mod to date!
    2. daniel119
      daniel119
      • member
      • 2 kudos
      I agree, sadly no one has made such mod :(
    3. RadZkin8008
      RadZkin8008
      • member
      • 0 kudos
      agreed!
    4. unoplayer1
      unoplayer1
      • member
      • 0 kudos
      i know im really late to this post, but there's a mod called Railroad Engineer. If you take out the driver you can make it drive with the arrow keys without being in the driver seat
  6. DrJaymz
    DrJaymz
    • member
    • 0 kudos
    Almost all train activity dissapeared with this mod, trains only works when i buy the ride ticket... good mod tho. Cheers 
    1. Andizzzzy
      Andizzzzy
      • premium
      • 8 kudos
      +1
  7. Kobeisagryant14
    Kobeisagryant14
    • premium
    • 0 kudos
    WOW!!! So far the mod works great! I do want to ask if it's possible for you to make a de-rail mechanic as rockstar didn't implement that into this game (Atleast I think you can't derail a train).
  8. xZyleux
    xZyleux
    • member
    • 1 kudos
    you've mad quite a collection of Mods recently, out of curiosity how long does it take you to write code for the average mod you make?
    1. wickedhorseman
      wickedhorseman
      • premium
      • 270 kudos
      Depends on the mod and what you want to get out of it. To be clear, I am not "programming" or writing my own code. I am mostly editing the files R* left behind, unlocking features that never made the final cut.