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Title: Hardcore Mode
Author: cp1dell
Version: 1.4
Changelog:
1.4
-Undid the changes in 1.3, and instead reduced pedLootType and pedLocaleType loot tables to 10%
-Added compatibility files for WhyEm's DLC v1.0.0.7 and WhyEm + RDO
-Reduced a couple originally unchanged items in loot_table_reward like FIVE_DOLLARS and TEN_DOLLARS to half their original reward amount
1.3
-Changed ped loot ContinuousLinearDrops to AggregateDrops, and reduced probabilities by half
1.2.1
-Added alternate catalog_sp.ymt for Red Dead Offline V1.3 compatibility
1.2.0
-Reduced ammo loot from bodies
1.1.0
-Added alternate catalog_sp.ymt file for JMRP V2.8 compatibility
-Fixed a few sell values that were rounded to "0" instead of "1"
-Reduced ped item loot rates that were set to 100%
1.0
-Initial upload
Special Thanks to:
-LMS for Lenny's Mod Loader
-Senexis for the catalog_sp.ymt and automating the price conversions
-Everyone else from the Mod RDR Discord
Requirements:
-Lenny's Mod Loader
Installation:
-Place the "hardcoreMode" folder inside your "/Red Dead Redemption 2/lml/"
-If using mod that shares catalog_sp.ymt, choose appropriate version in "compatibilityVersions" folder
-Replace catalog_sp.ymt in "/Red Dead Redemption 2/lml/hardcoreMode"
-Delete catalog_sp.ymt provided with other mod
-If conflicting mod contains an "install.xml," edit it (not the one from hardcoreMode), and remove:
<FileReplacement>
<GamePath>platform:/data/itemdatabase/catalog_sp.ymt</GamePath>
<FilePath>catalog_sp.ymt</FilePath>
</FileReplacement>
Features:
-Attempt at recreating the "Hardcore Difficulty" from Red Dead Redemption - GOTY Edition
-Maximum health is reduced by half, taking in consideration health levels
-Health regenerates more slowly, and after a longer delay
-All purchaseables cost more, and all items sell for less
-Reward/drops/looting amounts are lowered/more rare
-Starting a new game is recommended. Otherwise, what's the point?