-------------------------------------------------------------------------------------------------------------------------------------------------------------------- Q1: Can this be used with WhyEm's DLC, Maverick Weapons, etc? No, anything that conflicts with the catalog_sp.ymt, weapons.ymt or any other file can't be used. Use the available merges. click here! --> The Trifecta - Redux by Andre
Q2: Why am I not getting any ammo? Completely remove all your current weapons with a trainer and buy them back. Also see Q1 answer. Make sure to run the mod stand alone if you're still having trouble. Q3: Why is it not loading? Some of the modified textures might not load on DX12. In that case, switch to Vulkan or delete the texture file (ammo_types.ytd) but you won't see the cartridge headstamps anymore.
Q4: How can I get a gun on the back slot? It's a design choice. That slot is only for the bow (due missions related issues). Check the articles on how to restore or inverse the slots. --------------------------------------------------------------------------------------------------------------------------------------------------------------------
as much as this mod is awesome i can tell the author has never fired a gun IRL before probably have to revert to vanilla, one thing i do like is realistic weapons which this mod does not have.
the kickback/recoil dosent work its like the normal recoil :( My mods: Whyems bloodbath, W.E.R.O, R.W.A.O, read dead offline, gun metal rework, enchanted brawling, enchanted crime and law, and all mods needed for this mod.
any drawbacks from this mod i should know about? really love the idea but the part about only being able to equip one long gun makes me think it will conflict with a mission or smth
The PDO compatibilityy patch ini absolutely is not compatible with PDO whether its the light, standard or overhaul versions. After installing this there were NPCs I encountered that I couldnt even kill by stabbing and it broke some fist fights and made them bullet (and fist) sponges.
After a lot of testing the cause of this seems to be your tweak to the line: NPCHealthVehicleToFull = 0
Strangely enough, this affected NPCs that werent even on vehicles or on horse back. Like that O'Driscol guy who comments to you that this is O'driscol territory when you first visit Valentine. Setting this back to 90 or just deleting the line fixed all my problems of NPCs being bullet sponges or just immortal. And yet, this line set at 90 was supposed to PREVENT this issue in PDO.
This mod removes the lantern from the inventory...... constantly find myself away from my horse and i go to equip the lantern and its just gone. Have to walk up to the horse and equip it FIRST. If I save and reload and come back, the lantern is gone again.
1527 comments
Q1: Can this be used with WhyEm's DLC, Maverick Weapons, etc?
No, anything that conflicts with the catalog_sp.ymt, weapons.ymt or any other file can't be used. Use the available merges.
click here! --> The Trifecta - Redux by Andre
Q2: Why am I not getting any ammo?
Completely remove all your current weapons with a trainer and buy them back. Also see Q1 answer. Make sure to run the mod stand alone if you're still having trouble.
Q3: Why is it not loading?
Some of the modified textures might not load on DX12. In that case, switch to Vulkan or delete the texture file (ammo_types.ytd) but you won't see the cartridge headstamps anymore.
Q4: How can I get a gun on the back slot?
It's a design choice. That slot is only for the bow (due missions related issues). Check the articles on how to restore or inverse the slots.
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My mods: Whyems bloodbath, W.E.R.O, R.W.A.O, read dead offline, gun metal rework, enchanted brawling, enchanted crime and law, and all mods needed for this mod.
After a lot of testing the cause of this seems to be your tweak to the line:
NPCHealthVehicleToFull = 0
Strangely enough, this affected NPCs that werent even on vehicles or on horse back. Like that O'Driscol guy who comments to you that this is O'driscol territory when you first visit Valentine. Setting this back to 90 or just deleting the line fixed all my problems of NPCs being bullet sponges or just immortal. And yet, this line set at 90 was supposed to PREVENT this issue in PDO.