-------------------------------------------------------------------------------------------------------------------------------------------------------------------- Q1: Can this be used with WhyEm's DLC, Maverick Weapons, etc? No, anything that conflicts with the catalog_sp.ymt, weapons.ymt or any other file can't be used. Use the available merges. click here! --> The Trifecta - Redux by Andre
Q2: Why am I not getting any ammo? Completely remove all your current weapons with a trainer and buy them back. Also see Q1 answer. Make sure to run the mod stand alone if you're still having trouble. Q3: Why is it not loading? Some of the modified textures might not load on DX12. In that case, switch to Vulkan or delete the texture file (ammo_types.ytd) but you won't see the cartridge headstamps anymore.
Q4: How can I get a gun on the back slot? It's a design choice. That slot is only for the bow (due missions related issues). Check the articles on how to restore or inverse the slots. --------------------------------------------------------------------------------------------------------------------------------------------------------------------
Hi, I just installed your mod and I wanted to know why the guns this mod includes are locked, do I need to install an extra file apart from the files that are required?
Also why I can't buy any ammo? I removed all my guns and bought them again and still nothing
Hi! i have played new game with now your mod to have a different kind of difficulty and a different gameplay. And im searching on description, and i dont know if its normal the below thing is normal.
On very first mission, the one tutorial chasing with charle on the beginning, the knife was missing, so after chasing i couldn't take the skin for pearson, and after try to dodge that mission, to path throw i never get my knife, is that normal?
And then i have seen that apparantly throwing axe have been removed, but amulets and talisman of the stolen shop is not avaible for me, is it normal?
Im not using any other mod that touching stuff, only remington 1858 and realistic gun metal, 2 mod that need firarm 1899 to work well so i supposed there is no reason to be conflict. My others mod is basicaly yours, and 2 other that doesnt touch catalog "longer day" "bandit hideout" and "only content unlocker"
Sorry thats certainly stupid from me but i couldnt find if it a normal thing of the mod, or if i didnt install the mod well
There are exit wounds in this mod, but, unfortunately, it's unrealistic as hell. Basically, the creator of this mod decided to just make "powerful" rounds go through NPC's (such as the Carcano and most bolt-actions, plus the Rolling Block) so they used their own logic to decide what rounds should trigger exit wounds. I believe they thought that sniper rifles should, for some reason, be the only ones to create exit wounds, so yeeeeah, I don't think there is an easy fix for that. IRL, almost all guns have exit wounds, and this is how it should've been in this mod. Also, I might have a fix for you. I'll tweak some things and I'll tell you if it worked. If you want, I can send you the config.
Nice! I managed to figure out how to get the weapon slots back myself, but I was lost when it came to the gore. This is perfect! Edit: I though this would restore the head gore, but I was mistaken.
If it's not too much trouble, would you mind telling me both how you restored the weapon slots and how you restored the head gore? And, if you have the time and know how, could you tell me how I would go about disabling head popping for some weapons/ammo?
You can use my edit, It has what you want. --> 1899 Edit If you want to learn what is what then compare the edit to WickedHorseMan's original files in a program like WinMerge.
that one word " WINMERGE " solved a heck of a lot problems for me... i dont know if it matters but thanks to u i was able to make that annoying hunting knife handle disappear and finally replace it with any other ydr model i choose. no clipping.. i was just searching for an app that could do that.. Thanks a bunch man U31inked ...
Oh, undoubtedly! I mean, I essentially laid the groundwork for Nexus to host these discussions and effortlessly whipped up RDR2 all by myself in my bedroom during a weekend. So, really, who even needs these "mod authors" when I can just toss out the word about a basic document editing program, am I right?
1294 comments
Q1: Can this be used with WhyEm's DLC, Maverick Weapons, etc?
No, anything that conflicts with the catalog_sp.ymt, weapons.ymt or any other file can't be used. Use the available merges.
click here! --> The Trifecta - Redux by Andre
Q2: Why am I not getting any ammo?
Completely remove all your current weapons with a trainer and buy them back. Also see Q1 answer. Make sure to run the mod stand alone if you're still having trouble.
Q3: Why is it not loading?
Some of the modified textures might not load on DX12. In that case, switch to Vulkan or delete the texture file (ammo_types.ytd) but you won't see the cartridge headstamps anymore.
Q4: How can I get a gun on the back slot?
It's a design choice. That slot is only for the bow (due missions related issues). Check the articles on how to restore or inverse the slots.
--------------------------------------------------------------------------------------------------------------------------------------------------------------------
Also why I can't buy any ammo? I removed all my guns and bought them again and still nothing
And im searching on description, and i dont know if its normal the below thing is normal.
On very first mission, the one tutorial chasing with charle on the beginning, the knife was missing, so after chasing i couldn't take the skin for pearson, and after try to dodge that mission, to path throw i never get my knife, is that normal?
And then i have seen that apparantly throwing axe have been removed, but amulets and talisman of the stolen shop is not avaible for me, is it normal?
Im not using any other mod that touching stuff, only remington 1858 and realistic gun metal, 2 mod that need firarm 1899 to work well so i supposed there is no reason to be conflict. My others mod is basicaly yours, and 2 other that doesnt touch catalog "longer day" "bandit hideout" and "only content unlocker"
Sorry thats certainly stupid from me but i couldnt find if it a normal thing of the mod, or if i didnt install the mod well
Some things i noticed
like the high velocity in vanilla
Basically, the creator of this mod decided to just make "powerful" rounds go through NPC's (such as the Carcano and most bolt-actions, plus the Rolling Block) so they used their own logic to decide what rounds should trigger exit wounds. I believe they thought that sniper rifles should, for some reason, be the only ones to create exit wounds, so yeeeeah, I don't think there is an easy fix for that. IRL, almost all guns have exit wounds, and this is how it should've been in this mod.
Also, I might have a fix for you. I'll tweak some things and I'll tell you if it worked. If you want, I can send you the config.
that file also fixes the bug that causes npcs to have floating guns on their hip, and adds the 2 weapon slots back.
Edit: I though this would restore the head gore, but I was mistaken.
If you want to learn what is what then compare the edit to WickedHorseMan's original files in a program like WinMerge.