Red Dead Redemption 2

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WickedHorseMan

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wickedhorseman

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1294 comments

  1. wickedhorseman
    wickedhorseman
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    Locked
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    *****
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    Q1:
    Can this be used with WhyEm's DLC, Maverick Weapons, etc?
    No, anything that conflicts with the catalog_sp.ymt, weapons.ymt or any other file can't be used. Use the available merges.
    click here! --> The Trifecta - Redux by Andre

    Q2: Why am I not getting any ammo?

    Completely remove all your current weapons with a trainer and buy them back. Also see Q1 answer. Make sure to run the mod stand alone if you're still having trouble.

    Q3: Why is it not loading?
    Some of the modified textures might not load on DX12. In that case, switch to Vulkan or delete the texture file (ammo_types.ytd) but you won't see the cartridge headstamps anymore.

    Q4: How can I get a gun on the back slot?
    It's a design choice. That slot is only for the bow (due missions related issues). Check the articles on how to restore or inverse the slots.
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------
    *****
  2. poioyea
    poioyea
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    why does it says fffffff error how do i fix it is this mod doing it how to fix
  3. flashoo7
    flashoo7
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    Hi, I just installed your mod and I wanted to know why the guns this mod includes are locked, do I need to install an extra file apart from the files that are required? 

    Also why I can't buy any ammo? I removed all my guns and bought them again and still nothing
  4. minecraft2137
    minecraft2137
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    nvm
  5. greedyglutsy
    greedyglutsy
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    Hi! i have played new game with now your mod to have a different kind of difficulty and a different gameplay.
    And im searching on description, and i dont know if its normal the below thing is normal.

    On very first mission, the one tutorial chasing with charle on the beginning, the knife was missing, so after chasing i couldn't take the skin for pearson, and after try to dodge that mission, to path throw i never get my knife, is that normal?

    And then i have seen that apparantly throwing axe have been removed, but amulets and talisman of the stolen shop is not avaible for me, is it normal?

    Im not using any other mod that touching stuff, only remington 1858 and realistic gun metal, 2 mod that need firarm 1899 to work well so i supposed there is no reason to be conflict. My others mod is basicaly yours, and 2 other that doesnt touch catalog "longer day" "bandit hideout" and "only content unlocker"

    Sorry thats certainly stupid from me but i couldnt find if it a normal thing of the mod, or if i didnt install the mod well
  6. chevy91021
    chevy91021
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    nvm i fixed it
  7. Jogiwa2002
    Jogiwa2002
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    Great mod, i like the changes to the gameplay. 

    Some things i noticed

    • If i start a new game i don't have a knife, had to get one with a trainer
    • The .22 Varmint ammo has the wrong description in zthe catalouge
    • The NPC's have their guns equipped at all times, even if they don't have an appropiate holster.
    • The navy pistol and walker Revolver cannot be fully customized, some parts either don't show or break the model. 
  8. Howmanymorenexusjannies
    Howmanymorenexusjannies
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    Why are firearms locked in prologue?
  9. Doctaaaa
    Doctaaaa
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    how can i change the reload speeds?
  10. unoplayer1
    unoplayer1
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    does anybody know if theres a way to get exit wounds from one of the cartridges or a file to turn it on? 
    like the high velocity in vanilla
    1. fogs909189
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      There are exit wounds in this mod, but, unfortunately, it's unrealistic as hell.
      Basically, the creator of this mod decided to just make "powerful" rounds go through NPC's (such as the Carcano and most bolt-actions, plus the Rolling Block) so they used their own logic to decide what rounds should trigger exit wounds. I believe they thought that sniper rifles should, for some reason, be the only ones to create exit wounds, so yeeeeah, I don't think there is an easy fix for that. IRL, almost all guns have exit wounds, and this is how it should've been in this mod.
      Also, I might have a fix for you. I'll tweak some things and I'll tell you if it worked. If you want, I can send you the config.
    2. Ayxta
      Ayxta
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      yo, could you send me the config? i dont really like the exit wounds on the mod
    3. U31inked
      U31inked
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      Did you manage to figure it out?
    4. gpt4
      gpt4
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      i managed to add exit wounds for all ammo types (except varmint). here's the download link for y'all who want it: WickedHorseMan (mediafire.com)

      that file also fixes the bug that causes npcs to have floating guns on their hip, and adds the 2 weapon slots back. 
    5. sprinklesprinkles
      sprinklesprinkles
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      Legend
    6. U31inked
      U31inked
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      Nice! I managed to figure out how to get the weapon slots back myself, but I was lost when it came to the gore. This is perfect!
      Edit: I though this would restore the head gore, but I was mistaken.
    7. gpt4
      gpt4
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      wht? the mf was talking about exit wounds, not sure what you mean by head gore. 
    8. U31inked
      U31inked
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      I meant the bullet wound vfx that is applied to characters when shot in the head. ~ Anyways, I figured out how to restore it myself.
    9. exlv
      exlv
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      If it's not too much trouble, would you mind telling me both how you restored the weapon slots and how you restored the head gore? And, if you have the time and know how, could you tell me how I would go about disabling head popping for some weapons/ammo?
    10. U31inked
      U31inked
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      You can use my edit, It has what you want. --> 1899 Edit     
      If you want to learn what is what then compare the edit to WickedHorseMan's original files in a program like WinMerge. 
    11. gogolrockz92
      gogolrockz92
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      that one word " WINMERGE " solved a heck of a lot problems for me... i dont know if it matters but thanks to u i was able to make that annoying hunting knife handle disappear and finally replace it with any other ydr model i choose. no clipping.. i was just searching for an app that could do that.. Thanks a bunch man U31inked ...
    12. wickedhorseman
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      Thanks U31inked! Honestly you deserve more credit than the mod author.
    13. U31inked
      U31inked
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      Oh, undoubtedly! I mean, I essentially laid the groundwork for Nexus to host these discussions and effortlessly whipped up RDR2 all by myself in my bedroom during a weekend. So, really, who even needs these "mod authors" when I can just toss out the word about a basic document editing program, am I right?
    14. gogolrockz92
      gogolrockz92
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      Yup.
    15. Ragnar120616
      Ragnar120616
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      very late reply, but your 1899 edit link sends me to an empty folder.
    16. SirOolith
      SirOolith
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      any chance you got that file/fix still? for the head wound vfx
    17. tripleWR3CK
      tripleWR3CK
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      Your link goes to an empty folder now, can anyone rehost or share?
  11. oxordh
    oxordh
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    Can I merge this mod with red dead offline?