Thanks a lot I appreciate it. Sadly no I don't because I don't know how to make horses that spawn have a randomly generated tint to the moustache. If you really wanted to you could edit the tint values for the different coats but that would make that horse always have that same moustache still but it could be a different colour from the others. Thanks a lot again for the kind words, I'm glad you enjoyed my mod.
thank you so much for such a quick response! i'll go ahead and test editing the tint values to see what i can find out :D thank you so much again for this mod!! im so happy with my moustache babies hehehe
also.. goodness, i just reread my question and i phrased it horribly! im so sorry omg thank you for deciphering it without judgement T_T ive now edited it to be a bit more readable T_T
not if it also edits the horses .ymt which it probably does but you can merge them easily its just very tedious. you'd have to add <Item> <drawable>P_C_HORSE_01_MOUSTACHE_000</drawable>
to every horse ymt. I don't remember which variation you have to put it in as i believe most horses have 2 outfit variations but you can check that yourself probably
It's funny but I liked it, since sometimes in real life horses have moustaches...and it's funny too, But I would use this mod if only some horses have moustaches it would be so much more interresting founding the rare horses with moustaches
but not like that, it would be if was a porcentage chance, like even a normal horse could be a rare change of having moustache, not everyhorse of that same especification
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would you happen to know what i can change the tint values into to have more variety in the moustaches please?
If you really wanted to you could edit the tint values for the different coats but that would make that horse always have that same moustache still but it could be a different colour from the others. Thanks a lot again for the kind words, I'm glad you enjoyed my mod.
also.. goodness, i just reread my question and i phrased it horribly! im so sorry omg thank you for deciphering it without judgement T_T ive now edited it to be a bit more readable T_T
you'd have to add <Item>
<drawable>P_C_HORSE_01_MOUSTACHE_000</drawable>
<albedo>P_C_HORSE_01_HAIR_000_C0_998_AB</albedo>
<normal>P_C_HORSE_01_HAIR_000_C0_000_NM</normal>
<material>P_C_HORSE_01_HAIR_000_C0_000_M</material>
<palette>METAPED_TINT_HORSE</palette>
<tint0 value="56"/>
<tint1 value="60"/>
<tint2 value="18"/>
<probability value="255"/>
</Item>
to every horse ymt. I don't remember which variation you have to put it in as i believe most horses have 2 outfit variations but you can check that yourself probably