CHANGE\ADD AMMO TYPE FOR CLEAN KILL
This is example how it may look like:
<Item key="PS_SMALL" type="sDamageCleanlinessData"> <--this is animal size
<RegionData>
<Item key="Limb"> <--this is certain body part
<WeaponData>
<Item key="AMMO_ARROW_SMALL_GAME"> <---change this to another type, for example to AMMO_REVOLVER or whatever you want
<CleanlinessResults>
<Item>
<MaxBulletHits value="1" />
<MaxDamageCleanliness>Perfect</MaxDamageCleanliness> <-- pelt type with clean kill
</Item>
</CleanlinessResults>
</Item>
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