We have no modding tools for easy finding certain item, so we need to search for each item through the game file's text. At first you should use some good text editor such as Notepad++ or EmEditor. Then open 'catalog.sp' file, press Ctrl+F and search by keywords.
To change ammo limits for each ammo type
<item key="AMMO_REVOLVER
[scroll beneath]
<multiplicity> here are ammo quantities
<item>
<quantity value="40" /> start quantity limit
<slotid>SLOTID_ANY</slotid>
</item>
<item>
<quantity value="10" /> bonus from upgrade 1
<slotid>0xE655E53D</slotid>
</item>
<item>
<quantity value="10"/> bonus from upgrade 2
Change weapon prices.
Open catalog.sp and search for certain weapon line. Example: <itemkey="WEAPON_REVOLVER_CATTLEMAN
Same for each weapon like <itemkey="WEAPON_RIFLE or <itemkey="WEAPON_SHOTGUN
Scroll down and you will see its price in cents - that's what you need to change.
Use notepad++ or EmEditor for work.
All items names that you need, usually begin with <item key="
For horse breeds it will be <item key="HORSE_BREED_
Example:
<item key="HORSE_BREED_MUSTANG_BUCKSKIN">
Prices will be below, in cents.
<item>CURRENCY_CASH</item>
<quantity value="10000 - it means 100$
Animal carcasses:
PROVISION_ANIMAL_CARCASS_
PROVISION_SKINNED_CARCASS_
For beaver it will be:
PROVISION_ANIMAL_CARCASS_BEAVER_
PROVISION_SKINNED_CARCASS_BEAVER_
For pelts there are names 'hide', 'fur', 'pelt', 'wool'.
Examples:
<item key="PROVISION_RAM_HIDE_POOR">
<item key="PROVISION_RAM_HIDE">
<item key="PROVISION_RAM_HIDE_PRISTINE">
... or
PROVISION_BEAR_FUR_PRISTINE
PROVISION_BEAR_LEGENDARY_FUR_PRISTINE
...or
<item key="PROVISION_RABBIT_PELT">
or
PROVISION_SHEEP_WOOL
MEDICINES:
CONSUMABLE_MEDICINE
CONSUMABLE_MEDICINE_USED =opened
CONSUMABLE_POTENT_MEDICINE
CONSUMABLE_SPECIAL_MEDICINE
CONSUMABLE_SPECIAL_MEDICINE_CRAFTED
.
CONSUMABLE_RESTORATIVE - =bitters, same as above
.
CONSUMABLE_TONIC
.
CONSUMABLE_HORSE_MEDICINE
CONSUMABLE_HORSE_STIMULANT
.
CONSUMABLE_HAIR_TONIC
CONSUMABLE_COCAINE_CHEWING_GUM
HERBS:
item key="CONSUMABLE_HERB_GINSENG
item key="CONSUMABLE_HERB_ALASKAN_GINSENG
item key="CONSUMABLE_HERB_AMERICAN_GINSENG
and so on
How to change the effects of Opened medicines restore 20-30% instead of 100% ?
In the top side of the file:
<item>
<key>EFFECT_HEALTH_10</key> --example for CONSUMABLE_MEDICINE.
<id>0xC7BCE4CF</id>
<value value="2"/> ---2=20%; 10=100%. This effect is for all CONSUMABLE_MEDICINE except golden cores.
<percent value="100.00000000"/>
<time value="0"/>
<timeunits value="0"/>
<durationcategory>0x5C26356D</durationcategory>
</item>
I mean, the one common percent for ALL non-golden health tonics. This is how the game works. And the same way for deadeye and stamina tonics.
9 comments
Thanks in advance!
just recently installed trifecta and was disappointed that I can't use this brilliant mod with it so I took it on my own and copied most of the values from your file with some minor tweaks. I have a question though, how do you edit service fees? I can't seem to figure out how to make hotels and baths cost more (and saloon drinks/meals)
key="AMMO_THROWING_KNIVES
key="AMMO_TOMAHAWK
key="AMMO_ARROW | 20
key="AMMO_REVOLVER | 30 + 6 + 12 = 48
key="AMMO_PISTOL | 25 + 10 + 15 = 50
key="AMMO_REPEATER | 30 + 6 + 12 = 48
key="AMMO_RIFLE | 20 + 5 + 15 = 40
key="AMMO_SHOTGUN | 16 + 4 + 8 = 28
key="AMMO_22 | 20 + 20 + 20 = 60