One way to solve this issue is by making a merge, but since there’s dozens of mods using that exact same file, you’ll have to make the merge yourself.
——— ⬇ ⬇ For the more experienced users ⬇ ⬇ ———
If you know your way around this file, then you might be happy to know that I left “<!--CHANGED-->“ notes right next to the edited lines, so you can easily copy paste them over to the equivalent lines in the other “metapeds.ymt” file.
——— ⬇ ⬇ For the less experienced users ⬇ ⬇ ———
First, let’s locate the conflicting file, In the case of “Ambient Gang”, the file is located in lml —> Ambient Gang - RDR1 Gang Addon.
Once located, open “metapeds.ymt” with any text editing program of your choice, I personally use “Notepad++”, since it’s quick and offers a lot of features.
Now press “Ctrl + F” (or “Ctrl + B” in some cases) to open up the “Find…” window and then search for “facial_clipset_group_john” (if that name doesn’t exist, try “0x24EACA9E” instead).
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Find and replace all “facial_clipset_group_john” (or “0x24EACA9E”) with “facial_clipset_group_john_front”, this should make John look forwards while aiming.
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After that, go back to the “Find…” window and look for “player_three” (or “0x00B69710”), then scroll down until you find “<WeaponAnimationsGroup/>“ (or “<UNK_MEMBER_0x44F4F2CA/>”).
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Now replace “<WeaponAnimationsGroup/>“ (or “<UNK_MEMBER_0x44F4F2CA/>”) with “<WeaponAnimationsGroup>PLAYER_THREE</WeaponAnimationsGroup>“ aaand you should be done!
Now all there is to do is delete this mod’s “metapeds.ymt” file, which is located in lml —> Animation Fixes —> Extended_Player_Animations —> Aiming_Animations and you can enjoy the game with John’s beta aiming animations!
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Edit: Fixed!