I'm going to use my Photoshop to upscaled one of the moon.dds files. If it works, I'll let you know which software to use to put them into HD format.
But. As you stated, I'm not sure which resolution scale your pain.net software is compatible with. I'll test that workaround.
*The moon is as enhanced as the outdated graphics set and script is gonna get. There's a reason why both the DXT conversion and MagicRdr only work with certain graphic changes. They're outdated and don't work with certain updated coding. Until both Magic and Paint.net are updated. You get what you've got. There's no work around.
**Have you done a "super resolution" workaround like photoshop then use Paint.net for conversion? I'm going to see if I can try a fix with the DDS through photoshop and convert it from there into the MagicRDR.
Well, shit... got it. Through photoshop with image size, the resolution needs to be at 144 (I'm gonna try it at 1080... failed as expected). On my rig, I had to change the PSD file to DDS. Do this on your own for all your images. It loaded perfectly fine on the MagicRDR. Only problem is, the fact of the moon cycles. It only works on a full moon for all the full moons. Try to change as your rig can handle the DXT1, to change the format up as far as you can, unless you have already until you reach the bottleneck of 1080p. Use photoshop. The cracked version works best.
***To note: If a texture file needs to be converted, go to the website: convertio.co and use which ever process you need.
This is as far as I'm going for help with your mod. Thank you for the extra main description credit.
Of course my man! I Already have the upscaled .dds but couldn't manage to import at high resolutions, as i sad , there's something related to the WTD extensions limit size files OR is the MAGICRDR limitations.
BUT Actually we found out that thers this thing with de DXT conversion. please let me know if anything change!!
after i open the swall file and replace it, no rebuild option comes up and i looked all over and can't find it anywhere. it even says make sure to rebuild the file but doesn't give me the option unless im blind.
Yes Rebuild is the same as SAVE FILE. i saw a window in magic rdr saying rebuild is the same of saving, and then i started using this word. File > Save > Current = SAVE FILE
THANKS MAN! You're saying about the night in general?? man... i don't know, in my game the night are actually very dark already, maybe you are using a reshade that enhance the shadows OR you can actually open the menu settings > display > turn down the brightness or your game or adjust the contrast. i personally made a fine tune of brightness and contrast to match my monitor. BUT That's an Idea, making the nights darker. maybe if i could adjust within the game textures e something and turning into a mod, maybe, maybe.
Yes, I'm talking about the night in general. I'm using reshade and will try to tweak it. But I still find the night sky very clear. Only the first night of the game is completely dark for me. The rest looks like a cloudy sky. Thank you for your attention.
You're fine. I fixed it. If you're on Ultra, try the Vibrant Reshade unless your using the other more popular reshade. I've a good amount of 30 reshades, plus and endorsing those that fit best for this game.
My rig card is a Nvidia Geforce GTX 1070 8gig. No problems, thus far. 32 gig of ram. 4.5 AMD cpu.
Window pops up: Wrong DXT format. Any fix for this? I'm not up for retextures in the Swall file.
**I'll let you know the results on my next pass during midnight hours in game, but I'm still getting the DXT message and everything on my rig is always up to date. I've personally never seen this message popup come up.**
***FIXED. Had to follow your cue and direction with the paint.net program then resize it to your specs of (BC3), but went DXT5***
The direct fix... your paint.net image editor program... is contradicting the coding. The main is expecting DXT5. You have it on DXT1. At least on my rig anyway, This is a fix for those who might have the same problem in the future.
The walkthrough:
Go into paint.net. Resize to 128x128 (don't worry, the XML resize script will do the rest). Save the new texture AS moon.dds. Go into your Swall folder and import this new image, as current. Save it. Boom, done.
Endorsed.
Delete this post as necessary, and revamp your main description if necessary. Thank you very much for your help. You taught me something new.
AWW SHEEEET..... i was cooking other mod here that uses other type DXT and must forgot this preset in use. wait for update... but if you don''t want to wait download "paint.net image editor" open the .dds file with this program > click file> save as>DDS format> select the (BC3) DXT1 > save it
but one thing i'm sure, i didn't used DX11 format to export the DDS files man. I have to scroll down too much to find DX11 option in the box. Are you SURE you are following the steps correctly? I know this always sounds weird, but you could try update your graphics card driver and instal lastes version of microsoft visual redistribultables.
i'm saying this because my MAGICRDR simply crashed meanwhile modding and playing the game. one time i opened the MAGIC and it crashed for real, i've managed to make it work by reinstalling GPU Nvidia drivers with DDU unistaller, Scandisk, Check disk, sfc scannow, and closing most of startups apps in MSCONFIG. something went wrong with my rig and MAGIC RDR died. Returned back to life after all this processes.
Man, thanks for the feedback! But i can swear to you i'm using DXT1 in this moon.dds file inside Swall.wtd because it was showing DXT1 with the ORIGINAL VANILLA FILE. Take a look
BUT yeah i resize it to 256X256.
You see, that's why it's hard to make mods with upscaled textures to RDR for now. i don't actually know if its the MAGIC RDR or is the game coding itself and the wtd extensions wich have limitations or is due to directX, but something is weird about it. and i'm actually using the DXT1 256x256 format here in my rig. But i think for this mod i'll make a variants for download
thanks for the feedback. i think i'm gonna leave this post here for informational reasons.
some textures on Mapres.rpf can be changed to a higher resolution but not above 1024x1024, some times you canchange only one texture to even 2048x2048. but just one inside WTD package files. don't change all the resolutions above 1024x1024, dont's drag and drop, use replace button, right click replace can work, otherwise select the texture then click on the replace button on top of the window "replace current" OR "muiti import". you'll have to try. it's a try and error process. be patient. any progress come back here and report please.
31 comments
But. As you stated, I'm not sure which resolution scale your pain.net software is compatible with. I'll test that workaround.
*The moon is as enhanced as the outdated graphics set and script is gonna get. There's a reason why both the DXT conversion and MagicRdr only work with certain graphic changes. They're outdated and don't work with certain updated coding. Until both Magic and Paint.net are updated. You get what you've got. There's no work around.
**Have you done a "super resolution" workaround like photoshop then use Paint.net for conversion? I'm going to see if I can try a fix with the DDS through photoshop and convert it from there into the MagicRDR.
Well, shit... got it. Through photoshop with image size, the resolution needs to be at 144 (I'm gonna try it at 1080... failed as expected). On my rig, I had to change the PSD file to DDS. Do this on your own for all your images. It loaded perfectly fine on the MagicRDR. Only problem is, the fact of the moon cycles. It only works on a full moon for all the full moons. Try to change as your rig can handle the DXT1, to change the format up as far as you can, unless you have already until you reach the bottleneck of 1080p. Use photoshop. The cracked version works best.
***To note: If a texture file needs to be converted, go to the website: convertio.co and use which ever process you need.
This is as far as I'm going for help with your mod. Thank you for the extra main description credit.
BUT Actually we found out that thers this thing with de DXT conversion.
please let me know if anything change!!
it even says make sure to rebuild the file but doesn't give me the option unless im blind.
is that what you meant?
File > Save > Current = SAVE FILE
did it work?
i never even realized it said rebuild actually lol.thank
Very soon i'll bring another mod for more stars in the night sky! MORE STARS!!!! and variations!!!
is that the one to multiply it?
You're saying about the night in general?? man... i don't know, in my game the night are actually very dark already, maybe you are using a reshade that enhance the shadows OR you can actually open the menu settings > display > turn down the brightness or your game or adjust the contrast. i personally made a fine tune of brightness and contrast to match my monitor.
BUT
That's an Idea, making the nights darker. maybe if i could adjust within the game textures e something and turning into a mod, maybe, maybe.
My rig card is a Nvidia Geforce GTX 1070 8gig. No problems, thus far. 32 gig of ram. 4.5 AMD cpu.
**I'll let you know the results on my next pass during midnight hours in game, but I'm still getting the DXT message and everything on my rig is always up to date. I've personally never seen this message popup come up.**
***FIXED. Had to follow your cue and direction with the paint.net program then resize it to your specs of (BC3), but went DXT5***
The direct fix... your paint.net image editor program... is contradicting the coding. The main is expecting DXT5. You have it on DXT1. At least on my rig anyway, This is a fix for those who might have the same problem in the future.
The walkthrough:
Go into paint.net. Resize to 128x128 (don't worry, the XML resize script will do the rest). Save the new texture AS moon.dds. Go into your Swall folder and import this new image, as current. Save it. Boom, done.
Endorsed.
Delete this post as necessary, and revamp your main description if necessary. Thank you very much for your help. You taught me something new.
wait for update... but if you don''t want to wait download "paint.net image editor"
open the .dds file with this program > click file> save as>DDS format> select the (BC3) DXT1 > save it
i'm saying this because my MAGICRDR simply crashed meanwhile modding and playing the game. one time i opened the MAGIC and it crashed for real, i've managed to make it work by reinstalling GPU Nvidia drivers with DDU unistaller, Scandisk, Check disk, sfc scannow, and closing most of startups apps in MSCONFIG.
something went wrong with my rig and MAGIC RDR died. Returned back to life after all this processes.
*** ONLY DDS FORMATS I USED UNTILL NOW WERE DXT5 AND DXT1
Take a look
BUT yeah i resize it to 256X256.
You see, that's why it's hard to make mods with upscaled textures to RDR for now. i don't actually know if its the MAGIC RDR or is the game coding itself and the wtd extensions wich have limitations or is due to directX, but something is weird about it. and i'm actually using the DXT1 256x256 format here in my rig. But i think for this mod i'll make a variants for download
thanks for the feedback.
i think i'm gonna leave this post here for informational reasons.