Ready or Not
0 of 0

File information

Last updated

Original upload

Created by

JWebmeister

Uploaded by

jwebmeister

Virus scan

Some files not scanned

Tags for this mod

261 comments

  1. jwebmeister
    jwebmeister
    • member
    • 7 kudos
    Locked
    Sticky
    Based on a good idea from Devoutly1685 on github - I've put together a commands list (an imperfect one), links and discussion on github here or direct link to the google sheet.

    I'm not committing to maintaining or updating the google sheet, as I expect more changes to come (likely for the better).
    I still recommend reviewing the actual code in `./tacspeak/grammar/_readyornot.py` as the best source of truth, but the google sheet can be a useful and potentially easier starting point, even if it's an imperfect one.
  2. jwebmeister
    jwebmeister
    • member
    • 7 kudos
    Locked
    Sticky
    Tacspeak v0.2.0 has been released, including an EXPERIMENTAL model trained on Ready or Not commands, and important changes to user_settings.py.  

    The EXPERIMENTAL model may work better or worse than the base model for your particular setup + voice.  I'm releasing it in the hope of some users sharing the results of their testing, by posting test results to this GitHub issue.
    I'd suggest only using the EXPERIMENTAL model if you're willing to testing both models, otherwise stick with the base model.
    You can use either the original base model (0.1) or the new EXPERIMENTAL model (0.2) with Tacspeak v0.2.

    You may need to adjust the settings in user_settings.py to get it right for you, particularly "USE_NOISE_SINK", though it's equally valid advice for every other setting.

    More details in this article or release notes on GitHub, + YouTube video. A lot of key info is in the YouTube video.
  3. irllydontcare
    irllydontcare
    • member
    • 0 kudos
    I dont know if this is outdated or i did something wrong but whenever I use the tacspeak.exe after it loads it crashes and closes itself
    1. jwebmeister
      jwebmeister
      • member
      • 7 kudos
      Try going through the troubleshooting steps in n the readme and/or mod description 
  4. AustL04
    AustL04
    • member
    • 0 kudos
    I cant seem to edit the hot mic key, i can open the file and everything but cant edit the key, is there a certain app to use to edit the code?
    1. jwebmeister
      jwebmeister
      • member
      • 7 kudos
      Any text editor, though I use either Visual Studio Code or Notepad++.

      You might want to watch some of the Tacspeak YouTube videos. I go through some of the important settings for Tacspeak and explain what and how to change them.
  5. UnieCetterie
    UnieCetterie
    • supporter
    • 0 kudos
    Great mod, works out of the box for me.

    Thanks a lot, saves me time instead of pushing one by one the commands like a newbie noob that I am.
  6. Merpkiller
    Merpkiller
    • member
    • 0 kudos
    Howdy!

    After playing this a good amount, I kept running into issues with the 'freeze' command starting interactions I hadn't meant to, so I swapped the bindings around, though, I really miss having F for interaction.

    I downloaded python 3.12 and tried looking into the _readyornot.py file, however, all that happens is the window opens for a split second then disappears, it seems to do that with all the .py files. Is there a particular version of python I should be using to do this with? Or am I doing something wrong?
    1. Invokated
      Invokated
      • member
      • 0 kudos
      You can rebind your yell/interact key ingame so that they are seperate, and change the bind also in the [grammar] folder - _readyornot (with editor or Notepad++ for example) - scroll down a bit where you see the set bindings to each action -  now just change "interact" to anything you set - your example "f" , and "yell" to anything else you binded ingame.

      Sorry for my bad english, but i hope i made it a bit clearer how to seperate those two.
  7. muscalay
    muscalay
    • member
    • 2 kudos
    is there a way to queue the commands without having to hold the button?
    1. jwebmeister
      jwebmeister
      • member
      • 7 kudos
      As an example "blue team on my command open flash and clear"
    2. muscalay
      muscalay
      • member
      • 2 kudos
      when i say that they just flash and clear unless i hold the queue button to queue it
    3. jwebmeister
      jwebmeister
      • member
      • 7 kudos
      Check your keybinds, both in-game and in “_readyornot.py”.
    4. muscalay
      muscalay
      • member
      • 2 kudos
      riiight ofc thanks man
  8. BLCKWTRCo
    BLCKWTRCo
    • member
    • 0 kudos
    Hey having some trouble on the initial install.

    Everything needed is downloaded, both files extracted into a new folder. But when I run the executable tacspeak, it pulls up the cmd prompt for a split second then it closes, aren't able to get a glimpse of what any of it says. Any ideas?
    1. BLCKWTRCo
      BLCKWTRCo
      • member
      • 0 kudos
      FIX: Copy the kaldi model file into the tacspeak file.

      Got the cmd to not crash every time I open it which is an improvement. But despite my commands showing up in the cmd, officers don't seem to listen lol.
    2. jwebmeister
      jwebmeister
      • member
      • 7 kudos
      Try going through the troubleshooting section.  Specifically check if VC++ redistributable is installed, check your keybinds in _readyornot.py and the actual game (Ready or Not) match, check if any other software is interfering with those keybinds.
  9. hunter491
    hunter491
    • member
    • 0 kudos
    I also get this erro when tacspeak doesnt respond to my microphone
    [KALDI severity=-1] GetDecodedString on empty decoder
    1. jwebmeister
      jwebmeister
      • member
      • 7 kudos
      How often does it not respond to speech? It should be rare.

      The message means it attempted recognition but there was no audio to recognise or no active rules to match against.  
      This can also happen if you didn’t hold listen_key long enough, the CPU was busy, your mic or windows audio drivers had a brain fart, the timing listen_key press and release was “unlucky” (CPU busy), etc.

      I don’t think it can be 100% eliminated but if you can reliably reproduce the issue and describe the exact method and specifics to reproduce the issue, let me know and I can look into it. Ideally raise a new issue on GitHub, otherwise let me know the specifics here.

      edit: to be clear, the message isn’t an issue, it not recognising a valid spoken speech command is an issue.
  10. hunter491
    hunter491
    • member
    • 0 kudos
    Hello this is the error that I keep getting. Sometimes tacspeak  completely mishears what im saying, could this be related? [KALDI severity=-1] push-special: finished 200 iterations without converging.  Output will be inaccurate
  11. Bondi9mm
    Bondi9mm
    • member
    • 0 kudos
    soo see if i want to change my listening key how would i type it in the config (VK_DELETE OR 0X2E OR DEL KEY)
    1. jwebmeister
      jwebmeister
      • member
      • 7 kudos
      0x2E.  Similar to the format of the default value (0x05). Use the "Value" column of the table here for any other keys.
  12. benzoeffect
    benzoeffect
    • member
    • 0 kudos
    Hey jwebmeister, I think you popped in my YouTube video comments when I was using Tacspeak.  Loving it so far.  I do have a question and hoping you can help me find the settings.  I am one of those weird guys that enjoys doing the "hold to talk" feature.  Gives me more control I feel to get my thoughts and give orders.  However, since I make content I am also verbalizing my thoughts to people that watch videos, and I am finding my character yelling "Freeze" "hands up" pretty frequently as if it is an open mic.  I get the concept and for the average player, it would come in super handy.  But .... since I am a content creator, this limits my freedom of natural speech, also it is causing me to select certain menus prematurely when walking towards intel, and I can't remember sometimes if I got the intel without checking as my character naturally picks it up due to my 'talking'.  

    TLDR:  Is there a setting in the user-settings or the readyornot.py grammar that I can turn off the open mic, or perhaps in the game itself that would stop the open mic?  Thanks for the reply.

    EDIT: Okay, tried out the v0.2 and I must say it is much better, especially of resolving my issue of open mic.  So far so good.  
    1. jwebmeister
      jwebmeister
      • member
      • 7 kudos
      Cheers :) Yes to a mode where freeze etc is not “always” listening, just change “listen_key_toggle” to 0 or 2 (also 1, but I personally don’t recommend that mode). Readme / nexusmods mod description page has more details, so do the comments in the “user_settings.py”, but you probably want “listen_key_toggle” set to 0.

      edit: it’s also very important for folks with noisy environments. I switch between “listen_key_toggle” -1, 0 and 2 depending on how noisy my background is, or if I’m talking to others. Changing the user_settings requires restarting Tacspeak for it to take effect.