Mod articles
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Tacspeak
Fast, lightweight, modular - speech recognition for gaming
v0.2.0 release
Coming soon to nexusmods, see jwebmeister/tacspeak on github for the latest releases as soon as they're available.
See full release notes on github
VEtyMRIE2jA
Highlights and useful info
EXPERIMENTAL new kaldi model, finetuned from the base model, with ~23hrs of Ready or Not commands
New `--test_model` command line argument (& more) used to test models against retained audio + metadata
Changes to `user_settings.py` - `NoiseSink` rule (enable / disable in `user_settings.py`). Particularly useful for the new model as it's more sensitive to noise.
Changes to `user_settings.py`- `... -
Tacspeak
Fast, lightweight, modular - speech recognition for gaming
v0.1.5 release
Coming soon to nexusmods, see jwebmeister/tacspeak on github for the latest releases as soon as they're available.
See full release notes on github
Highlights and useful info
Fix deploy flashbang on ground
Remove "belay" (cancel held order)
Added "em" as alternative for "them", e.g. "restrain em"
updated readme - YT video link how to use & change settings
fixed audio during "cold mic" being prepended to retained audio (if enabled) when using global toggle mode (I don't think this was affecting speech recognition, but it's fixed now regardless)
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Tacspeak
Fast, lightweight, modular - speech recognition for gaming
v0.1.4 release
Coming soon to nexusmods, see jwebmeister/tacspeak on github for the latest releases as soon as they're available.
See full release notes on github
Highlights and useful info
update of back-end audio library
update of build process
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Tacspeak
Fast, lightweight, modular - speech recognition for gaming
v0.1.3 release
Coming soon to nexusmods, see jwebmeister/tacspeak on github for the latest releases as soon as they're available.
See full release notes on github
Highlights and useful info
added "remove the wedge"!
fixed close door
team move & cover - removed "my front" and "forward"
team halt - added "stop", "stop position", "stop movement"
npc (civilian / suspect) move - removed "to"
added optional "formation" suffix to diamond and wedge formations
changes to individual team member options, but commands remain disabled until keybinds are available in-game
added wand as equivalent fo... -
Tacspeak
Fast, lightweight, modular - speech recognition for gaming
v0.1.2 release
Coming soon to nexusmods, see jwebmeister/tacspeak on github for the latest releases as soon as they're available.
See full release notes on github
Highlights and useful info
Trapped doors
Example spoken commands (not exhaustive):
"blue team disarm that door"
"red team wedge that trapped door" (for a trapped door)
"gold cover that trapped door" (for a trapped door)
"gold cover the door" (for a un-trapped door)
The command keys will shift appropriately for the affected commands (wedge, cover, open / close door) if the user says it's a "trapped" door, or it will default to the... -
Tacspeak - speech recognition for gaming - v0.1 release
Tacspeak
Fast, lightweight, modular - speech recognition for gaming
Tacspeak has been designed specifically for recognising speech commands while playing games, particularly system resource and FPS hungry games!
v0.1 is the first public release of Tacspeak and includes a module for Ready or Not, to allow you to command squadmates, civilians and suspects using your own voice!
Check out Tacspeak's README for download, install and usage instructions.
Cheers,
JWebmeister...