Ready or Not
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JWebmeister

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jwebmeister

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  • Tacspeak - v0.2.0 release

    Tacspeak

    Fast, lightweight, modular - speech recognition for gaming



    v0.2.0 release

    Coming soon to nexusmods, see jwebmeister/tacspeak on github for the latest releases as soon as they're available.

    See full release notes on github

    VEtyMRIE2jA

    Highlights and useful info



    EXPERIMENTAL new kaldi model, finetuned from the base model, with ~23hrs of Ready or Not commands
    New `--test_model` command line argument (& more) used to test models against retained audio + metadata
    Changes to `user_settings.py` - `NoiseSink` rule (enable / disable in `user_settings.py`). Particularly useful for the new model as it's more sensitive to noise.
    Changes to `user_settings.py`- `...

  • Tacspeak - v0.1.5 release

    Tacspeak

    Fast, lightweight, modular - speech recognition for gaming



    v0.1.5 release

    Coming soon to nexusmods, see jwebmeister/tacspeak on github for the latest releases as soon as they're available.

    See full release notes on github

    Highlights and useful info


    Fix deploy flashbang on ground
    Remove "belay" (cancel held order)
    Added "em" as alternative for "them", e.g. "restrain em"
    updated readme - YT video link how to use & change settings
    fixed audio during "cold mic" being prepended to retained audio (if enabled) when using global toggle mode (I don't think this was affecting speech recognition, but it's fixed now regardless)
    ...

  • Tacspeak - v0.1.4 release

    Tacspeak

    Fast, lightweight, modular - speech recognition for gaming



    v0.1.4 release

    Coming soon to nexusmods, see jwebmeister/tacspeak on github for the latest releases as soon as they're available.

    See full release notes on github

    Highlights and useful info


    update of back-end audio library
    update of build process



    ...

  • Tacspeak - v0.1.3 release

    Tacspeak

    Fast, lightweight, modular - speech recognition for gaming



    v0.1.3 release

    Coming soon to nexusmods, see jwebmeister/tacspeak on github for the latest releases as soon as they're available.

    See full release notes on github

    Highlights and useful info


    added "remove the wedge"!
    fixed close door
    team move & cover - removed "my front" and "forward"
    team halt - added "stop", "stop position", "stop movement"
    npc (civilian / suspect) move - removed "to"
    added optional "formation" suffix to diamond and wedge formations
    changes to individual team member options, but commands remain disabled until keybinds are available in-game
    added wand as equivalent fo...

  • Tacspeak - v0.1.2 release

    Tacspeak

    Fast, lightweight, modular - speech recognition for gaming



    v0.1.2 release

    Coming soon to nexusmods, see jwebmeister/tacspeak on github for the latest releases as soon as they're available.

    See full release notes on github

    Highlights and useful info

    Trapped doors
    Example spoken commands (not exhaustive):


    "blue team disarm that door"
    "red team wedge that trapped door" (for a trapped door)
    "gold cover that trapped door" (for a trapped door)
    "gold cover the door" (for a un-trapped door)
    The command keys will shift appropriately for the affected commands (wedge, cover, open / close door) if the user says it's a "trapped" door, or it will default to the...

  • Tacspeak - speech recognition for gaming - v0.1 release

    Tacspeak
    Fast, lightweight, modular - speech recognition for gaming


    Tacspeak has been designed specifically for recognising speech commands while playing games, particularly system resource and FPS hungry games!

    v0.1 is the first public release of Tacspeak and includes a module for Ready or Not, to allow you to command squadmates, civilians and suspects using your own voice!

    Check out Tacspeak's README for download, install and usage instructions.

    Cheers,
    JWebmeister...