The new update is missing campus data? it shows Barricaded suspects but im pretty sure the mode is active shooter. there's only 5 suspects on campus, i dont know if that was your intention or not.
the vanilla game has a difficulty level of 0%. with mods like this it changes it to around 20%. i wouldn't call your mod "very difficult" i would call it an appropriate challenge. simply using a minor amount of teamwork will make any "difficult" situation a walk in the park.
Thanks for the update. It fixes some things wrong with the current AI and keeps them just as difficult without them stupidly lasering you through three walls. Enjoying it so far
The only thing I hate so far is how AI can trigger dump a mag in like 2 seconds. seems to be like that for Vanilla right now though, maybe they'll change it.
To prevent suspects from surrendering too often when their morale is low, the min&max morale value has been increased by about 0.05 ~ 0.1(MinMorale = 0.6 > 0.65 > 0.7, MaxMorale = 0.9 > 0.95 > 1.0) Additionally, as the difficulty increases, they take 25% to 50% less moral damage. but they still surrender reasonably often due to a variety of factors and difficulty level has become much easier than before the version. thx have fun~
Thank you for this mod. Play in co-op on "fire chicken", and how much more realistic the game has become. Is it compatible with the 1.0 update? Are you going to support the mod further or is it not required?
I love the mod, but can you add a spawn cap on the larger maps? When you get to the bigger maps like hospital barricaded suspect, theres too many enemies and messes up the ai tracking resulting in half of them not shooting. I usually notice this when the maps spawn 90 or more suspects, so maybe cap it at 80 or 70?
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Enjoying it so far
Additionally, as the difficulty increases, they take 25% to 50% less moral damage.
but they still surrender reasonably often due to a variety of factors and difficulty level has become much easier than before the version.
thx have fun~
Update: Instant crash on starting up multiplayer lobby.