Ready or Not

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Created by

APPLEPIE

Uploaded by

cvc208

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Safe to use

About this mod

To create a PVP feeling that will be released later modified the AI to behave as humanly as possible.
So the enemy AI is very lethal, and SWAT team and Suspect's stats are almost identical.

Every action you take will have a huge impact on your mission.
You must never let go of tension at any moment.

Permissions and credits
Changelogs
As mentioned above, the difficulty level is very difficult.
Maybe there won't be a John Wick like it used to be, but Reaction speed is as fast as human.
Choose your strategy carefully and complete the mission without taking too much damage


It is possible to modify the number of AIs, but to prevent FPS drop I didn't set the number of suspects to max.
Also, the number of suspects was moderately increased for sustained engagement.


If you have enough skills, you can do it alone.
I actually tested it, the difficulty level was perfect for me.

masochist like me can enjoy it very much.
(but playing alone is not recommended lol)




Below is a description of the difficulty level.

I like spicy food, so I defined the mode name as spicy taste :)




[AI stats by difficulty]



[MildTaste] Suspect +5 / Patrol 5 / Accuracy 2.0 / Reaction speed little fast (including detection motion) / Recognition range greatly increased / Suspect's health 160+20 / Morale Normal / Take cover and mobility slightly increased / tracking ability Normal  / Slight increase in gunshot explosion flash detection range
(Player Damage Cap 70)



[SpicyTaste] Suspect +7 / Patrol 7 / Accuracy 1.7 / Reaction speed fast (including detection motion) / Recognition range greatly increased / Suspect's health 160+40 / Morale little High / Take cover and mobility greatly increased / Slightly increased tracking ability/ 25% increase in non-lethal weapon immunity /Greatly increase in gunshot explosion flash detection range
(Player Damage Cap 85)



[NuclearFireChicken] Suspect +10 / Patrol 10 / Accuracy 1.5 / Reaction speed very fast (including detection motion) / Recognition range greatly increased / Suspect's health 160+90 / Morale High / Take cover and mobility greatly increased / Greatly increased tracking ability/ 50% increase in non-lethal weapon immunity / Very Greatly increase in gunshot explosion flash detection range
(Player Damage Cap 100)



SWAT AI reduced accuracy(0.4 >> 1.0).




Trap Explosive, Flashbang, Alarm Rate and Number Depends on Map, Locked Door Rate Decreased

Bomb Defuse Mode Bomb 2>>3 Difficulty + Depends on the map mode, default time limit 12 minutes>> 10 minutes Easy difficulty 60 seconds added,

As the difficulty increases, it decreases by 30 seconds (ex: 360>>330>>300)




-New Update-

1.22
level improvement 
Suspect reduce Accuracy per meter & reaction speed
Player damage cap changed 80 > 70, 90 > 85(default 70)

1.21(Big Update!)
ReadyOrNot 1.0 compatible
Suspect FireRate, ExplosiveVest, Civilians health, Traps, Bombs mod are vanilla setting

1.13
Reduced suspect reaction speed.
Reduced suspect attack speed.
Reduced number of bomb vests.
Increase and decrease Suspect Accuracy Lost Per Meter.
Adjust the number of suspects per map.
increased number of roamers

1.12(Hotfix)
Agency, Valley, Importer, Club, Meth, Hospital
Change the number of suspects.
Fix Port script error
Suspect Accuracy slightly reduced

1.11
+10 Added CIV version with increased number of civilians(More will result in lower frame rate)
-1 traps reduced.
After 30 suspects, a noticeable decrease in reaction speed and attack speed was found.
Therefore, the maximum number of suspects was set at almost 30.
Suspect accuracy slightly increased and Decreases morale slightly.
Increased SWAT reaction speed and accuracy.





Not compatible with some mods
(ex: gore mod, camera mod ... idk, and more)

The best way is to use only ai mode



AI problems caused by another mods: sometimes cover and not attack, they just run away, shooting in place without movement, pretending not to be seen even if seen, not bypassing attack, reaction after a long time when shouting with F
(Not all symptoms were fully identified and not visibly obvious)



.You can check the settings of the mod using notes.
but can not be modified by note. make it with another AI generator.


and only the official ai update or big update will be uploaded as a new version.


How to install:
C(installed drive):/Program Files (x86)/Steam/steamapps/common/Ready Or Not/ReadyOrNot/Content/Paks


*Apply only one AI mod.






enjoy your death!