Ready or Not

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Mpswagg

Uploaded by

Mpswagg

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About this mod

(Deprecated)
Made for gaming veterans of RON, this "John Wick" Ai makes you feel like you're going to war. Oriented towards heavy firefights and more militaristic engagements.

Permissions and credits
(This mod was last updated in December 2022. This mod is deprecated and WILL NOT BE UPDATED as I don't play, let alone mod RON anymore. This mod will remain for archival/historical purposes. Thank you to all who have downloaded and enjoyed playing this mod and I'm sorry to those who unknowingly played this in public lobbies.)






Quick Notes
:
-Ai has aimbot
-Ai is more aggressive
-Ai health is decreased from vanilla  (no bullet sponges)
-Ai numbers have increased depending on map and mode
-More traps (depending on map and mode)
-Bombers appear on more maps
-Mod is "plug & play"
-ONLY the host is required to have the file

Recommended if used in conjunction with:
-In Game Menu(https://mod.io/g/readyornot/m/igm)
-More Slots      (https://www.nexusmods.com/readyornot/mods/1268)


Background:    (Scroll down for mod Desc.)
People who may have been complaining about RON's aimbot Ai may have unknowingly played this mod in my lobbies.
This mod is an Ai configuration that I made back in February using Kronzky's mod which I have updated with each major update of the game.  The general Ai had a bug where they would have a chance to stall when seeing a player before they would actually start firing, this bug was patched out when the covering system was implemented. I would host public lobbies with a friend using some early variation of this AI config when we got bored of the vanilla Ai.



Description
:
This mod is an Ai configuration that gives the suspects "aimbot" while making them more aggressive, turning them ALL into John Wick. The aim of this mod, no pun intended, is to give much more of a challenge for players who have hundreds of hours in RON while severely punishing those who try to "solo" maps, instilling coordination as a team or annihilation as a team. The name of this Ai config was given after how completing missions with this mod by the skin your teeth felt similar to the jungles of Vietnam.

This Ai configuration essentially halves the Vanilla Ai's margin of error in accuracy while inflating their morale, making them more lethal and highly aggressive. With this Ai config being more oriented toward more intense firefights and engagements reminiscent of warfare in Vietnam, the number of suspects has been elevated within reason while keeping civilians to a minimum. In addition, the number of traps has been raised depending on the map and mode while also including a suicide bomber in a similar manner. The number of bombs in BombThreat has increased to 3 by default without any change in time. To counteract this, the AI HAD THEIR HEALTH LOWERED to get rid of the "bullet spongeiness" that Vanilla Ai and many other mods are plagued with.


Installation
:
-download pak file
-manage game files
-move pak file into the game's pak folder to enable mod
(...ReadyOrNot>Content>Paks)
-remove pak file from the folder to disable mod



Difficulty Gauge:
I included this to essentially give whoever is hosting a "heads-up" on what the map/mode entails with this mod before choosing it. The difficulties are based on the values of the maps and from personal experience playing these modes for more than 200+ hours.

Negligible: (negligible attention given to these modes)
-All Active shooter modes
-Any Hostage Rescue not listed in the following difficulties

Easy: (challenging yet can still be accomplished with one or two skilled friends, team organization is optional)
Gas_BarricadedSuspects
Gas_BombThreat
Gas_HostageRescue
Meth_BarricadedSuspects

Medium: (full lobby recommended, team organization suggested, TPK if careless or complacent)
-Dealer_BarricadedSuspects
-Club_BarricadedSuspects  (Beware of suicide bombers)
-Agency_BarricadedSuspects
-Valley_BarricadedSuspects (Beware of the Bridge of Death)

Hard: (full server required, team organization required, WILL TPK ENTIRE LOBBIES, WILL TAKE NUMEROUS ATTEMPTS TO SUCCEED)
-Farm_BarricadedSuspects
-Farm_Raid
-Gas_Raid                      (Vibe Check Map)
-Meth_Raid                    (Attack houses one at a time for best success)
-Penthouse_BarricadedSuspects(highest accuracy & health, pending "Dark Souls" rating)
-hospital_BarricadedSuspects     (Largest Map atm)
-DataCenter_BarricadedSuspects(the map was already difficult in Vanilla)



This AI config was made using RoN Mod Generator (https://ron.recursiveprojects.cloud) when I couldn't get Kronzky's mod to work after the Devs restructured the pak files in an update. Special thanks to the creator of RoN Mod Generator for creating the simple tool to make this possible without me having to learn Unreal Engine. Any updates to the mod are limited by how to up to date RoN Mod Generator is with the current game update.


Known Bugs: (note, the main reason I am uploading this onto Nexus is that I have no idea if these issues are caused by me hosting with shitty internet or something with the mod itself. Please let me know if you too encounter these issues)
-occasional high ping spike
-very rarely kicks everyone from the server if ping exceeds certain threshold
-the last Ai may impersonate Malaysian Airlines Flight 370
-lag on the loading screen (expected with all Ai mods)
-not compatible with any other AI configs including Zombie mode