I wonder how I can modify my own health, sometimes I want to be a John Wick breaching the map just myself alone. I use to modify the AIlevelData.ini, but now that unpack software didn't work in the latest version, I wonder if there has some more simple way to achieve it that would be great.
so. I played your mod a bit more and it is awesome! also thank you for taking my feedback into account.
my only remark on this version is the increased HP for armored targets. afaik 160 instead of 150 does not change anything except when hitting limbs with 9mm, which is already not too great again armored enemies. what felt good for me when testing a bit was around 120HP. edit: you could also consider nerfing the morale of suspects that are less willing to fight i.e. the guys on gas station and meth house. edit 2: had a situation on gas station that sometimes the AI is still moving very fast with high accuracy. while I think here the movement speed is simply a bit high.
yo i tried your john wick version one and it seems it doesn't work i think, like its mostly the same vanilla, its not like they can shoot you really bad and still can't die so idk
The john wick file haven't been updated to 0.35 and is still on 0.2, which, combined with the changes, just really sucks. I will try to update it soon.
things I've noticed with the current version: suspect AI: seems a bit more snappy again (not onehitting me, but aiming and firing very fast, to the point, where the gun is not even directly pointing at me) SWAT AI change seems good to me so far, gotta test them vs harder enemies later. just minor things I've noticed from your previous version. good work as always, think about adding some inertia or movement changes to the AI in general to make them less jumpy and runny while shooting.
I'm gonna try to experiment with some movement, along with tweaking some stuff around the snappy aim. (v0.35 may be released to fix some issues if the update takes too long) Also going to update the Optional files to 0.3 very soon.
I hope you figure it out, that would be real nice.
I think the snapshotting is still a big issue on voids end right? from my experience all mods suffer from them more or less. maybe it is a problem with the AI's 360 degree vision?
I saw in another mod something, that makes fighting the AI more fun: inertia. with some inertia the suspects feel less jumpy and you can better track if needed. this together with slightly reduced speed while firing can be a big improvement! hope to see a new version from you anytime soon!
Hi, Good news the update will release sometime today, or tomorrow with feedback the feedback I've gotten in mind. (That and I will be setting the mod up on mod.io due to the recent game integration.)
very nice mod! thank you! the devs should hire you. I really like the changes you did and after playing 2 matches I have to say it feels just right for me. there are two things that need looking into though: I would not give explosive vests to suspects on hotel, maybe to civilians but not suspects. I would consider giving them the "suicide" animation, just like the guys on brisa cove. on Meth House BS the amount of suspects is always 15. this is an issue from the VOID devs. 15 feels a bit too cluttered imo, it should vary between 7 and 12.
thanks for this amazing mod and keep up the good work.
Thanks for the feedback, I'm gonna look into some of the issues and see what I can do, you could probably expect an updated version within a few hours. Thanks for the feedback again.
Downloaded this the second I saw it, absolute game changer, now I no longer fear being shot because of my limitations as a human, and, my petty 200ms reaction time against 10ms reaction time bot
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(Warning, the mod is currently broken. I'm gonna be releasing a patch at some point in the near future.)
https://ron.recursiveprojects.cloud/AI_Mod
also thank you for taking my feedback into account.
my only remark on this version is the increased HP for armored targets. afaik 160 instead of 150 does not change anything except when hitting limbs with 9mm, which is already not too great again armored enemies. what felt good for me when testing a bit was around 120HP.
edit: you could also consider nerfing the morale of suspects that are less willing to fight i.e. the guys on gas station and meth house.
edit 2: had a situation on gas station that sometimes the AI is still moving very fast with high accuracy. while I think here the movement speed is simply a bit high.
thanks for reading and keep up the good work!
things I've noticed with the current version:
suspect AI: seems a bit more snappy again (not onehitting me, but aiming and firing very fast, to the point, where the gun is not even directly pointing at me)
SWAT AI change seems good to me so far, gotta test them vs harder enemies later.
just minor things I've noticed from your previous version. good work as always, think about adding some inertia or movement changes to the AI in general to make them less jumpy and runny while shooting.
I'm gonna try to experiment with some movement, along with tweaking some stuff around the snappy aim. (v0.35 may be released to fix some issues if the update takes too long)
Also going to update the Optional files to 0.3 very soon.
Thank you again for all the feedback!
I hope you figure it out, that would be real nice.
I think the snapshotting is still a big issue on voids end right? from my experience all mods suffer from them more or less.
maybe it is a problem with the AI's 360 degree vision?
I saw in another mod something, that makes fighting the AI more fun:
inertia.
with some inertia the suspects feel less jumpy and you can better track if needed. this together with slightly reduced speed while firing can be a big improvement!
hope to see a new version from you anytime soon!
all the best.
Thank you for all the feedback!
I really like the changes you did and after playing 2 matches I have to say it feels just right for me. there are two things that need looking into though: I would not give explosive vests to suspects on hotel, maybe to civilians but not suspects. I would consider giving them the "suicide" animation, just like the guys on brisa cove.
on Meth House BS the amount of suspects is always 15. this is an issue from the VOID devs. 15 feels a bit too cluttered imo, it should vary between 7 and 12.
thanks for this amazing mod and keep up the good work.