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Experiences

Uploaded by

MrExperiences

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About this mod

This mod aims to balance and overhaul AI behavior, this includes the Suspects, Civilians, and your own Team Members!

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AI Behavior Overhaul



Suspect Numbers:
(MIN-MAX)

  • Farm (Barricaded Suspects) 10-12
  • Farm (Raid) 15-20
  • Gas (Bomb Threat) 4-6
  • Gas (Active Shooter) 1-3
  • Gas (Hostage Rescue) 4-6
  • Gas (Barricaded Suspects) 4-6
  • Gas (Raid) 5-7
  • Port (Hostage Rescue) 8-12
  • Port (Bomb Threat) 8-12
  • Port (Raid) 17-20
  • Dealer (Barricaded Suspects) 15-17
  • FastFood (Barricaded Suspects) 3-4
  • FastFood (Raid) 8-12
  • FastFood (Active Shooter) 1-3
  • Meth (Raid) 15-20
  • Meth (Barricaded Suspects) 7-12
  • Hotel (Hostage Rescue) 5-15
  • Hotel (Raid) 14-20
  • Club (Barricaded Suspects) 12-14
  • Hospital (Barricaded Suspects) 14-17
  • Hospital (Raid) 12-15
  • Hospital (Bomb Threat) 8-10
  • Hospital (Active Shooter) 1-4
  • Hospital (Hostage Rescue) 2-3
  • Penthouse (Barricaded Suspects) 7-9
  • Valley (Barricaded Suspects) 12-15
  • Ridgeline (Barricaded Suspects) 2-4
  • Data Center (Barricaded Suspects) 10-20

(Any Map/Gamemode not mentioned above) 5-10






Change Log v0.35

- Nerfed suspect morale on Gas, and Meth

- Slightly buffed suspect aim on all maps.

- SWAT Reaction time very slightly increase (Though still slightly slower than the vanilla, this is to balance them a little out with the suspects having lowered reaction times)

- Slightly tweaked surrender on sight chances.

- Meth heads, empowered by their... well meth, can tolerate weapons and gadets that stun.

(v0.35 Hotfix changes below)

-All suspects have gotten a very slight reaction time nerf

-SWAT AI Accuracy slightly nerfed

-Suspect numbers heavily tweaked on some maps. (Numbers are posted already so just check it out if you are curious)