Ready or Not

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ArmeT

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ArmedArmy

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About this mod

This AI mod aims to be more realistic than the current AI in-game. We all can agree the current AI has inhuman reaction time, accuracy, and wallhacks. This mod addresses that issue by tweaking certain values so that the overall gameplay is more realistic, well-balanced, most importantly it's still fun & challenging!

Permissions and credits
Changelogs
It's finally here the most comprehensive AI overhaul mod!
The #1 Lore-Friendly AI mod on Nexusmods
AI Overhaul
SWAT AI
  • Increased SWAT AI Accuracy to avoid killing civilians accidentally.
  • Increased SWAT AI Peripheral Vision so they will try to maintain a 360° coverage.
  • Increased SWAT AI Vision Range so they can shoot at targets further away.
  • Increased SWAT AI Hearing Range so they can hear sounds from further away.
  • Slightly Increased SWAT AI Health to increase survivability during intense firefights.
  • SWAT AI will now use Semi-Auto firing mode instead of Full-Auto.


Suspect AI

General Improvements
  • Slightly increased Suspect reaction time.
  • Slightly reduced Suspect Peripheral Vision to avoid 180°/360° spinbot.
  • Slightly reduced Suspect morale so they give up easily.
  • Slightly reduced Suspect AR & SMG fire rate.
  • Increased Suspect hesitation chance.
  • Increased Suspect startled chance.
  • Increased SuppresionMoraleDamage so they are more likely to surrender if being suppressed or hit by a bullet.
  • Reduced the likelihood of Suspect tracking through walls/wall-banging after losing line of sight to SWAT.
  • Adjusted Suspect accuracy, less accurate when moving and more accurate when holding a position.
  • Added a rare chance for an Unarmed Suspect/Suspect with a knife to spawn on certain Missions.
  • Suspect are more likely to surrender if they see their Ally get killed.


    Always watch your back! You never know what lies behind those shadows

Inexperienced Suspect; Thank You Come Again, 23 Megabytes A Second, Twisted Nerve, The Spider, Ends of the Earth, & Greased Palms
  • Slower reaction time
  • Slower reload speed
  • Low accuracy
  • Low morale much more likely to hide or flank
  • Easy to surrender
  • High chance of hesitation afraid to shoot their guns
Experienced Suspect; A Lethal Obsession, Ides of March, Sinuous Trail, Valley of the Dolls, Elephant, Rust Belt, Sins of the Father, Neon Tomb, Buy Cheap Buy Twice, Carriers of the Vine, Relapse, & Hide and Seek
  • Medium reaction time
  • Medium reload speed
  • Medium accuracy
  • Medium morale
  • Medium chance of hesitation
  • On certain Missions, they can place Traps
  • A small burst of fire can kill you BE EXTRA CAREFUL!
Professional Suspect; A Lethal Obsession, Ides of March, Sinuous Trail, Elephant, Sins of the Father, Neon Tomb, & Relapse
  • Faster reaction time
  • Faster reload speed
  • Highly accurate
  • High morale very confident will use all available tactics to get the upper hand
  • Somewhat suicidal will not give up easily
  • Small chance of hesitation
  • On certain Missions, they can place Traps
  • A small burst of fire can kill you BE EXTRA CAREFUL!
  • They are always ready for you so BRING YOUR A-GAME!




    A SINGLE TACTICAL MISTAKE CAN LEAD TO A MISSION FAILURE!
    ONLY THE BEST TEAM WITH THE RIGHT GEAR & EQUIPMENT CAN COMPLETE THE MISSION WITHOUT CASUALTIES!


And yes my mod also works on modded maps!

Mod.io page
Swat and Suspect AI Overhaul for Ready or Not - mod.io

Versions
1. Main Version, this version aims to make the game as realistic as possible and very lore-friendly, the intended SWAT-sim VOID advertised! Recommendation 1-5 Players.
2. No Traps, this version is for those who hate Door Traps! Some modded maps have permanent traps that can't be removed.
3. Terrorist Hunt, this version is for those who want to re-live the old Rainbow Six experience! All Suspects are armed & dangerous. Remove almost all Civilians, sadly I can't remove Civilians that are part of the Mission Objectives/Mission Briefing like arrest Amos Voll, rescue Person of Interest, etc. as they are hard coded to the Map itself.
4. Xtra AI, this version is for those who like more challenge! Chaotic Mayhem! Add 10-30+ Suspects depending on the Map. Recommendation 5-10+ Players. NOT RECOMMENDED FOR SOLO PLAY!
You can increase the Player Count by up to 16 Players by installing this mod In-Game Menu on Nexusmods
All 4 versions above already include SWAT AI Overhaul
If you are installing the Bundle I already mix & combine these versions, so you just need to install the one you like!
pakchunk99-Mods_ArmeTAI_P (The Main version Lore friendly)
pakchunk99-Mods_ArmeTAINoTraps_P (Same as the Main version but without Door Traps)
pakchunk99-Mods_ArmeTAIThunt_P (Terrorist Hunt is pretty much the same as the Main version but with fewer Civies)
pakchunk99-Mods_ArmeTAIThuntNoTraps_P (Same as Thunt but without Door Traps)
pakchunk99-Mods_ArmeTAIXtra_P (The Main version but more Suspects can spawn up to 30+ Suspects depending on the Map)
pakchunk99-Mods_ArmeTAIXtraNoTraps_P  (Same as Xtra but without Door Traps)
pakchunk99-Mods_ArmeTAIXtraThunt_P (Same as Xtra but with fewer Civies)
pakchunk99-Mods_ArmeTAIXtraThuntNoTraps_P (Same as XtraThunt but without Door Traps)

5. SWAT AI Overhaul Standalone, this version is for those who don't like my AI configuration and prefer the Vanilla AI behavior or just want to pair it with other AI mods out there!
This standalone version only includes:
  • Increased SWAT AI Hearing Range, now they can hear sounds from further away.
  • Increased SWAT AI Vision Range, now they can shoot at targets further away.
  • Increased SWAT AI Vision Cone, now they clear rooms more efficiently and they will try to maintain a 360° coverage.

Installation
1. Make sure you don't install any other AI mod because my mod will conflict with them!
  • If you are using Standalone SWAT AI Overhaul you can install it with other AI mods.
  • If you are installing the Bundle I already mix & combine between mods versions, so you just need to install the one you like!
2. Delete my previous AI version (if you install them).
2. Download WinRar or 7-Zip.
3. Extract the file.
4. Move the file to the Paks folder in this directory "steamapps\common\Ready Or Not\ReadyOrNot\Content\Paks" or you can do this Open Steam, right-click ReadyorNot, hover ur mouse to "Manage" then click on "Browse Local Files".

Or you can use Vortex if you already set it up for the game.
That's it, Enjoy!


How to Play Coop
1. Only the Host needs my mod, if the Host doesn't have it the mod will not work!
2. Disable Server-Side Checksum in the game settings.
Enjoy playing together!


Uninstallation
1. Delete my .pak file from the Paks folder.

Updates Changelog
1.0 RoN Full Release
1.6
  • Increased SWAT AI Accuracy to avoid killing civilians accidentally.
  • Increased SWAT AI Hearing Range & Peripheral Vision so they will try to maintain a 360° coverage.
  • Slightly increased Suspect reaction time.
  • Slightly reduced Suspect Peripheral Vision to avoid 180°/360° spinbot.
  • Slightly reduced Suspect morale so they give up easily.
  • Increased Suspect hesitation chance.
  • Increased Suspect startled chance.
  • Reduced the likelihood of Suspect tracking through walls/wall-banging after losing line of sight to SWAT.
  • Adjusted Suspect accuracy, less accurate when moving and more accurate when holding a position.
1.61
  • Mod.io release.
  • Slightly reduced Suspect AR & SMG fire rate.
  • Slightly increased Suspect Reaction time.
  • Minor AI changes to certain Maps.
  • Updated to the latest RoN build to avoid unnecessary bugs.
1.62
Final update before the end of the year, Merry Christmas & Happy New Year!
  • Reduced Experienced Suspect Hesitation Chance from 0.5 to 0.4
  • Increased Inexperienced Suspect Hesitation Chance to 0.6 - 0.75
  • Increased Inexperienced Suspect Hesitation Time from 5 seconds to  8 seconds
  • Increased Inexperienced Suspect PushCombatMoveCooldown so they are less likely to rush at you
  • Increased Suspect SuicideChance on Club & Hospital map
  • Reduced MaxSuspects to Spawn on Streamer map from 8-10 to 3-5 Suspects
  • Added randomized Traps to certain Missions
  • Added a rare chance for Unarmed Suspect/Suspect with a knife to spawn on certain Missions
  • Fixed Suspect morale buff from SWAT actions that should reduce their morale (thanks Reddit guy!)
  • Swat AI now uses SemiAuto firing mode instead of FullAuto
  • Increased SwatAI Health from 250 to 275 to increase survivability during intense firefights
  • and many small changes enjoy the surprises!
1.63
  • Slightly reduced Swat Health & Accuracy to make them less overpowered.
  • Increased Swat Vision Range from 25m to 50m so they can shoot at targets further away.
  • Reduced AIKilledMoraleDamage from -0.5 to -1.0 this will make the Suspect more likely to surrender if they see their Ally get killed.
  • Reduced Inexperienced Suspect MaxMorale from 1.0 to 0.6 to make them more likely to surrender.
  • and some minor changes.
  • No Traps, Thunt, & Xtra AI release. (Pls report to me if you find any bugs!)
  • Fixed Xtra Thunt Suspect Spawn.
  • Reduced AIMaxFlees from 2 to 1 on Xtra AI versions.


PLEASE READ BEFORE REPORTING ANY BUGS!

Known Base Game Issues:
- SWAT AI can shoot through walls/wall-banging for a few seconds after they lose line of sight to the Suspect or hear a gunshot behind a wall.
- SWAT AI can shoot other SWAT members if they are directly in front of the Suspect.
- Sometimes SWAT AI is unable to interact with doors.(Fixed by Devs)
- Sometimes SWAT AI does not follow your commands.(there's a workaround just tell 'em to "Fall in" and try again what you did before)
- Sometimes SWAT AI will circle around an area instead of immediately stacking up on the door/opening when you told them to Stack Up.
- Bad SWAT AI Pathfinding on Rust Belt & Warehouse in Port Hokan.
- SWAT AI is unable to Slice, Pie, or Peek certain Doors.
- Rare bug where AI suspects moving sideways or backward without noticing you. (this happens when they try to flank/flee from someone)

Known Mod Issues:
- Xtra Thunt Suspects are unable to spawn on Certain Maps. (Fixed on 1.63)
- Playing with Xtra AI can lead to game instability so you need a decent PC if you want to host a game with it otherwise the game will crash quite often.

ANY FEEDBACK IS WELCOME!
IF YOU FIND A BUG PLS LET ME KNOW!
To report a bug please tell me on which Mission you encountered the bug thanks!


This is my first AI mod hopefully you guys are happy with it!
Thanks to the RoN Modding Community for the guidelines & tools they provide!
Big thanks to Kalugaa and others for testing and providing the best feedback!
Just try it and let me know your thoughts! :D