This AI mod aims to be more realistic than the current AI in-game. We all can agree the current AI has inhuman reaction time, accuracy, and wallhacks. This mod addresses that issue by tweaking certain values so that the overall gameplay is more realistic, well-balanced, most importantly it's still fun & challenging!
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Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
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Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
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Changelogs
Version 1.64
- Updated all AI modules to the latest version
- Readjusted AI Accuracy to work with the new system
- Added a brand new difficulty Professional Suspects
- Increased DamageCap from 70 to 250 this change adds challenge back to the game which was missing in the latest update
minor AI changes
Version 1.63
Slightly reduced Swat Health & Accuracy to make them less overpowered.
Increased Swat Vision Range from 25m to 50m so they can shoot at targets further away.
Reduced AIKilledMoraleDamage from -0.5 to -1.0 this will make the Suspect more likely to surrender if they see their Ally get killed.
Reduced Inexperienced Suspect MaxMorale from 1.0 to 0.6 to make them more likely to surrender.
and some minor changes.
- No Traps, Thunt, & Xtra AI release. (Pls report to me if you find any bug!)
Fixed Xtra Thunt Suspect Spawn.
Reduced AIMaxFlees from 2 to 1 on Xtra AI versions.
Version 1.62
Final update before the end of the year, Merry Christmas & Happy New Year!
- Reduced Experienced Suspect Hesitation Chance from 0.5 to 0.4
- Increased Inexperienced Suspect Hesitation Chance to 0.6 - 0.75
- Increased Inexperienced Suspect Hesitation Time from 5 seconds to 8 seconds
- Increased Inexperienced Suspect PushCombatMoveCooldown so they are less likely to rush at you
- Increased Suspect SuicideChance on Club & Hospital map
- Reduced MaxSuspects to Spawn on Streamer map from 8-10 to 3-5 Suspects
- Added randomized Traps to certain Missions
- Added a rare chance for Unarmed Suspect/Suspect with a knife to spawn on certain Missions
- Fixed Suspect morale buff from SWAT actions that should reduce their morale (thanks Reddit guy!)
- Swat AI now uses SemiAuto firing mode instead of FullAuto
- Increased SwatAI Health from 250 to 275 to increase survivability during intense firefights
- and many small changes enjoy the surprises!
Version 1.61
Mod.io release.
Slightly reduced Suspect AR & SMG fire rate.
Slightly increased Suspect Reaction time.
Minor AI changes to certain Maps.
Updated to the latest RoN build to avoid unnecessary bugs.
Version 1.60
Increased SWAT AI Accuracy to avoid killing civilians accidentally.
Increased SWAT AI Hearing Range & Peripheral Vision so they will try to maintain a 360° coverage.
Slightly increased Suspect reaction time.
Slightly reduced Suspect morale so they give up easily.
Reduced the likelihood of Suspect tracking through walls/wall-banging after losing line of sight to SWAT.
Adjusted Suspect accuracy, less accurate when moving and more accurate when holding a position.
Slightly reduced Suspect Peripheral Vision to avoid 180°/360° spinbot.
Increased Suspect hesitation chance.
Increased Suspect startled chance.
Version 1.59.6
- Some minor AI adjustments
- Reduced Suspect Accuracy on Ridgeline
- Reduced the chance of Suspect Blindfiring from a Cover
- Change Civilian behavior on Active Shooter so they give up easily instead of running away from Officers
- Remove Player Head bone from Suspect BoneTargetZones so the Suspect can't Headshot aimbot/snapshot (They can still 1 tap you if you are low on Health)
Version 1.59.5
- Fixed SWAT AI stuck on Stairs.
- Readjusted Suspect Duel & Suppression weight so they are more likely to suppress at you.
- Some minor AI adjustments.
Version 1.59.4
- Fixed major Suspect bug on Hotel unable to surrender after being stunned.
- Readjusted Suspect BoneRetargetingRate and EngagementTimeUntilReachedLastBoneZone to be less accurate/aimbotty.
Version 1.59.3
- Slightly reduced Suspect Reaction Time on Hard difficulty.
- Fixed Gas Station suspects unable to surrender if being suppressed.
- Removed Suspect Hesitation Chance from Xtra AI version so they will never hesitate to shoot their gun, this change is to reduce the likelihood of unintended unauthorized use of force penalty during chaotic gunfights.
- Reworked certain Suspect actions like taking cover, flanking, fleeing, dueling, etc to be interruptible by other actions. It means that if other action's requirements are met they will cancel the current action immediately so they can do the next action instantly without the need to finish the current action, in short making the AI more dynamic than before.
- Slightly increased Suspects Reaction Time for all difficulties.
- Potential fix for random Game Crash during gameplay.
- SWAT AI is now less hesitant to shoot at armed suspects.
- Reworked Suspects Hard Cover (Take Cover) behavior so now they can take cover immediately after hearing loud noises.
Version 1.59.1
- Fixed major Civilian bug on certain Maps unable to Surrender.
Version 1.59
- Readjusted Civilian Archetype so they are more likely to Surrender or Hesitate depending on the situation
- Readjusted 'SuspectSightStimulusReactionTime' and 'SuspectAlertReactionTimeMultiplier' on Hard Difficulties Suspects to be more fair and balanced
- Increased 'EngagementTimeUntilReachedLastBoneZone' from 4 seconds to 6 seconds this change aims to have more balanced gunfights
Version 1.58
- Fixed a major bug where AI Suspects unable to surrender
Version 1.57
- Reworked All AI Archetypes to make them Smarter & more Deadly
- Increased the chance of Suspect grabbing a Hostage
Version 1.56
- Added Maximum/Minimum AI Suspects & Civilians to Modded Maps to make gameplay more dynamic.
- Increased Suspect "Suppression" Weight so they are more likely to suppress at you.
- Increased Suspect "Hard Cover" Weight so they are more likely to take the nearest cover.
- Reduced Suspect "Push & Charge" Weight so they are less likely to rush at you.
- Possible fix for Suspect not shooting even their gun is already aiming at you.
- Possible fix for Suspect shoots randomly even though there are no SWAT nearby.
- Minor AI changes
Version 1.55
- Added a few Civies on Hospital.
- Added more Roamers on Xtra AI.
- Added more Bomb Timer on Xtra AI.
- Slightly increased Suicide and Fake Suicide chance on Club and Hospital.
- Slightly increased Hostage Taker chance on Gas Station, Importer (Postal), and Hospital.
- Readjusted SWAT AI Model Collision to reduce the chance for them to get stuck on small obstacles.
- Readjusted Suspects Behavior on Meth House & Ridgeline so they are more likely to flee, hide, and flank.
- Readjusted Suspects Bone Target Zones so they will try to aim at your body first instead of aiming for your thigh.
Version 1.54
- Added more Suspects & few Civies on Hospital Bomb Threat.
- Removed Suppression Morale Decrease from Suspects on Terrorist Hunt & Xtra AI versions to make them not give up easily.
- Readjusted Cover Search Exclusion Zone Radius to be based on Map size, smaller Maps will have shorter range to make close engagement possible and vice versa.
Version 1.53
- Slightly Increased Suspect AI Hearing Range.
- Slightly Increased Suspect AI Peripheral Vision.
- Slightly Reduced Hesitation Chance from Hard Suspects.
- Removed Unarmed Suspect on Thunt.
- Added more Civilians on Port and removes robes from few Slaves model.
- Added optional file No Unauthorize mod.
Version 1.52
- Fixed major Civilian bug on Port not using the correct model.
- No Traps, Thunt, & Xtra AI release.
Version 1.51
- Suspects AI Overhaul released.
- Sorry too much change I made don't have time to explain every single one of them xD
Version 1.50
ADAM UPDATE
- SWAT AI Overhaul Standalone Release.
- Increased SWAT AI Hearing Range.
- Increased SWAT AI Vision Cone.
- Reduced SWAT AI Model Collision.
Version 1.41
- Reduced Suspect Strafing Speed, say no more to AI moving at Supersonic Speed!
- Added Slower Reload Speed for Inexperience Suspects like in Meth House, Gas Station, and Fast Food.
- Increased Swat AI Peripheral Vision, now the AI will try to maintain a 360 degrees vision making them more efficient at clearing rooms and holding a position.
Version 1.40
- NEW! Added inertia on Suspect movement speed. Say no more to Inhuman speed!
- NEW! Reduced Swat AI Collision Cylinder. Say no more to Swat AI blocking your way!
- Slightly increased AI Awareness range.
- Readjusted Suspect Stress value on all game modes.
- Added mod.io support (Currently only Vanilla Plus version).
- Readjusted Swat AI's reaction time to better match the new Experienced Suspect.
- Readjusted AI Suspects' reaction time on certain maps, so now experienced Suspects have a slightly faster reaction time. Stay frosty!
- Reduced Suspect AI Vision Cone when alerted, this change aims to eliminate the AI's ability to do 360-degree Snapshot/Aimbot to Swat AI or other Players.
Version 1.35
Added a few other versions.
Slightly reduced Suspects' morale on Gas Station & Meth House map.
Suspects would now surrender more easily if they saw a dead fellow suspect nearby.
Readjusted Suspects' starting stress value to be more realistic based on the different maps and game modes.
Reworked AI spawn on Hostage Rescue game modes, now they will spawn closer to the hostages so act fast and work together as a team!
Added a rare chance for "Unarmed" Suspects to spawn on Barricaded & Raid mode for Meth, Port, Dealer, and Farm. So watch your shots and ID your targets!
Version 1.34
Added No Traps & Thunt Xtra version.
Increased Suspect's chance to escape in certain situations.
Increased Suspect's chance to fake surrender/recover their weapons.
Reworked Suspect's accuracy to aim at your body first, reducing the chance of an instant headshot.
Increased the number of AI roamers to make gameplay more dynamic, watch ur six & wedge those doors!
Reduced SwatTrackLastKnownLocationTime from 10 seconds down to 2 seconds, this simple change actually made the Swat AI clear rooms more efficiently.
Version 1.33
Reduced the chance of AI using the same hiding spot.
Increased the chance of Suspects AI using the nearest cover.
Version 1.32
Added Terrorist Hunt game mode. Increased the chance of AI Idle Conversation.
Reduced the chance of Aggressive AI so now the AI will be more likely to stay hidden/set an ambush instead of rushing straight at you like an idiot.
Version 1.31
Slightly decreased AI Reaction time so it's slower and you have more time to react.
Readjusted Civilians Morale value so they are more likely to surrender and minimalize the chance of civilians running into a crossfire.
Version 1.30
Readjusted AI Stress value based on different types of game modes.
Reworked AI Accuracy Penalty, I finally know how to increase the penalty :D So now the AI will have a reduced accuracy when moving fast.
Version 1.25
Readjusted AI parameters to work correctly with the current Build.
Version 1.2
NEW Stress mechanic for AI added by the Devs! Thank u :3 I've tweaked the value to be more realistic.
Version 1.1
Added Optional File No Bomb Vests version.
It's finally here the most comprehensive AI overhaul mod! The #1 Lore-Friendly AI mod on Nexusmods AI Overhaul SWAT AI
Increased SWAT AI Accuracy to avoid killing civilians accidentally.
Increased SWAT AI Peripheral Vision so they will try to maintain a 360° coverage.
Increased SWAT AI Vision Range so they can shoot at targets further away.
Increased SWAT AI Hearing Range so they can hear sounds from further away.
Slightly Increased SWAT AI Health to increase survivability during intense firefights.
SWAT AI will now use Semi-Auto firing mode instead of Full-Auto.
Suspect AI
General Improvements
Slightly increased Suspect reaction time.
Slightly reduced Suspect Peripheral Vision to avoid 180°/360° spinbot.
Slightly reduced Suspect morale so they give up easily.
Slightly reduced Suspect AR & SMG fire rate.
Increased Suspect hesitation chance.
Increased Suspect startled chance.
Increased SuppresionMoraleDamage so they are more likely to surrender if being suppressed or hit by a bullet.
Reduced the likelihood of Suspect tracking through walls/wall-banging after losing line of sight to SWAT.
Adjusted Suspect accuracy, less accurate when moving and more accurate when holding a position.
Added a rare chance for an Unarmed Suspect/Suspect with a knife to spawn on certain Missions.
Suspect are more likely to surrender if they see their Ally get killed.
Always watch your back! You never know what lies behind those shadows
Inexperienced Suspect; Thank You Come Again, 23 Megabytes A Second, Twisted Nerve, The Spider, Ends of the Earth, & Greased Palms
Slower reaction time
Slower reload speed
Low accuracy
Low morale much more likely to hide or flank
Easy to surrender
High chance of hesitation afraid to shoot their guns
Experienced Suspect; A Lethal Obsession, Ides of March, Sinuous Trail, Valley of the Dolls, Elephant, Rust Belt, Sins of the Father, Neon Tomb, Buy Cheap Buy Twice, Carriers of the Vine, Relapse, & Hide and Seek
Medium reaction time
Medium reload speed
Medium accuracy
Medium morale
Medium chance of hesitation
On certain Missions, they can place Traps
A small burst of fire can kill you BE EXTRA CAREFUL!
Professional Suspect; A Lethal Obsession, Ides of March, Sinuous Trail, Elephant, Sins of the Father, Neon Tomb, & Relapse
Faster reaction time
Faster reload speed
Highly accurate
High morale very confident will use all available tactics to get the upper hand
Somewhat suicidal will not give up easily
Small chance of hesitation
On certain Missions, they can place Traps
A small burst of fire can kill you BE EXTRA CAREFUL!
They are always ready for you so BRING YOUR A-GAME!
A SINGLE TACTICAL MISTAKE CAN LEAD TO A MISSION FAILURE! ONLY THE BEST TEAM WITH THE RIGHT GEAR & EQUIPMENT CAN COMPLETE THE MISSION WITHOUT CASUALTIES!
Versions 1. Main Version, this version aims to make the game as realistic as possible and very lore-friendly, the intended SWAT-sim VOID advertised! Recommendation 1-5 Players. 2. No Traps, this version is for those who hate Door Traps! Some modded maps have permanent traps that can't be removed. 3. Terrorist Hunt, this version is for those who want to re-live the old Rainbow Six experience! All Suspects are armed & dangerous. Remove almost all Civilians, sadly I can't remove Civilians that are part of the Mission Objectives/Mission Briefing like arrest Amos Voll, rescue Person of Interest, etc. as they are hard coded to the Map itself. 4. Xtra AI, this version is for those who like more challenge! Chaotic Mayhem! Add 10-30+ Suspects depending on the Map. Recommendation 5-10+ Players. NOT RECOMMENDED FOR SOLO PLAY! You can increase the Player Count by up to 16 Players by installing this mod In-Game Menu on Nexusmods All 4 versions above already include SWAT AI Overhaul If you are installing the Bundle I already mix & combine these versions, so you just need to install the one you like! pakchunk99-Mods_ArmeTAI_P (The Main version Lore friendly) pakchunk99-Mods_ArmeTAINoTraps_P (Same as the Main version but without Door Traps) pakchunk99-Mods_ArmeTAIThunt_P (Terrorist Hunt is pretty much the same as the Main version but with fewer Civies) pakchunk99-Mods_ArmeTAIThuntNoTraps_P (Same as Thunt but without Door Traps) pakchunk99-Mods_ArmeTAIXtra_P (The Main version but more Suspects can spawn up to 30+ Suspects depending on the Map) pakchunk99-Mods_ArmeTAIXtraNoTraps_P (Same as Xtra but without Door Traps) pakchunk99-Mods_ArmeTAIXtraThunt_P (Same as Xtra but with fewer Civies) pakchunk99-Mods_ArmeTAIXtraThuntNoTraps_P (Same as XtraThunt but without Door Traps) 5. SWAT AI Overhaul Standalone, this version is for those who don't like my AI configuration and prefer the Vanilla AI behavior or just want to pair it with other AI mods out there! This standalone version only includes:
Increased SWAT AI Hearing Range, now they can hear sounds from further away.
Increased SWAT AI Vision Range, now they can shoot at targets further away.
Increased SWAT AI Vision Cone, now they clear rooms more efficiently and they will try to maintain a 360° coverage.
Installation 1. Make sure you don't install any other AI mod because my mod will conflict with them!
If you are using Standalone SWAT AI Overhaul you can install it with other AI mods.
If you are installing the Bundle I already mix & combine between mods versions, so you just need to install the one you like!
2. Delete my previous AI version (if you install them). 2. Download WinRar or 7-Zip. 3. Extract the file. 4. Move the file to the Paks folder in this directory "steamapps\common\Ready Or Not\ReadyOrNot\Content\Paks" or you can do this Open Steam, right-click ReadyorNot, hover ur mouse to "Manage" then click on "Browse Local Files".
Or you can use Vortex if you already set it up for the game. That's it, Enjoy!
How to Play Coop 1. Only the Host needs my mod, if the Host doesn't have it the mod will not work! 2. Disable Server-Side Checksum in the game settings. Enjoy playing together!
Uninstallation 1. Delete my .pak file from the Paks folder.
Updates Changelog 1.0 RoN Full Release 1.6
Increased SWAT AI Accuracy to avoid killing civilians accidentally.
Increased SWAT AI Hearing Range & Peripheral Vision so they will try to maintain a 360° coverage.
Slightly increased Suspect reaction time.
Slightly reduced Suspect Peripheral Vision to avoid 180°/360° spinbot.
Slightly reduced Suspect morale so they give up easily.
Increased Suspect hesitation chance.
Increased Suspect startled chance.
Reduced the likelihood of Suspect tracking through walls/wall-banging after losing line of sight to SWAT.
Adjusted Suspect accuracy, less accurate when moving and more accurate when holding a position.
1.61
Mod.io release.
Slightly reduced Suspect AR & SMG fire rate.
Slightly increased Suspect Reaction time.
Minor AI changes to certain Maps.
Updated to the latest RoN build to avoid unnecessary bugs.
1.62 Final update before the end of the year, Merry Christmas & Happy New Year!
Reduced Experienced Suspect Hesitation Chance from 0.5 to 0.4
Increased Inexperienced Suspect Hesitation Chance to 0.6 - 0.75
Increased Inexperienced Suspect Hesitation Time from 5 seconds to 8 seconds
Increased Inexperienced Suspect PushCombatMoveCooldown so they are less likely to rush at you
Increased Suspect SuicideChance on Club & Hospital map
Reduced MaxSuspects to Spawn on Streamer map from 8-10 to 3-5 Suspects
Added randomized Traps to certain Missions
Added a rare chance for Unarmed Suspect/Suspect with a knife to spawn on certain Missions
Fixed Suspect morale buff from SWAT actions that should reduce their morale (thanks Reddit guy!)
Swat AI now uses SemiAuto firing mode instead of FullAuto
Increased SwatAI Health from 250 to 275 to increase survivability during intense firefights
and many small changes enjoy the surprises!
1.63
Slightly reduced Swat Health & Accuracy to make them less overpowered.
Increased Swat Vision Range from 25m to 50m so they can shoot at targets further away.
Reduced AIKilledMoraleDamage from -0.5 to -1.0 this will make the Suspect more likely to surrender if they see their Ally get killed.
Reduced Inexperienced Suspect MaxMorale from 1.0 to 0.6 to make them more likely to surrender.
and some minor changes.
No Traps, Thunt, & Xtra AI release. (Pls report to me if you find any bugs!)
Fixed Xtra Thunt Suspect Spawn.
Reduced AIMaxFlees from 2 to 1 on Xtra AI versions.
PLEASE READ BEFORE REPORTING ANY BUGS! Known Base Game Issues: - SWAT AI can shoot through walls/wall-banging for a few seconds after they lose line of sight to the Suspect or hear a gunshot behind a wall. - SWAT AI can shoot other SWAT members if they are directly in front of the Suspect. - Sometimes SWAT AI is unable to interact with doors.(Fixed by Devs) - Sometimes SWAT AI does not follow your commands.(there's a workaround just tell 'em to "Fall in" and try again what you did before) - Sometimes SWAT AI will circle around an area instead of immediately stacking up on the door/opening when you told them to Stack Up. - Bad SWAT AI Pathfinding on Rust Belt & Warehouse in Port Hokan. - SWAT AI is unable to Slice, Pie, or Peek certain Doors. - Rare bug where AI suspects moving sideways or backward without noticing you. (this happens when they try to flank/flee from someone)
Known Mod Issues: - Xtra Thunt Suspects are unable to spawn on Certain Maps. (Fixed on 1.63) - Playing with Xtra AI can lead to game instability so you need a decent PC if you want to host a game with it otherwise the game will crash quite often.
ANY FEEDBACK IS WELCOME! IF YOU FIND A BUG PLS LET ME KNOW! To report a bug please tell me on which Mission you encountered the bug thanks!
This is my first AI mod hopefully you guys are happy with it! Thanks to the RoN Modding Community for the guidelines & tools they provide! Big thanks to Kalugaa and others for testing and providing the best feedback! Just try it and let me know your thoughts! :D