File information

Last updated

Original upload

Created by

thrive4

Uploaded by

thrive4

Virus scan

Safe to use

3 comments

  1. thrive4
    thrive4
    • member
    • 37 kudos
    Locked
    Sticky
    update 21/06/2024 v1.3
    - fixed overbright cockpit view (night race shibuya)
      tweaked F362A7C3.txt (global fx shader)
    - tweaked tonemap shader reshade
    - removed partial precision from more shaders,
      aka _pp hint, results in slightly more detail
    - updated ultimate asi loader from v1.2.0.0 to v7.5.0.0
    - updated reshade from v4.3.0 to v4.9.1

    update
    03/02/2024 v1.2
    - remove partial precision from some key shaders,
      aka _pp hint, results in slightly more detail
    - small tweaks to tonemap
    - slight tweak to curve corrects aspect ratio
      more height in game view

    update
    14/12/2023 v1.1
    - replaced sweetfx with reshade 4.3.0 and asi loader
    - reworked tonemap has a bit better contrast
    - added a curve shader (see further tweaking to remove)
    - reduce high light trees (less foggy)
    - remove partial precision body avatar, car livery, etc more precise rendering
    - reduce red tint tarmac
    - reduce red tint godrays
    - saturate skybox increase presence clouds
    - forced ao settings with nvidia (see screenshot)
  2. tr4m2
    tr4m2
    • member
    • 0 kudos
    I usually don't comment because I don't speak English,
    but in this case I really wanted to thank the author for his dedication to my favorite racing game
    1. thrive4
      thrive4
      • member
      • 37 kudos
      Thank you for making an exception
      much appreciated!
  3. ManoaNosea
    ManoaNosea
    • member
    • 0 kudos
    could be better: the problem with this work is you lost all the contrast, everything is over-brightened
    here, take a look: https://steamuserimages-a.akamaihd.net/ugc/1298675316021941964/11B0D740F948DFD9FBA6E6DD1E73058627FF04C7/
    based on same principle: a hybrid reshade/xml combo

    it's good but needs a version that is compatible with pre-modded anti-tint effect in tracks where the tint is removed at the source (lighting.xml) and doesn't require external shader changes
    if you like I can send you my lighting.xml files and you can use them in the mod :)

    has some purple errors in okutama and san francisco track disappers