update 21/06/2024 v1.3 - fixed overbright cockpit view (night race shibuya) tweaked F362A7C3.txt (global fx shader) - tweaked tonemap shader reshade - removed partial precision from more shaders, aka _pp hint, results in slightly more detail - updated ultimate asi loader from v1.2.0.0 to v7.5.0.0 - updated reshade from v4.3.0 to v4.9.1 update 03/02/2024 v1.2 - remove partial precision from some key shaders, aka _pp hint, results in slightly more detail - small tweaks to tonemap - slight tweak to curve corrects aspect ratio more height in game view
update 14/12/2023 v1.1 - replaced sweetfx with reshade 4.3.0 and asi loader - reworked tonemap has a bit better contrast - added a curve shader (see further tweaking to remove) - reduce high light trees (less foggy) - remove partial precision body avatar, car livery, etc more precise rendering - reduce red tint tarmac - reduce red tint godrays - saturate skybox increase presence clouds - forced ao settings with nvidia (see screenshot)
I usually don't comment because I don't speak English, but in this case I really wanted to thank the author for his dedication to my favorite racing game
could be better: the problem with this work is you lost all the contrast, everything is over-brightened here, take a look: https://steamuserimages-a.akamaihd.net/ugc/1298675316021941964/11B0D740F948DFD9FBA6E6DD1E73058627FF04C7/ based on same principle: a hybrid reshade/xml combo
it's good but needs a version that is compatible with pre-modded anti-tint effect in tracks where the tint is removed at the source (lighting.xml) and doesn't require external shader changes if you like I can send you my lighting.xml files and you can use them in the mod :)
has some purple errors in okutama and san francisco track disappers
3 comments
- fixed overbright cockpit view (night race shibuya)
tweaked F362A7C3.txt (global fx shader)
- tweaked tonemap shader reshade
- removed partial precision from more shaders,
aka _pp hint, results in slightly more detail
- updated ultimate asi loader from v1.2.0.0 to v7.5.0.0
- updated reshade from v4.3.0 to v4.9.1
update 03/02/2024 v1.2
- remove partial precision from some key shaders,
aka _pp hint, results in slightly more detail
- small tweaks to tonemap
- slight tweak to curve corrects aspect ratio
more height in game view
update 14/12/2023 v1.1
- replaced sweetfx with reshade 4.3.0 and asi loader
- reworked tonemap has a bit better contrast
- added a curve shader (see further tweaking to remove)
- reduce high light trees (less foggy)
- remove partial precision body avatar, car livery, etc more precise rendering
- reduce red tint tarmac
- reduce red tint godrays
- saturate skybox increase presence clouds
- forced ao settings with nvidia (see screenshot)
but in this case I really wanted to thank the author for his dedication to my favorite racing game
much appreciated!
here, take a look: https://steamuserimages-a.akamaihd.net/ugc/1298675316021941964/11B0D740F948DFD9FBA6E6DD1E73058627FF04C7/
based on same principle: a hybrid reshade/xml combo
it's good but needs a version that is compatible with pre-modded anti-tint effect in tracks where the tint is removed at the source (lighting.xml) and doesn't require external shader changes
if you like I can send you my lighting.xml files and you can use them in the mod :)
has some purple errors in okutama and san francisco track disappers