It was all working fine last time I played, maybe a week ago, but now (without having installed more or changed the order of any mods) I have 2 'Superb' upgrades options on items.
Both are connected (by a line) to the previous upgrade (Exceptional), but only 1 is connected to the next one (Legendary).
Testing on a new (not upgraded) item... Whatever of the 2 'Superb' I select, I cannot select the other one and once I upgrade to 'Legendary' the ''path'' (line) follow the proper rectangles.
It... all seems to still work. So, it seems to be purely a UI issue, but for the life of me I can't figure out 'what' suddenly changed to have this issue suddenly appear ?
I wish this mod were just rearranging the upgrades so you could upgrade them all (when it makes sense). For me, all the tweaks to the items makes it less "unlocking all the potential" and more "this is broken". For example: in-game, "Shroud of the Phantasm" has a 1% chance to trigger Brilliant, one of the strongest buffs in the game. The mod changes that from 1% -> 50%. I can't possibly see how that's balanced.
Yeah, I've started tweaking things. I can't figure out how to rearrange the upgrade paths, but I've changed some numbers, e.g. 50% -> 5% seems more reasonable.
Just want to start by saying always a fan of your work, huge user of almost all your DAI mods didn't even know you modded this game so when I found out I was so hyped to have such amazing mods on more games.
I do have a small request, could you add a tweak for Eccea's Arcane Blaster perks on the elemental ones like the others please (also possible slight damage boost on base so its more viable late game) . I hope you don't mind my request and can help, looking forward to your mods going forward with new games and old.
The change to Amra's unstable temper doesn't seem to work. I tried it as is and with the chance set to 99% and the item's display text does reflect that, but it still seems to only activate at 1% Chance regardless of the value.
It looks like I didn't know what I was doing when I wrote this. There are three values in that file that could be the percentage chance to trigger. One of those is the one I've changed, so it's clearly not that one.
I've since uninstalled the game, so I can't test it at the moment, but I think you want one of these instead of the change I made, I don't know which. It's either that AttackFilter or TriggerAdjustment - you can change the value - they were originally 0.01 and 1 respectively.
Replace the small section at the bottom of the file with this. It should change the % chance to 10%, but then it will also increase something else to 10% and I'm not sure what. { "$type": "Game.GameData.StatusEffectGameData, Assembly-CSharp", "DebugName": "Unstable_Temper_SE_AttackOnEvent", "ID": "be77ef0f-d64d-49e6-92e8-5b066f765f45", "Components": [ { "$type": "Game.GameData.StatusEffectComponent, Assembly-CSharp", "AttackFilter": { "ChanceToApply": 0.1 }, "TriggerAdjustment": { "ChanceToTrigger": 10 } } ] } ]
Thank you many times for your reply and work on this. AttackFilter did the trick, together with BaseValue which changes the display text on the item. I don't know what TriggerAdjustment did if anything. Again, thank you.
no, it's all the other files with changes, like Cadhu_Scalth and Xoti_Sickle and that sort of thing. i read the description so i understand the changes listed
Most of the changes are to the Upgrade order. I made it so you don't choose one OR another - if there's a choice of two, I made one of them the prerequisite of the other. So you can get both (usually).
15 comments
Both are connected (by a line) to the previous upgrade (Exceptional), but only 1 is connected to the next one (Legendary).
Testing on a new (not upgraded) item... Whatever of the 2 'Superb' I select, I cannot select the other one and once I upgrade to 'Legendary' the ''path'' (line) follow the proper rectangles.
It... all seems to still work. So, it seems to be purely a UI issue, but for the life of me I can't figure out 'what' suddenly changed to have this issue suddenly appear ?
For example: in-game, "Shroud of the Phantasm" has a 1% chance to trigger Brilliant, one of the strongest buffs in the game. The mod changes that from 1% -> 50%. I can't possibly see how that's balanced.
Let me offer this encouragement: It's not hard to mod this game. Please try to make the mod you want to see.
I do have a small request, could you add a tweak for Eccea's Arcane Blaster perks on the elemental ones like the others please (also possible slight damage boost on base so its more viable late game) . I hope you don't mind my request and can help, looking forward to your mods going forward with new games and old.
Sadly, I'm done modding this game for now. I've uninstalled it :( Sorry.
It looks like I didn't know what I was doing when I wrote this. There are three values in that file that could be the percentage chance to trigger. One of those is the one I've changed, so it's clearly not that one.
I've since uninstalled the game, so I can't test it at the moment, but I think you want one of these instead of the change I made, I don't know which.
It's either that AttackFilter or TriggerAdjustment - you can change the value - they were originally 0.01 and 1 respectively.
Replace the small section at the bottom of the file with this. It should change the % chance to 10%, but then it will also increase something else to 10% and I'm not sure what.
{
"$type": "Game.GameData.StatusEffectGameData, Assembly-CSharp",
"DebugName": "Unstable_Temper_SE_AttackOnEvent",
"ID": "be77ef0f-d64d-49e6-92e8-5b066f765f45",
"Components": [
{
"$type": "Game.GameData.StatusEffectComponent, Assembly-CSharp",
"AttackFilter": {
"ChanceToApply": 0.1
},
"TriggerAdjustment": {
"ChanceToTrigger": 10
}
}
]
}
]