Pillars of Eternity 2: Deadfire
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localghost

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localghost

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AI Script behavior for all classes - One script for all

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I am using google translate. Sorry my English is not very good.

I've uninstalled the game, but i want to share my AI Script behavior.
This AI behavior script is for all classes. You can put only one AI behavior (this script) to anyone (PC/Companion/Sidekick), or you can combine with other AI behavior

Extract and copy to:
C:\Users\ <Your PC Name> \Saved Games\Pillars of Eternity II\CustomAIBehaviors\

DLCs & More Custom AI Conditions (Highly recommended) are optional (but without it will most likely hinder this script). If you see "missing script" or "missing string"  or "missing text" or something like that in AI Behavior editor, probably you don't have one of those. It's OK to leave as it is cause it isn't affected the AI and that line of script will not be executed by AI, or you can delete/edit that line your self. 

Pro & Cont:
  • Healing: Still seems a bit buggy. Even though I set Healing actions to take priority, AI will never cancel a current action to perform a higher ranking one, even if they are at 5% health, which forces you to pay a bit more attention to anyone not wearing heavier armor/takes longer to cast. I guess you should be paying attention to health bars either way. I still find myself manually healing a lot, which is fine but I wish AI would cancel their actions to perform higher ranking ones.
  • Damage AOE: works 90% of the time. AI will cast AOE abilities and make sure allies are not near intended target. Times this has not worked:
1) When enemies move, so AI will cast at nothing.
2) when AOE is really big so allies may not be in the target's melee range, but they are still in AOE. And
3) When AI's casting a spell, allies closing in to the target. (Delayed Fire Ball.... Geezz...!) ( Not if you have this... ^_^ )
  • Buff/Debuff AOE: Buffing/Debuffing AOE abilities work very well. My priest will cast buffs/debuffs only when multiple allies/enemies are clumped. My priest will pick a target (ally or enemy) and check whether it has any nearby allies or enemies before buffing/debuffing the area. Priest also has break engage on many of these heals/buffs/debuffs to make these actions valid.
  • Fighter/Monk/Barbarian: Of health more than 50%, if no ranged equipped will rush/charge through enemies right at the start of combat.
  • Script: Almost all spells/skills for all classes
  • Per rest spells/skills: not included
  • WARNING: This AI Behavior is VERY AGGRESSIVE!!
  • Just for Fun: Please don't ask me anything, cause i make this just for fun and i already uninstalled the game.  If you like it, I'm glad. If not..... I'm glad too.... LoL

Bug:
- Chanter's phrases Modal show "Missing String" in Behavior editor. I don't know how to workaround that.
- There is a bug reported for single/dual class paladin, the character will just move between targets like a confused to choose a target. And since I've uninstalled the game I can't check it (i'm sorry). Read the sticky posts to workaround that.  thanks to my cousin who still plays this game so i can edit this script

Not a Bug:
Because a very limited script function/condition in the game, AI will just stand still if can't see enemies.  Just manually move so he/she can see the enemies.