Pillars of Eternity 2: Deadfire
0 of 0

File information

Last updated

Original upload

Created by

GravitonGamer

Uploaded by

GravitonGamer

Virus scan

Safe to use

Tags for this mod

About this mod

Adds new custom AI conditions, including both general conditions and class-specific conditions.

Requirements
Permissions and credits
Changelogs
Donations
Description

Adds new custom AI conditions, including both general and class-specific ones. My priority for adding custom AI is for buffs/debuffs that work outside of the Affliction/Inspiration system since it is hard to monitor their status with the vanilla custom AI conditions.

If you have any suggestions for new custom AI conditions, feel free to post them in the comments. I can't fully test all of these conditions, so please forgive me if there any bugs. If you find any, please report them so I can fix in the next release.

How To Install

Unzip the file in your \Pillars of Eternity II\PillarsOfEternityII_Data\override folder.

List of New Custom AI Conditions

Consumables: Self

  • Self: Has Poisoned Weapon
  • Self: On Drug High
  • Self: On Potion Effect
  • Self: On Alcohol Effect (Positive)
  • Self: On Alcohol Effect (Negative)
  • Self: On Antidote
  • Self: On Drug Crash


Distance: Self
  • Self: Enemy Casting in Melee Range
  • Self: Enemy Casting Nearby

Class: Target
  • Target: Is a Barbarian
  • Target: Is a Chanter
  • Target: Is a Cipher
  • Target: Is a Druid
  • Target: Is a Fighter
  • Target: Is a Monk
  • Target: Is a Paladin
  • Target: Is a Priest
  • Target: Is a Ranger
  • Target: Is a Rogue
  • Target: Is a Wizard

Status: Self
  • Self: Is Flanked
  • Self: Has Active Summon
  • Self: Is Invisible
  • Self: Has Damage Over Time Effect
  • Self: Has Healing Over Time Effect
  • Self: Hostile Effects are Suspended
  • Self: Can't be Engaged
  • Self: Death Will be Prevented

Status: Target
  • Target: Is Flanked
  • Target: Is Prone
  • Target: Has Damage Over Time Effect
  • Target: Has Healing Over Time Effect
  • Target: Beneficial Effects are Suspended
  • Target: Hostile Effects are Suspended
  • Target: Death will be Prevented

Combat Time Elapsed
  • Combat Time Elapsed > 1 second
  • Combat Time Elapsed > 5 seconds
  • Combat Time Elapsed > 10 seconds
  • Combat Time Elapsed > 15 seconds
  • Combat Time Elapsed > 30 seconds
  • Combat Time Elapsed > 60 seconds

Class-Specific: Wizard
  • Self: Spirit Shield is Active
  • Self: Wizard's Double is Active
  • Self: Arcane Veil is Active
  • Self: Bulwark Against the Elements is Active
  • Self: Merciless Gaze is Active
  • Self: Mirrored Image is Active
  • Self: Llengrath's Displaced Image is Active
  • Target: Affected by Arduous Delay of Motion
  • Target: Affected by Expose Vulnerabilities
  • Self: Flame Shield is Active
  • Self: Ironskin is Active
  • Self: Arcane Reflection is Active
  • Self: Grimoire Imprint is Active
  • Self: Llengrath's Safeguard is Active
  • Target: Affected by Form of the Helpless Beast
  • Self: Minoletta's Piercing Sigil is Active
  • Self: Cloak of Death is Active
  • Self: Llengrath's Superior Elemental Bulwark is Active
  • Target: Affected by Arkemyr's Wondrous Torment

Class-Specific: Cipher
  • Self: Focus is at Maximum
  • Target: Affected by Recall Agony
  • Target: Affected by Pain Link
  • Self: Body Attunement is Active
  • Self: Borrowed Instinct is Active
  • Self: Time Parasite is Active
  • Target: Affected by Driving Echoes
  • Self: Defensive Mindweb is Active

Class-Specific: Chanter
  • Target: Affected by And Hel-Hyraf Crashed Upon...
  • Target: Affected by Not Felled by the...
  • Target: Affected by And With Furious Vengeance...
  • Self: Affected by Not Felled by the...
  • Self: Affected by And With Furious Vengeance...

Class-Specific: Barbarian
  • Self: Barbaric Shout is Active

Class-Specific: Druid
  • Self: Is Spiritshifted
  • Target: Affected by Nature's Mark
  • Target: Affected by Woodskin
  • Target: Affected by Rusted Armor
  • Target: Affected by Weather the Storm
  • Self: Avenging Storm is Active
  • Self: Pollen Patch is Active

Class-Specific: Fighter
  • Self: Cleaving Stance is Active
  • Self: Defender Stance is Active
  • Self: Warrior Stance is Active
  • Self: Vigorous Defense is Active
  • Self: Unbending is Active
  • Self: Take the Hit is Active
  • Target: Affected by Sundering Blow

Class-Specific: Monk
  • Self: Dance of Death is Active
  • Self: Blade Turning is Active
  • Self: Duality of Mortal Presence - Body is Active
  • Self: Duality of Mortal Presence - Mind is Active

Class-Specific: Paladin
  • Self: Zealous Charge is Active
  • Self: Zealous Endurance is Active
  • Self: Zealous Focus is Active
  • Self: Sacred Immolation is Active
  • Target: Affected by Sworn Enemy
  • Self: Gilded Enmity is Active

Class-Specific: Priest
  • Target: Affected by Watchful Presence
  • Target: Affected by Despondent Blows
  • Target: Affected by Devotions For The Faithful
  • Target: Affected by Shields For The Faithful

Class-Specific: Ranger
  • Target: Affected by Marked Prey

Class-Specific: Rogue
  • None (Seems like all the abilities fit the inspiration/affliction system.)

New Custom AI Targeting Preference
  • Is Casting