About this mod
Adds new custom AI conditions, including both general conditions and class-specific conditions.
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Adds new custom AI conditions, including both general and class-specific ones. My priority for adding custom AI is for buffs/debuffs that work outside of the Affliction/Inspiration system since it is hard to monitor their status with the vanilla custom AI conditions.
If you have any suggestions for new custom AI conditions, feel free to post them in the comments. I can't fully test all of these conditions, so please forgive me if there any bugs. If you find any, please report them so I can fix in the next release.
How To Install
Unzip the file in your \Pillars of Eternity II\PillarsOfEternityII_Data\override folder.
List of New Custom AI Conditions
Consumables: Self
- Self: Has Poisoned Weapon
- Self: On Drug High
- Self: On Potion Effect
- Self: On Alcohol Effect (Positive)
- Self: On Alcohol Effect (Negative)
- Self: On Antidote
- Self: On Drug Crash
Distance: Self
- Self: Enemy Casting in Melee Range
- Self: Enemy Casting Nearby
Class: Target
- Target: Is a Barbarian
- Target: Is a Chanter
- Target: Is a Cipher
- Target: Is a Druid
- Target: Is a Fighter
- Target: Is a Monk
- Target: Is a Paladin
- Target: Is a Priest
- Target: Is a Ranger
- Target: Is a Rogue
- Target: Is a Wizard
Status: Self
- Self: Is Flanked
- Self: Has Active Summon
- Self: Is Invisible
- Self: Has Damage Over Time Effect
- Self: Has Healing Over Time Effect
- Self: Hostile Effects are Suspended
- Self: Can't be Engaged
- Self: Death Will be Prevented
Status: Target
- Target: Is Flanked
- Target: Is Prone
- Target: Has Damage Over Time Effect
- Target: Has Healing Over Time Effect
- Target: Beneficial Effects are Suspended
- Target: Hostile Effects are Suspended
- Target: Death will be Prevented
Combat Time Elapsed
- Combat Time Elapsed > 1 second
- Combat Time Elapsed > 5 seconds
- Combat Time Elapsed > 10 seconds
- Combat Time Elapsed > 15 seconds
- Combat Time Elapsed > 30 seconds
- Combat Time Elapsed > 60 seconds
Class-Specific: Wizard
- Self: Spirit Shield is Active
- Self: Wizard's Double is Active
- Self: Arcane Veil is Active
- Self: Bulwark Against the Elements is Active
- Self: Merciless Gaze is Active
- Self: Mirrored Image is Active
- Self: Llengrath's Displaced Image is Active
- Target: Affected by Arduous Delay of Motion
- Target: Affected by Expose Vulnerabilities
- Self: Flame Shield is Active
- Self: Ironskin is Active
- Self: Arcane Reflection is Active
- Self: Grimoire Imprint is Active
- Self: Llengrath's Safeguard is Active
- Target: Affected by Form of the Helpless Beast
- Self: Minoletta's Piercing Sigil is Active
- Self: Cloak of Death is Active
- Self: Llengrath's Superior Elemental Bulwark is Active
- Target: Affected by Arkemyr's Wondrous Torment
Class-Specific: Cipher
- Self: Focus is at Maximum
- Target: Affected by Recall Agony
- Target: Affected by Pain Link
- Self: Body Attunement is Active
- Self: Borrowed Instinct is Active
- Self: Time Parasite is Active
- Target: Affected by Driving Echoes
- Self: Defensive Mindweb is Active
Class-Specific: Chanter
- Target: Affected by And Hel-Hyraf Crashed Upon...
- Target: Affected by Not Felled by the...
- Target: Affected by And With Furious Vengeance...
- Self: Affected by Not Felled by the...
- Self: Affected by And With Furious Vengeance...
Class-Specific: Barbarian
- Self: Barbaric Shout is Active
Class-Specific: Druid
- Self: Is Spiritshifted
- Target: Affected by Nature's Mark
- Target: Affected by Woodskin
- Target: Affected by Rusted Armor
- Target: Affected by Weather the Storm
- Self: Avenging Storm is Active
- Self: Pollen Patch is Active
Class-Specific: Fighter
- Self: Cleaving Stance is Active
- Self: Defender Stance is Active
- Self: Warrior Stance is Active
- Self: Vigorous Defense is Active
- Self: Unbending is Active
- Self: Take the Hit is Active
- Target: Affected by Sundering Blow
Class-Specific: Monk
- Self: Dance of Death is Active
- Self: Blade Turning is Active
- Self: Duality of Mortal Presence - Body is Active
- Self: Duality of Mortal Presence - Mind is Active
Class-Specific: Paladin
- Self: Zealous Charge is Active
- Self: Zealous Endurance is Active
- Self: Zealous Focus is Active
- Self: Sacred Immolation is Active
- Target: Affected by Sworn Enemy
- Self: Gilded Enmity is Active
Class-Specific: Priest
- Target: Affected by Watchful Presence
- Target: Affected by Despondent Blows
- Target: Affected by Devotions For The Faithful
- Target: Affected by Shields For The Faithful
Class-Specific: Ranger
- Target: Affected by Marked Prey
Class-Specific: Rogue
- None (Seems like all the abilities fit the inspiration/affliction system.)
New Custom AI Targeting Preference
- Is Casting