Pillars of Eternity 2: Deadfire
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localghost

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  1. localghost
    localghost
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    New version with improved script changes the requirements for "Flames of Devotion," "Eternal Devotion," and "Shared Flames" to "Always True."
    Thanks to my cousin who still plays this game so I can update this script....
  2. ftwranger
    ftwranger
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    same as starting AI behaviour , mostly my charactors doing nothing but auto attack so at the end of combat most of spells or abilities are not used, I think this is too long for AI to handle :(
    1. Miki990
      Miki990
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      When you right click the AI button, in the new window "AI Behavior" your setting both 1 and 2 as Universal? I'm only mentioning this because that's the only thing I've changed and it works as intended. I see Aloth casting spells and Xoti healing the group.

      I'm not sure if you've downloaded the "More Custom AI Conditions", even tho, localghost, says its optional, I've gone and downloaded it anyway. If you do download it, in the mod folder of More Custom AI Conditions, find "manifest.json" and change the max version number to something like, 5.9.9. You can open such file with notepad, or notepad++.

      Good luck! And, happy new year everyone.
    2. helgi44
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      working fine for me great work
    3. localghost
      localghost
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      Wow! I don't know this mod (script) is still alive .. ^ _ ^
      I haven't played POE 2 in a while.
      @Miki990 thank you for explaining how it's used.
      @helgi44 thank you and cheers.

      and happy (belated) new year everyone
    4. gurugeorge
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      The best AI scripts around, they just work right out of the box.  I usually make specific thinned-out copies for specific characters, with added bits (like the consumables they tend to use) and any new odds and ends (like new subclass abilities). 

      A great resource!
  3. MonsterHunterRisette
    MonsterHunterRisette
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    Seems to work fine for the most part, except I'm having a lot of problems with a rogue/paladin dual classed character. The character keeps running back and forth between 2 targets during combat, as if not being sure about who to fight. Any idea what could be causing it and how to fix it? I’m using another melee character, a barbarian/fighter, in the same party and that character does not have this problem.
    1. localghost
      localghost
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      Sorry, I haven't played this game in a long time. So I can't check the script anymore. But try to open it and look at the script on the bottom line, there are two lines "melee attack" and "ranged attack" (if I'm not mistaken), maybe you can try deleting those lines?
      Or
      You can try to use this script with other scripts, as primary or secondary AI behavior?
    2. Liarie
      Liarie
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      I'm having the same issues with my templar (priest/paladin).  It's an issue with Flames of Devotion -> Shared Flames.
    3. localghost
      localghost
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      Sorry that I haven't played the game anymore, my guess is that the dual class Paladin might be the problem. And for Flames of Devotion / Shared Flames, maybe you can open the script editor and look for the line with the skill and try to delete it or change it yourself. Hope it helps
    4. gripper
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      I had the same problem with my Paladin running endlessly between targets. I fixed it by changing the conditionals for "Flames of Devotion," "Eternal Devotion," and "Shared Flames" to "Always True."

      The problem was the script was treating these three skills as ranged attacks, but they're actually melee skills, so the Paladin would try to close the distance with his/her target each time the script ran and would fail to get there before the script told them to switch targets.
    5. localghost
      localghost
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      @gipper
      Thank you for the fix... ^_^
      Hope it help every one else that having the same problem
      Or... At least have an idea how to fix/change it.

      Cheers to you....